Champion Guide – Killmonger

Inspired by Michael B. Jordan’s portrayal of the character in Black Panther, Killmonger is one of the most versatile characters in Marvel Contest of Champions. Killmonger has an extensive bag of tricks that reward Summoners who pay attention to his kit. Originally hailed as a counter for Medusa’s Auto-Block and a Defensive stud, Killmonger is now respected as a well-rounded champion that can deal with some of the most troublesome challenges in Act 6.

View Killmonger on Auntm.ai

Key Information:
Killmonger is a high-utility Skill champ that relies on Bleeds and targeted use of special attacks to break down opponent’s defenses. He doesn’t have a complicated ramp-up for damage, but you do need to know which specials and abilities you are looking to maximize during the fight to get the most out of him.

One of the most important parts of Killmonger’s kit is his ability to gain a True Strike Buff, which allows him to ignore the opponent’s Armor, Resistances, Auto-Block, and all Evade effects. Killmonger gains True Strike by punishing the opponent’s special attacks. If the opponent has an easy to punish SP1, you should be able to achieve 100% True Strike uptime via normal gameplay.

Killmonger has Vibranium Armor. This grants him additional Armor Rating, and a passive power gain of 15% of his missing power each time he is inflicted with any Debuff. Vibranium Armor is disabled if Killmonger has an Armor Break Debuff on him.

Killmonger has an 80% chance to inflict a Bleed Debuff of 1.5 seconds on Critical Hits. This Bleed does not stack.

Killmonger also has additional Critical Resistance as part of his base kit.

Killmonger Signature Ability

Signature Ability:
Killmonger’s Signature Ability provides both offensive and defensive benefits. The awakening is not required to play him on offense (it’s nice to have though), but if you’re going to place him on Alliance War Defense, he should be awakened.

When awakened, Killmonger’s Vibranium Armor activates Reverberation for 8 seconds, which deals damage back to the opponent when Killmonger is struck or Blocks an attack. The reflected damage is Physical. The more power Killmonger has at the time Reverberation activates, the more damage done. There is an 8 second cooldown after Reverberation expires.

If Reverberation and True Strike are active, Killmonger gains an increase to attack rating while hitting opponents. This increase in attack scales with Signature Level.

Team Building/Key Synergies:
Killmonger has several unique synergies. The most common partner for Killmonger is Void. Both champions receive excellent benefits from the “Fearless” synergy. Killmonger gains a 35% chance to purify a debuff after a .5 second delay and instantly heal 4% of his health. This is the synergy which allows Killmonger to “cheese” the Icarus Node. Void will regenerate 1% health when placing an Intimidating Debuff, making him very sustainable in longer quests.

Killmonger has the “Enhanced Soldiers” synergy with Winter Soldier, which grants Killmonger 100% chance to acquire True Strike when Intercepting a dash attack. This isn’t a common synergy to use for Killmonger but it can be useful in select circumstances, particularly against a Spider-Man or Nightcrawler. This is also the synergy that turns Winter Soldier into “Star-Lord,” granting him a 5% attack increase per hit of Winter Soldier’s Combo Meter.

With the “Wakanda Leadership” synergy with Black Panther Civil War, Killmonger gains 3 Indestructible Charges and 3 Counterpunch Charges at the top of the fight. Again, not a common one to use, especially since you’re sacrificing a roster spot by bringing BPCW. This synergy will allow you to tank damage or SP3 at the top of the fight without getting to your SP2 first. Killmonger also gains +6% attack from the Nemesis synergy with BPCW.

With Storm Pyramid X, Bleed Debuffs will last +30% longer with the “Kingdom of Wakanda” synergy.

By pairing Sabretooth and Killmonger, the “No Mercy” synergy activates. This grants Killmonger +30% offensive power rate when hitting an opponent suffering from a Debuff. Sabretooth gets the better of this synergy, as Inflicting a Debuff reduces the opponent’s Ability Accuracy by 100% for .7 seconds. This allows Sabretooth to effectively turn-off the Masochism Node.

Mastery Setup:
Killmonger is a somewhat Suicide friendly champion if you have the Void synergy which allows you to shrug off the debuffs. By running Suicides you would be sacrificing the utility of the SP1 and SP2 or taking the recoil damage. Maxing Deep Wounds is very important for Killmonger.

Alliance War Defense:
Killmonger should be awakened before being placed on Alliance War Defense. Placing him on a Debuff Immune node prevents Armor Break champions from shutting him down. Stunning Reflection can be a good node for him as well. Increased Power Gain or Power Reserve can also be useful.

Special Attacks:
Killmonger’s SP1 attack grants him 2 Counterpunch charges. These charges allow you to shrug off enemy attacks when they hit into your block and then immediately counter-attack. This is very useful in scenarios where your opponent is stun-immune and you need a way to set an opening.

The SP2 grants Killmonger 3 Indestructible Charges (max stack of 4) which will ignore all incoming damage from either a hit or a blocked attack. These are incredibly valuable, as they provide a huge safety net while playing Killmonger, allowing you to tank SP3s from your opponent.

The SP3 can inflict up to 50 Bleeds on the opponent lasting 6 seconds, based on the number of Bleeds Killmonger has already inflicted over the course of the fight. You need to have inflicted a minimum of 15 Bleeds for this ability to activate. The SP3 is most useful in long fights as there is a ramp-up required.

Pros:
Very rewarding to play for Summoners who understand his kit and many tricks.

Is not synergy dependent, and his best synergy is with Void. As Void is arguably the best Science champion, you’re not wasting a roster spot to gain the benefits of the synergy.

One of the easiest champions to maintain a constant True Strike buff. 100% percent uptime of True Strike is available in many of the fights where you need it. True Strike is gained by punishing specials. Since you should be doing that anyway, there is no need to adjust your tactics.

Excellent counter for challenging defenders such as Thing, Medusa, Wasp, Mr. Fantastic, and Heimdall.

Passive power gain in matchups where the opponent is placing many debuffs on Killmonger allows for easy cycling of SP2s.

Indestructible Charges provide a big safety against nodes like Destructive Feedback or power gain champions such as Mordo and Hyperion.

Good for the Do You Bleed? node.

No real “damage ramp-up” to worry about maintaining.

Cons:
There are much better pure DPS options available. Bleed-Immune matchups can be rough.

Not a high Prestige champion.

Not a Spider-Gwen counter, as she can Nullify his True Strike Buff.

While he does have Bleed Debuffs, Killmonger is not a good option for the Diss Track node since the Bleeds don’t stack.

If Killmonger is suffering from an Armor Break, he loses his Vibranium armor, and thus much of his utility. This includes his damage reflection, passive power gain, and the benefits of the Void “Fearless” Synergy. He has no way to shrug-off an Armor Break. Avoid taking him against Aarkus or the Crumbing Armor node.

Pro Tips:
If you need to use the Counterpunch charges, try to throw an SP2 first. That way you won’t take damage from the blocked hit that sets up your opening.

You can turn the challenging Icarus node in Act 6.2.3 into your best friend by playing Killmonger with the Void synergy. Killmonger will consistently gain power and heal from the debuffs.

Recommended Videos:

-Dano357

Around The Battlerealm – January 18, 2021

Summoners!

Here’s your Marvel Contest of Champions news brief for Monday, January 18, 2021.

Schedule Notes: Summoner Sigil Owners, your Solo Event, Gold Quest, and items on a 7-day timer and the Featured Crystals in the Black-ISO Market reset at Noon EST. Round 2 of the 4-Star X-23 and Jubilee Featured Arenas at 1pm EST. 100% Roster Availability ends at 2pm EST when Alliance War Attack resumes. UMCOC Podcast, Live on Discord at 8pm EST.

Karatemike and 4Loki take on OMNI in Alliance War.

Kingslayer pits Horseman Wolverine versus Horseman Archangel in a Damage Race.

RichTheMan has the latest game updates in Marvel Contest News.

-Dano357

Contest Realm Podcast – Episode 47 – MCOC Gifting | Wandavision Ep1 | MROC Free To Play Life

Summoners!

It’s Episode 47 of the Contest Realm Podcast! In this episode Rich and I discuss the fallout from this year’s Gifting Event, review Episode 1 of Wandavision, and talk about living that Free-To-Play life in Realm.

-Dano357

Chapter Guide – Act 4.1.5 – Dark Times – Level 40

Summoners!

Here’s my guide for Act 4.1.5 “Dark Times” in Marvel Contest of Champions.

General Thoughts:

Act 4.1.5 has 8 paths, so it will take you a while to 100% explore. It also has many hidden defenders. They won’t give you much trouble, but the Hulkbuster boss is a step-up in difficulty over the last few bosses, so make sure you are prepared for him.

I reached Level 40 during my run through Act 4.1.5, which gave me an extra point to put in Greater Strength (my units were low from Gifting) and more importantly, inventory increases for T2A and Tier 4 CC. This was much needed as I was about to put a T2A in the overflow, so I was rushing to Level Up my Captain America Infinity War just in case I had to R4 him so my T2A wouldn’t expire. I also brought my 5-Star Psylocke to Rank 2, and my 4-Star Sorcerer Supreme and Sabretooth went to Rank 4.

If you have questions about the basic attack moves and combos in Marvel Contest of Champions, please check out my MCOC 101: Combos guide.


Best Champs: Any

Restrictions: Need 1 Tech Champion

Global Node: None

Boss: Hulkbuster

Boss Notes:
Energize
+200% Health

This is a beefy 7K Hulkbuster with extra power gain, and if you aren’t careful, you’ll take a ton of SP2 chip damage. I found the best champion for this fight to be Sorcerer Supreme because she can nullify the Armor Buffs, has power control, and most importantly, a heal-on-block ability that keeps you at a 100% health the entire fight if you don’t get hit.

If you don’t have her, I would go with a power-control champion or Magneto. Remember to bait the SP1 and cut off your combos as needed.

Lane 1 – Top Left

Gate: Need 1 Tech Champion

Defenders: Storm, War Machine, Wolverine, Daredevil, Spider-Man, Black Bolt, Scarlet Witch, Captain America, Elektra, Magneto, Juggernaut, Magik, Captain Marvel Classic, OG Vision, Iron Man, Deadpool

Nodes: +50% Attack & Health (Iron Man)

Team: 6-Star Red Skull, 5-Star Captain America Infinity War, 4-Star Emma Frost, 4-Star Man-Thing, 4-Star Black Widow Deadly Origin

Tips:
This is an endurance lane with 16 fights plus the boss. You’ll likely need an energy refill to complete it in one session. The toughest fights are Magik, OG Vision, and Spider-Man as they are awakened. If the marathon nature of this path poses a problem, make sure to bring a regen champion or two.


Lane 2 – Upper Left, Star-Lord & Ronan Branches

Gate: None

Defenders: Storm, War Machine, Wolverine, Daredevil, Star-Lord, Hawkeye, Elektra, Ronan, Rocket Racoon,

Nodes: +50% Attack & Health (Star-Lord, Hawkeye, Ronan, Rocket Racoon, Iron Man), Deadpool

Team: 5-Star Captain America Infinity War, 5-Star Psylocke, 4-Star Sabretooth, 4-Star Sorcerer Supreme, 4-Star Guardian

Tips: This is a shorter path, but it has several stronger opponents because some of the defenders have an attack and health boost. All these defenders are pretty standard though, so as long as you are Parrying well and baiting specials you should be ok.


Lane 3 – Left & Upper Hidden Path

Gate: None

Defenders: Storm, War Machine, Black Panther, Ronan, Daredevil, Magik, OG Vision, Magneto, Deadpool

Nodes: None

Team: 6-Star Red Skull, 5-Star Captain America Infinity War, 4-Star Emma Frost, 4-Star Black Widow Deadly Origin, 4-Star Man-Thing

Tips: The hidden Magik is duped so watch out for that and bring a non-Metal champion for Magneto. The rest of the hidden defenders aren’t a problem.


Lane 4 – Left & Lower Hidden Path

Gate: None

Defenders: Storm, War Machine, Black Panther, Ronan, Black Bolt, Daredevil, OG Vision, Magneto, Deadpool

Nodes: None

Team: 5-Star Captain America Infinity War, 4-Star Guardian, 4-Star Sorcerer Supreme, 4-Star Hulk Ragnarok, 4-Star Sabretooth

Tips: This path is easier than Path 3. Other than Magneto, there shouldn’t be any matchup issues for your team.


Lane 5 – Down then Up to Rocket & Captain America

Gate: None

Defenders: Iron Man, Hawkeye, Rocket Racoon, Captain America, Magik, Storm, Unstoppable Colossus, Punisher, Iron Patriot, Deadpool

Nodes: +50% Attack & Health (Unstoppable Colossus)

Team: 5-Star Captain America Infinity War, 4-Star Sorcerer Supreme, 4-Star Hulk Ragnarok, 4-Star Guardian, 4-Star Sabretooth

Tips: I relied on Cap IW as my main lane clearer, with Hulk Ragnarok (Face Me) as my counter to Magik Limbo damage. Sorcerer Supreme put in some nice work on Hulkbuster for a solo. Her heal-on-block mechanic enabled me to continuously tank SP2 attacks and remain at 100% health the entire fight.

Lane 6 – Down then Up to Rocket, Down to Star-Lord – Easy Path

Gate: None

Defenders: Iron Man, Hawkeye, Rocket Racoon, Star-Lord, Ronan, Unstoppable Colossus, Punisher, Iron Patriot, Deadpool

Nodes: +50% Attack & Health (Unstoppable Colossus)

Team: 6-Star Red Skull, 5-Star Captain America Infinity War, 4-Star Killmonger, 4-Star Sentry, 4-Star Aarkus

Tips: This is an Easy Path for initial completion.


Lane 7 – Down the Up to War Machine

Gate: None

Defenders: Iron Man, Hawkeye, Black Bolt, Elektra, War Machine, Captain America, Punisher, War Machine, Iron Patriot, Deadpool

Nodes: None

Team: 6-Star Red Skull, 5-Star Captain America Infinity War, 4-Star Killmonger, 4-Star Sentry, 4-Star Aarkus

Tips: This is one of the shortest and easiest paths in this quest.


Lane 8 – Lowest Path

Gate: Need 1 Tech Champions

Defenders: Iron Man, Hawkeye, Black Bolt, Elektra, Juggernaut, Magik, Daredevil, Scarlet Witch, OG Vision, Punisher, Iron Patriot, Deadpool

Nodes: None

Team: 6-Star Red Skull, 5-Star Captain America Infinity War, 4-Star Emma Frost, 4-Star Man-Thing, 4-Star Black Widow Deadly Origin

Tips: There are 12 fights on this path. Make sure you have solid counters for Scarlet Witch and Magik, unless you can simply overpower them with high PI champs.


My Roster:


Jump To:
Act 3.4.6 – “Thanos Enters” – Big Account Updates
Act 4.1.1 – “Realm Reborn” – Nodes!
Act 4.1.2 – “A Little Help” – Level 38
Act 4.1.3 – “Incognito” – Hidden Nodes
Act 4.1.4 – “Symbioids” – Level 39 & 1st 6-Star
Act 4.1.5 – “Dark Times” – Level 40
Act 4.1.6 – “Trust” – Level 41
Act 4.2.1 – “Linked Might” – Level 42

-Dano357

Around The Battlerealm – January 17, 2021

Summoners!

Here’s your Marvel Contest of Champions news brief for Sunday, January 17, 2021.

Schedule Notes: Sunday Arenas begin at 1pm EST. 100% Roster Availability begins at 3pm EST, following the conclusion of the Alliance Quest Series. The Tier 4 Basic Arena begins at 6pm EST.

Lagacy brings Magneto in Labyrinth of Legends.

-Dano357

The Week Ahead in MCOC – January 17-23, 2021

Summoners!

Next week in Marvel Contest of Champions brings us the second set of objectives for Jubilee’s Arcade and the conclusion of Alliance War Season 23.

I hope you and your family are staying safe during these difficult times.

Alliance Wars Seasons
We are currently in the Alliance War Season 23. The rewards cut-off date was January 8 at 6pm EST, and the season ends on January 19. Season 24 is scheduled to start on Wednesday, February 3.

For daily updates and the latest news, please follow @FrontlineMCOC on Twitter.

View Full MCOC Calendar

Full Roster Availability (No AW/AQ): 100% Champion Availability starting at 3pm EST on Sunday, January 17 through Monday, January 18 at 2pm. There will be a second window starting at 2pm EST on Tuesday, January 19 through Wednesday, January 20 at 3pm EST.

Sunday, January 17: Sunday Arenas begin at 1pm EST. 100% Roster Availability begins at 3pm EST, following the conclusion of the Alliance Quest Series. The Tier 4 Basic Arena begins at 6pm EST.

Monday, January 18: Summoner Sigil Owners, your Solo Event, Gold Quest, and items on a 7-day timer and the 5-Star Featured Crystal in the Black-ISO Market reset at Noon EST. Round 2 of the 4-Star X-23 and Jubilee Featured Arenas at 1pm EST. 100% Roster Availability ends at 2pm EST when Alliance War Attack resumes. UMCOC Podcast, Live on Discord at 8pm EST.

Tuesday, January 19: Alliance War Season 23 ends with the conclusion of today’s war attack. Rewards should be issued 12-16 hours after the conclusion of the season. 100% Roster Availability begins at 2pm EST following the conclusion of AW attack.

Wednesday, January 20: The first set of Jubilee’s Arcade Objectives expire at 1pm EST. The second Prize Voucher, which will unlock the Set 2 Objectives and grant you the third set of Arcade Tokens (8), arrives at 1pm EST. 100% Roster Availability ends at 3pm EST when the Alliance Quest Series begins.

Thursday, January 21: Round 1 of the 4-Star Basic Arena Sasquatch and To Be Announced Featured Arenas begin at 1pm EST. Incursions Milestones reset at 1pm EST.

Friday, January 22: No schedule updates.

Saturday, January 23: The Alpha Arena begins at 6pm EST.

Looking for more content from Frontline: MCOC?

Contest Realm Podcast Episode 46

January 2021 Roster Availability Windows

Stryfe & Jubilee Champion Release Schedules

How the January 2021 Side Quest Works

-Dano357

Around The Battlerealm – January 16, 2021

Summoners!

Here’s your Marvel Contest of Champions news brief for Saturday, January 16, 2021.

Schedule Notes: Incursions Milestones reset at 1pm EST.

Seatin takes Black Widow Deadly Origin into Acts 6 & 7.

Simula67 solos 7.1.4 Weapon X with Labyrinth Ultron.

Lagacy and 4Loki battle Mi_BR in alliance war.

-Dano357

Around The Battlerealm – January 15, 2021

Summoners!

Here’s your Marvel Contest of Champions news brief for Friday, January 15, 2021.

Schedule Notes: No schedule updates.

Kingslayer ranks the Top 10 Tech Champions in MCOC.

Karatemike takes on 7.1.3 Aarkus with Sasquatch.

-Dano357

Around The Battlerealm – January 14, 2021

Summoners!

Here’s your Marvel Contest of Champions news brief for Thursday, January 14, 2021.

Schedule Notes: Round 1 of the 4-Star Basic X-23 and Jubilee Featured Arenas begin at 1pm EST. The Alpha Arena begins at 6pm EST.

Lagacy & 4Loki take on x7v in Alliance War.

Katy Candy has tips on how to farm Tier 1 Alpha Catalysts.

-Dano357

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