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Crystal Opening – The Search for Aegon Continues

Summoners!

It’s been a while, but I’m finally back with another crystal opening! The search for Aegon continues as I need him to complete my team for the Abyss of Legends. In this video I also open some Platinumpool Crystals and 1 5-Star Featured Crystal.


-Dano357


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Release Notes: MCOC v29.0 – November 2020

Summoners!

November is all about the Hulks! Two new Gamma-Irradiated Champions, Immortal Hulk and Immortal Abomination are set to join the Contest this month. Be on the lookout for their Champion Spotlights, which will be released soon, and expect to see v29.0 available for download on November 2 or 3. Read The Full Release Notes.

Event Quest

In November’s Event Quest, written by Al Ewing, the Hulk has been killed by Hawkeye, at Bruce Banner’s request. But unfortunately for the inhabitants of the Battlerealm, something more powerful has taken his place. What was Bruce so scared of becoming, and what is the Green Door?

Side Quest

Joe Fixit is back with a special store. You can earn this month’s unique currency, Gamma Radiation, from the Event Quest, Solo Objectives, 7-Day Calendar, Arenas, and Shadow Base Raids. Even better, the more you spend the more you get from the Gamma Galore Spend Event, which has extra rewards including 6-Star Shards and a 5-Star Awakening Gem Crystal.

Additionally, every day you will receive a Gamma Gauntlet from a login calendar. This will grant you access to a Shadow Raid, which is a single path quest consisting of 10 fights, and there is a 30 minute time limit. The deeper you get into the Shadow Base Raid, the more Gamma Radiation you’ll earn to spend at Fixit’s Fine Goods Store. There will be 4 difficulties (Heroic, Master, Epic, & Legendary) and 7 different versions of the quest rotating through the week.

Read Kabam’s Side-Quest Announcement here.

Gambit & Falcon Buffs

The Gambit and Falcon buffs go live with this update! Click on their names to view the updated Champion Spotlights.

Alliance Alerts

Summoners will now be about the “poke” alliance members in game to let them know they are clear in Alliance Quest and Alliance War. Summoners will receive an in-game notification, or a device notification if the app is closed and then a prompt when the next open the game.

Additional Features & Bug Fixes

Apocalypse – Fixed SP2 Whiff
Bishop – Fixed issue where Chronal Anchor Level 1 would call out Power Lock instead of Petrify
Cosmic Ghost-Rider – Added Pause Title and description for “Spirits of Vengeance” synergy icon and Unstoppable cooldown icon for “Bane of Evil.”
Doctor Doom – Fixed issue where interrupting Doom’s Heavy with a SP3 resulted in Doom becoming permanently Unstoppable in AQ.
Hela – Fixed issue where Hela’s Physical Resistance Buff would trigger on an attack that did not connect.
Iron Patriot – Added Pause Title and description for Arc Overload cooldown icon from “Osborn to be Wild” synergy.
Magento House of X – Fixed Pre-Fight Ability causing parry to fail.
Miles Morales – Fixed issue with Venom Blast not applying
Red Goblin – Fixed issue with Symbiote Buff icons not showing timers. Added Pause Title and description to Bloodlust.
Vulture – Fixed Power Burn 0 damage issue while Siphon and Thermal Feedback are active.

Final Thoughts

I was a bit surprised by the Hulk event this month, and honestly, if we were going to get two more Hulks, I was hoping for Sakaar (Galactus destroyed his world, so obvious tie-ins to the current story) and Red She-Hulk. Immortal Hulk looks cool though, but Immortal Abomination, well, I just don’t want to even look at him.

My man Joe Fixit looks like he has a solid Side Quest in store for us. Currency based Side Quests where Summoners can choose their rewards tend to be pretty popular. Alliance Alerts is a needed feature, and I can’t wait to try out the new Gambit and Falcon buffs.

November is usually a strong month that leads into a great December in terms of rewards and content. Whatever reservations I have about the November champions, the rest of the update looks pretty cool, and the fact that Al Ewing is involved in the story is a huge get.

-Dano357

Featured

Around The Battlerealm – October 30, 2020

Summoners!

Here’s your Marvel Contest of Champions news brief for Friday, October 30, 2020.

Schedule Notes: 100% Roster Availability begins at 2pm EST, following the conclusion of Alliance War attack.

Kabam announced that for the first time ever, Summoners will be able to vote on a Champion to be added to The Contest!

Karatemike shares his footage from 4Loki’s final war of Season 21.

-Dano357

Featured

100% Roster Availability Schedule for November 2020

Summoners –

If you plan on clearing some difficult content in Marvel Contest of Champions this November, you’ll need to know when all your champs will be available. Here is the full schedule of 100% Roster Availability (no AQ/AW) for the month. All times are EST, 2pm is based off of the approximate end of AW attack.

Friday, November 6 at 3pm – Saturday, November 7 at 2pm

Sunday, November 8 at 2pm – Monday, November 9 at 2pm

Sunday, November 15 at 2pm – Monday, November 16 at 2pm

Sunday, November 22 at 3pm – Monday, November 23 at 2pm

Tuesday, November 24 at 2pm – Wednesday, November 25 at 3pm


Note: 2pm EST = 7pm GMT.

-Dano357

Featured

Around The Battlerealm – October 29, 2020

Summoners!

Here’s your Marvel Contest of Champions news brief for Thursday, October 29, 2020.

Schedule Notes: Round 1 of the 4-Star Basic Taskmaster, Punisher 2099, and the Platinumpool Arenas begin at 1pm EST. The Alliance Quest Series ends at 3pm EST.

Kabam – Summoner Showdown Disqualification

Kingslayer pits Domino vs Namor in a Damage Comparison Race.

Karatemike takes on a Dragon Man Boss in Alliance War.

-Dano357

Featured

Chapter Guide – Act 2.3.6 – Whispers – Rhino Charge!

Summoners!

Here’s my guide for Act 2.3.6 “Whispers” in Marvel Contest of Champions.

General Thoughts:

Note that there is a 3-Star Hero Crystal on the left path, so if you’re only going for completion, you’ll want to grab that.

My 5-Star Captain America Infinity War is now a max Rank 1 5-Star. Hopefully I can awaken him soon. I did get a 5-Star Awakening Gem from the Mutant Treasure Island quest, but it is for a Mystic. That’s still a great pull, and for my next 5-Star crystal I’ll go with the Science/Mystic Dual class crystal in hopes of pulling someone worth the awakening.

If you have questions about the basic attack moves and combos in Marvel Contest of Champions, please check out my MCOC 101: Combos guide.


Best Champs: Any

Restrictions: Need 1 Mutant and 1 Skill

Global Node: None

Boss: Rhino

Boss Notes: Rhino can be a bit tricky because he goes Unstoppable while charging forward, and sometimes he is Unblockable as well. While you can’t Intercept him when he is Unstoppable, you can Parry him (unless he’s Unblockable as well). The best tactic is to bait and punish his SP1, and try to parry him when you are very close to him so he can’t dash toward you.


Lane 1 – Left

Gate: None

Defenders: Punisher, Sentry, Luke Cage, Heimdall, Groot, Kingpin

Nodes: None

Team: 5-Star Hulk, 5-Star Psylocke, 4-Star Sentry, 3-Star Elsa Bloodstone, 3-Star Guardian

Tips: Nothing new here to worry about.


Lane 2 – Left Center

Gate: Need 1 Mutant

Defenders: Punisher, Sentry, Ultron, War Machine, Heimdall, Groot, Kingpin

Nodes: None

Team: 5-Star Hulk, 5-Star Psylocke, 4-Star Sentry, 3-Star Elsa Bloodstone, 3-Star Guardian

Tips: Nothing new here to worry about.


Lane 3 – Right Center

Gate: Need 1 Skill

Defenders: Punisher, Nick Fury, Night Thrasher, Old Man Logan, Carnage, Kingpin

Nodes: None

Team: 5-Star Hulk, 5-Star Psylocke, 4-Star Sentry, 3-Star Elsa Bloodstone, 3-Star Guardian

Tips: Nothing new here to worry about.


Lane 4 – Right

Gate: None

Defenders: Punisher, Nick Fury, Hela, King Groot, Venom, Carnage, Kingpin

Nodes: None

Team: 5-Star Hulk, 5-Star Psylocke, 4-Star Sentry, 3-Star Elsa Bloodstone, 3-Star Guardian

Tips: Nothing new here to worry about.



My Roster:

Jump To:

-Dano357

Featured

Around The Battlerealm – October 28, 2020

Summoners!

Here’s your Marvel Contest of Champions news brief for Wednesday, October 28, 2020.

Schedule Notes: Incursions Milestones reset at 2pm EST. The Tier 4 Basic Arena begins at 6pm EST.

Kabam announced changes for Alliance War Season 22.

In the wake of the Season 21 Bans and Docks, Kabam also reminded the community not to use 3rd Party Software.

Cat Murdock confirmed Netflix Daredevil will receive a champion overhaul, along with a new name, “Devil of Hell’s Kitchen,” in December.

Lagacy has a Rank-Up & Game-Play video for Cosmic Ghost-Rider.

-Dano357

Featured

Chapter Guide – Act 2.3.5 – The Tide – 3K Hulk

Summoners!

Here’s my guide for Act 2.3.5 “The Tide” in Marvel Contest of Champions.

General Thoughts:

There are 4 lanes in this chapter, and the difficulty level is in line with the last several quests.

My 5-Star Hulk is now over 3K PI and is max level for a Rank 2 5-Star. Ideally, I would like to dupe my 5-Star Captain America Infinity War, and have him take over as the top Science Champion in my roster.

If you have questions about the basic attack moves and combos in Marvel Contest of Champions, please check out my MCOC 101: Combos guide.


Best Champs: Any

Restrictions: Need 1 Cosmic and 1 Skill

Global Node: None

Boss: Storm

Boss Notes: Standard Storm, nothing to worry about.


Lane 1 – Left

Gate: None

Defenders: Gambit, Howard The Duck, Nebula, Spider-Man, The Hood, Archangel, Star-Lord

Nodes: None

Team: 5-Star Hulk, 4-Star Sentry, 4-Star Drax, 3-Star Guardian, 3-Star Elsa Bloodstone

Tips: Bait the SP1 when fighting Howard The Duck and The Hood.


Lane 2 – Left Center

Gate: Need 1 Cosmic

Defenders: Gambit, Howard The Duck, Jane Foster, Gwenpool, The Hood, Archangel, Star-Lord

Nodes: None

Team: 5-Star Hulk, 4-Star Sentry, 4-Star Drax, 3-Star Guardian, 3-Star Elsa Bloodstone

Tips: Bait the SP1 when fighting Howard The Duck and The Hood.


Lane 3 – Right Center

Gate: Need 1 Skill

Defenders: Ultron, Thor Ragnarok, Loki, Night Thrasher, Iron Patriot, Colossus

Nodes: None

Team: 5-Star Hulk, 4-Star Sentry, 4-Star Drax, 3-Star Guardian, 3-Star Elsa Bloodstone

Tips: Thor Ragnarok will receive a Power Gain if you hit him 20 times in a row. This is turned off by hitting him with a special attack after the 20th hit.


Lane 4 – Right

Gate: None

Defenders: Ultron, Psylocke, Namor, Beast, Iron Patriot, Colossus

Nodes: None

Team: 5-Star Hulk, 4-Star Sentry, 4-Star Drax, 3-Star Guardian, 3-Star Elsa Bloodstone

Tips: Easy Path.


My Roster:


Jump To:

-Dano357

Featured

Around The Battlerealm – October 27, 2020

Summoners!

Here’s your Marvel Contest of Champions news brief for Tuesday, October 27, 2020.

Schedule Notes: Hades Invasion #5 unlocks at 1pm EST. The final war of Season 21 concludes around 2pm EST. Expect to see Alliance War Season rewards arrive 12-16 hours after your final war ends. Server Maintenance begins at 11pm EST and will last up to 2 hours.

Lagacy takes on a Mojo boss in Alliance War.

We have an official release date for Realm of Champions – November 18 – according to RichTheMan.

-Dano357

Featured

Around The Battlerealm – October 26, 2020

Summoners!

Here’s your Marvel Contest of Champions news brief for Monday, October 26, 2020.

Schedule Notes: Round 2 of the 4-Star Basic Aegon and Cosmic Ghost-Rider Featured Arenas at 1pm EST. Summoner Sigil Owners, your Solo Event, Gold Quest, and items on a 7-day timer and Featured 5-Star Crystal in the Black-ISO Market reset at 1pm EST. UMCOC Podcast, Live on Discord at 8pm EST.

Seatin shares his thoughts on the Falcon Buff.

Karatemike gives Gambit a Rank-Up & Game-Play video to see how the Ragin’ Cajun performs pre-buff.

Panadaman Pete & 4Loki battle xMx in Alliance War.

Simula67 takes down Cavalier Dragon Man with OG Vision.

-Dano357

Featured

Chapter Guide – Variant 5 – Chapter 3.2

Summoners!

Here’s my guide for Chapter 3.2 “Dark Worlds” of Variant 5 “Blood & Venom”.

General Thoughts:

This is certainly the most difficult quest in Variant 5. I used more items here than I did in the other chapters, there are some tricky puzzles to solve, and a mistake is essentially a KO.

Symbiote Supreme is next level in this quest, and unlike the previous Chapter, you’ll want to utilize the Mitosis Global Buff.

For those wondering about my rewards, my 4-to-5 5-Star Gem was a Mutant, and went to Colossus. My Awakening Gem was a Skill Gem (I have 2 now) so I’m all set when I finally pull Aegon, and I can now awaken Elsa Bloodstone if I want. My 25% Tier 5 Class Catalyst rolled over my preferred class (Cosmic) to a Mystic.


Best Champs: Symbiote Supreme, Magik, Venom, Stark Spider-Man, Venom The Duck

Restrictions: Only Mystic, #Spider-Verse Heroes, and #Symbiote champions are eligible for Variant 5.

Global Nodes:
+400% Attack & Health Champion Boost
Special 3 Active
Mitosis – Hits on this Defender grant #Symbiote Attackers an indefinite Mitosis Buff. Max Stacks: 10
Genetic Recalibration – #Symbiote Attackers that Dash Black and Hold block for 1 second consume all available Mitosis Buffs into a Genetic Calibration effect for 1 second per Buff consumed. Genetic Calibration reduces Defender ability accuracy by 1000% and increases Attacker buff duration by 100% and Heavy Attack damage by 500%.


Boss: Venom

Boss Notes:
+300% Health
Enhanced Special 2
Anamnesis
Energize 1
Buff Duration
Mystic Ward
Outlast

I tried several different options for Venom. The Energize Buff, along with his tricky SP2 means you want to bait his SP1. He’s not always in the mood to throw it, which means you can get backed into a corner quickly. Doom and Magik are solid power control options.

My best option for a quick kill turned out to be Symbiote Supreme. Bait Venom’s SP1 to get the fight going. Once you get to 3 bars of power, trigger the Mitosis Buffs (preferably while Venom is launching his SP1), then launch your SP3. Then just lay into Venom, don’t back off. With the Mitosis Buffs active, I was able to tank a SP3 from Venom and only take about 10-15% damage, so just go for it while your big damage is active. If you can get thru 2 SP3 cycles with a 5/65 Symbiote Supreme, that should be enough to take him down.

Lane 1 – Left

Gate: None

Defenders: Symbiote Supreme, Void, Hulk, Mystic Adaptoid, Iron Man, Stark Spider-Man, Medusa

Nodes: Prey on the Weak, Powerful From Afar

Team: Doctor Doom (5-Star Rank 5 Sig 200), Stark Spider-Man (5-Star Rank 5 Sig 200), Symbiote Supreme (5-Star Rank 5 Sig 60), Magik (5-Star Rank 5 Sig 40), Venom (5-Star Rank 5 Sig 40).

Tips:

The first two fights are the trickiest. Symbiote Supreme will nullify you to death quite quickly (I found this out the hard way with Doom) so I think Magik Power-Lock is the best way to go. Void is difficult for the usual Void reasons, so go with a heavy-hitter like Sparky or Stealth Spider-Man. The rest of the fights you can pretty much use whoever you want. Personally I went with Stark Spider-Man for Iron Man, Venom for Stark Spider-Man, and Magik for Medusa. Medusa has her auto-block issue, but without the threat of being parry-stunned by it (like in Alliance War) it’s not that bad.

I used the Global Buff with Venom & Symbiote Supreme to suppress the power gain. Sometimes it was very helpful, but other times I tried a bit too hard and ended up taking a bunch of block damage. It can help you here, it just depends if you can manage to trigger it with everything else going on in the fight.

If you have Carnage or Venom The Duck ranked up, I would recommend them for this path, as well as Red Goblin. For non-Symbiotes, Sorcerer Supreme’s heal-on-block ability could be absolutely clutch here.


Lane 2 – Left Center – Hard Path

Gate: None

Defenders: War Machine, Howard The Duck, Diablo, Black Panther Civil War, Agent Venom, Wolverine,

Nodes: Mystic War, Aggression: Fury, Aggression: Regeneration

Team: Doctor Doom (5-Star Rank 5 Sig 200), Stark Spider-Man (5-Star Rank 5 Sig 200), Symbiote Supreme (5-Star Rank 5 Sig 60), Mephisto (5-Star Rank 5 Sig 200), Venom (5-Star Rank 5 Sig 40).

Tips: Load up on your Symbiotes for this path! You really want to rely on that Global Node to shut off the enemy Regeneration and Fury passives. Otherwise you’ll take a ton of chip damage, and the fights will just drag out forever. My non-Symbiotes weren’t very useful, besides Mephisto for Agent Venom. I used Mephisto because he can absorb a ton of damage and then heal it back, all while doing damage with his Aura. Agent Venom also shrugs debuffs so this is a way to get around that ability.

Venom and Symbiote Supreme were the keys to this lane for me. I used Venom for War Machine (it’s a tricky fight) and Howard The Duck as he had class advantage. War Machine is tough because you want to bait his Special 2, and if he starts gaining fury and launches a SP1 you’ll take a ton of chip damage.

Once I switched over to Symbiote Supreme, things went a lot smoother. He’s a stud on this lane. Activate the Mitosis Buffs right before launching your SP3 and for huge damage.


Lane 3 – Center – Easy Path

Gate: None

Defenders: Carnage, Star-Lord, Colossus, Ghost, Hyperion, Invisible Woman

Nodes: Outlast, Buff Duration

Team: Mephisto (5-Star Rank 5 Sig 200), Stark Spider-Man (5-Star Rank 5 Sig 200), Symbiote Supreme (5-Star Rank 5 Sig 60), Magik (5-Star Rank 5 Sig 40), Venom (5-Star Rank 5 Sig 40).

Tips: This is a great easy path, as the nodes don’t really add any additional difficulty. Ideally you want a non-mystic bleed-champion like Venom or Venom the Duck for the Invisible Woman fight to keep her Invisibility under control, and for Hyperion you’ll want either buff nullification or power control. Carnage, Star-Lord, and Colossus are nothing to worry about.


Lane 4 – Right Center – Hard Path

Gate: None

Defenders: Dr. Strange, Thor Ragnarok, Mordo, Nova, Terrax, Mephisto

Nodes: +100% Improved Power Gain

Team: Doctor Doom (5-Star Rank 5 Sig 200), Mephisto (5-Star Rank 5 Sig 200), Symbiote Supreme (5-Star Rank 5 Sig 60), Magik (5-Star Rank 5 Sig 40), Venom (5-Star Rank 5 Sig 40).

Tips: Your experience on this lane is going to vary based on the defender’s willingness to throw specials. I found Mordo to be particularly stingy, as is often the case with him.

Going through the fights on this lane, your best option with Doctor Strange is Power Control with either Magik (who I used) or Doctor Doom. Next is Thor Ragnarok. He’s hyper-aggressive with the specials, so as long as you don’t mess up his hit counter it’s an easy fight.

Then you have Mordo, who I tried to Power Control with Doom but eventually he got me with some SP3s so I finished the fight with Symbiote Supreme. Usually I use Stark Spider-Man vs Mordo as the Taunt Debuff is clutch. In retrospect, I wish I had Sparky on the team over Doom.

Symbiote Supreme will eat up Nova, but you can use whatever mystic you’re used to counter Nova with. I do think the Mitosis Buff helps though. With Terrax, that’s another Power Control fight, so if you have Magik, go that route, or use the Mitosis Buffs to keep his Rock Shield from activating.

Finally is Mephisto, who can eat up your items if you aren’t careful. Going forward, I think Red Goblin is the go-to for this fight, as he is an Incinerate-Immune Symbiote, which is exactly what you want. If you don’t have Red Goblin, go with a Symbiote for this fight. The reason for this is Mephisto’s regen. If you have the Mitosis buff triggered when his healing activates at 30% health remaining, he will not consume the Soul Charges and regain health. This works just like if you took Blade versus Mephisto.

Once again, I used Symbiote Supreme. I played keep-away and baited Mephisto’s SP1 (if he gets to an SP3, the fight is over) until I had 3 bars of power, activated Mitosis, SP3, then bye-bye Mephisto.


Lane 5 – Right

Gate: None

Defenders: Omega Red, Skill Adaptoid, Domino, Tech Adaptoid, Korg, OG Vision, Tech Adaptoid

Nodes: Rapid Metabolism 3

Team: Doctor Doom (5-Star Rank 5 Sig 200), Mephisto (5-Star Rank 5 Sig 200), Symbiote Supreme (5-Star Rank 5 Sig 60), Stark Spider-Man (5-Star Rank 5 Sig 200), Venom (5-Star Rank 5 Sig 40).

Tips:

Dragon Man is a Robot, likely making him the best option for Omega Red, but Stark Spider-Man is fine as it’s not a hard fight. Just don’t bring a champion that causes bleed. The Skill Adaptoid is easy, but then you have Domino. Stark Spider-Man put up a valiant effort but only got her to 50% health before succumbing to Critical Failures. I brought Mephisto in for the second half of the fight.

Then there is a Tech Adaptoid, and next is the other big issue for this lane, Korg. Mephisto is good for this fight as he doesn’t rely on debuffs (which expire quickly due to the node) and does much of his damage via his Passive Aura, which counts as energy damage. Unfortunately, my Mephisto was pretty beat up from the Domino fight, so I had to send Doom in to finish things. Doom is very good for this fight as he’s a tank and does some energy damage, although Korg is immune to his Shocks. Symbiote Supreme could do this fight as well, as his basic attacks don’t trigger the thorns damage from Korg’s Rock Shield, but it would likely take a very long time.

The two fights left are OG Vision, which is your usual “bait a ton of specials fight,” and a final Tech Adaptoid, which has Kang’s special attacks, so nothing to worry about there.


Recommended Videos:

Karatemike – Symbiote Supreme vs Venom Boss

Jason Voorhees – Doctor Voodoo vs Venom Boss

Karatemike – Venom vs Venom Boss

MetalSonicDude – Chapter 3 Bosses Soloed by Venom & Doom

Jump To:
Variant 5 Chapter 1.1 Guide
Variant 5 Chapter 1.2 Guide
Variant 5 Chapter 2.1 Guide
Variant 5 Chapter 2.2 Guide
Variant 5 Chapter 3.1 Guide
Variant 5 Chapter 3.2 Guide

-Dano357

Featured

Around The Battlerealm – October 25, 2020

Summoners!

Here’s your Marvel Contest of Champions news brief for Sunday, October 25, 2020.

Schedule Notes: Sunday Arenas begin at 1pm EST. The Alpha Arena begins at 6pm EST.

Kabam released the updated Champion Spotlights for Falcon and Gambit. Expect their buffs to go live with v29.0 on November 2 or 3.

RichTheMan breaks down the upcoming Falcon and Gambit Buffs.

MetalSonicDude takes on the Maestro with Cosmic Ghost-Rider.

-Dano357

Featured

The Week Ahead in MCOC – October 25-31, 2020

Summoners!

Next week in Marvel Contest of Champions brings us the chance to earn a piece of Platinumpool from a special arena, the final Hades Invasion Quest, and the conclusion of Alliance War Season 21.

I hope you and your family are staying safe during these difficult times.

Alliance Wars Seasons
We are currently in the Alliance War Season 21. The Season Rewards eligibility cut-off date was Friday, October 16 at 6pm EST, and the season ends on Tuesday, October 27 at 2pm EST. Alliance War Season 22 is scheduled to begin on November 11.

For daily updates and the latest news, please follow @FrontlineMCOC on Twitter or join the Frontline: MCOC LINE Group.

View Full MCOC Calendar

Full Roster Availability (No AW/AQ): 100% champion availability starting at 2pm EST on Friday, October 30 through Saturday, October 31 at 2pm.

Sunday, October 25: Sunday Arenas begin at 1pm EST. The Alpha Arena begins at 6pm EST.

Monday, October 26: Round 2 of the 4-Star Basic Aegon and Cosmic Ghost-Rider Featured Arenas at 1pm EST. Summoner Sigil Owners, your Solo Event, Gold Quest, and items on a 7-day timer and Featured 5-Star Crystal in the Black-ISO Market reset at 1pm EST. UMCOC Podcast, Live on Discord at 8pm EST.

Tuesday, October 27: Hades Invasion #5 unlocks at 1pm EST. The final war of Season 21 concludes around 2pm EST. Expect to see Alliance War Season rewards arrive 12-16 hours after your final war ends.

Wednesday, October 28: Incursions Milestones reset at 2pm EST. The Tier 4 Basic Arena begins at 6pm EST.

Thursday, October 29: Round 1 of the 4-Star Basic Taskmaster, TBA Featured Champ, and the Platinumpool Arenas begin at 1pm EST. The Alliance Quest Series ends at 3pm EST.

Friday, October 30: 100% Roster Availability begins at 2pm EST, following the conclusion of Alliance War attack.

Saturday, October 31: 100% Roster Availability ends at 2pm EST. The Alliance Quest Series begins at 3pm EST.


Looking for more content from Frontline: MCOC?

100% Roster Availability for October 2020

Hades Invasions – How The October Side Quest Works

Champion Release Schedules – Red Goblin and Cosmic Ghost-Rider

Contest Realm Podcast Episode 38


-Dano357

Featured

Around The Battlerealm – October 24, 2020

Summoners!

Here’s your Marvel Contest of Champions news brief for Saturday, October 24, 2020.

Schedule Notes: 100% Roster Availability ends at 2pm EST. The Alliance Quest Series begins at 3pm EST.

Seatin sees if a 6-Star Rank 3 Sentry can unleash the power of a million suns.

Dave breaks down the Reverse Intercept.

Karatemike & 4Loki battle GOW in Alliance War.

-Dano357

Featured

Chapter Guide – Act 2.3.4 – Immune – Learning About Immunities

Summoners!

Here’s my guide for Act 2.3.4 “Immune” in Marvel Contest of Champions.

General Thoughts:

The aptly named “Immune” quest is all about learning that champions can be immune to different forms of damage. For example, in this quest there are champs immune to bleed, poison, and incinerate damage, and Nebula is resistant to shock.

I didn’t hit any progression milestones or pull any good champs during this quest.

If you have questions about the basic attack moves and combos in Marvel Contest of Champions, please check out my MCOC 101: Combos guide.


Best Champs: Any

Restrictions: Need 1 Mystic & 1 Tech

Global Node: None

Boss: Hulk

Boss Notes: Just a regular Hulk, nothing to worry about. Don’t get stunned and you’ll be fine.


Lane 1 – Left

Gate: None

Defenders: Scarlet Witch, Ultron, Abomination, Mephisto, Quake, OG Vision

Nodes: None

Team:

Tips: A Poison-Immune champion is a good idea for the Abomination fight. For Mephisto, ideally you want Void or Human Torch to reverse his healing, otherwise he will gain a big spike of health when he hits 30% health remaining.


Lane 2 – Center

Gate: None

Defenders: Captain America Infinity War, Punisher 2099, Joe Fixit, Quake, OG Vision

Nodes: None

Team:

Tips: This is the Easy Path.


Lane 3 – Right

Gate: Need 1 Mystic & 1 Tech

Defenders: She-Hulk, Vision AoA, Dormammu, Nebula, Red Hulk

Nodes: None

Team:

Tips: Note that all the defenders except for Dormammu are awakened. Several of them are immune to Bleed, and all are immune to Poison, so don’t bring champions that rely on those Debuffs to deal big damage.


My Roster:


Jump To:

-Dano357

Featured

Contest Realm Podcast – Episode 38 – Arena Rollback and Realm v 0.3 Update

Summoners!

It’s Episode 38 of the Contest Realm Podcast! In this episode Rich and I discuss the arena rollback, and Realm of Champions is now available for our friends in Canada!

-Dano357

Featured

The Week Ahead in MCOC – October 18-24, 2020

Summoners!

Next week in Marvel Contest of Champions brings us Hades Invasions Quest 4 and the official debut of Cosmic Ghost-Rider. Additionally, Hit-Monkey is scheduled to be added to the Basic Pool, and there will be Server Maintenance on Tuesday night.

I hope you and your family are staying safe during these difficult times.

Alliance Wars Seasons
We are currently in the Alliance War Season 21. The Season Rewards eligibility cut-off date was Friday, October 16 at 6pm EST, and the season ends on Tuesday, October 27 at 2pm EST.

For daily updates and the latest news, please follow @FrontlineMCOC on Twitter or join the Frontline: MCOC LINE Group.

View Full MCOC Calendar

Full Roster Availability (No AW/AQ): 100% champion availability starting at 3pm EST on Wednesday, October 21 through Thursday, October 22 at 2pm EST. There will be a second window on Friday, October 23 at 2pm through Saturday, October 24 at 2pm EST.

Sunday, October 18: Sunday Arenas begin at 1pm EST. Incursions Milestones reset at 2pm EST.

Monday, October 19: Round 2 of the 4-Star Basic Storm Pyramid X and Red Hulk Featured Arenas at 1pm EST. Summoner Sigil Owners, your Solo Event, Gold Quest, and items on a 7-day timer and Legendary Crystal in the Black-ISO Market reset at 1pm EST. The Tier 4 Basic Arena begins at 6pm EST. UMCOC Podcast, Live on Discord at 8pm EST.

Tuesday, October 20: Hit Monkey is scheduled to enter the Basic Pool at 1pm EST, please confirm via the in-game banner. Server Maintenance begins at 11pm EST and will last up to 2 hours.

Wednesday, October 21: 100% Roster Availability begins at 3pm EST, following the conclusion of the Alliance Quest Series.

Thursday, October 22: Round 1 of the 4-Star Basic Aegon and Cosmic Ghost-Rider Featured Arenas begin at 1pm EST. Hades Invasion Quest #4 unlocks at 1pm EST. 100% Roster Availability ends at 2pm EST.

Friday, October 23: Incursions Milestones reset at 2pm EST. 100% Roster Availability begins at 2pm EST, following the conclusion of Alliance War attack.

Saturday, October 24: 100% Roster Availability ends at 2pm EST. The Alliance Quest Series begins at 3pm EST.


Looking for more content from Frontline: MCOC?

100% Roster Availability for October 2020

Hades Invasions – How The October Side Quest Works

Contest Realm Podcast Episode 37

Champion Release Schedules – Red Goblin and Cosmic Ghost-Rider

-Dano357

Featured

Chapter Guide – Variant 5 – Chapter 3.1

Summoners!

Here’s my guide for Chapter 3.1 “Shadow Army” of Variant 5 “Blood & Venom”.

General Thoughts:

Quest 5 of Variant 5 shifts the focus to Symbiote Champions. There are 4 lanes, with an obvious Easy Path featuring Life Transfer for those going for just an initial completion. It felt like the difficulty level did increase slightly, but these are still fair fights with plenty of solutions.

The Global Nodes are designed to buff Symbiote champions. Symbiote champions gain Mitosis Buffs by hitting the defender. These Mitosis buffs can then be activated by dashing back and holding block for 1 second to consume the buffs. This activates a Genetic Calibration effect, lasting 1 second per buff consumed. This reduces Defender ability accuracy by 1000% and increases Attacker buff duration by 100% and Heavy Attack damage by 500%.

While I can see some uses for this Global, I have to be honest that I ignored it completely as I found it wasn’t needed at all.

Best Champs: Venom, Stark Spider-Man, Symbiote Supreme, Mephisto, Magik

Restrictions: Only Mystic, #Spider-Verse Heroes, and #Symbiote champions are eligible for Variant 5.

Global Nodes:
+400% Attack & Health Champion Boost
Special 3 Active
Mitosis – Hits on this Defender grant #Symbiote Attackers an indefinite Mitosis Buff. Max Stacks: 10
Genetic Recalibration – #Symbiote Attackers that Dash Black and Hold block for 1 second consume all available Mitosis Buffs into a Genetic Calibration effect for 1 second per Buff consumed. Genetic Calibration reduces Defender ability accuracy by 1000% and increases Attacker buff duration by 100% and Heavy Attack damage by 500%.


Boss: Symbiote Spider-Man

Boss Notes:
+300% Health
Spry
The Best Defense… 3
Energize
Kinetic Transference – 1
Limber

Your experience with this boss fight is largely going to be determined by whether or not you have Venom. If you do, it’s an easy solo. Since you don’t have to worry about evades, just power cycle Symbiote Spider-Man to his SP2, bait, punish, and repeat. The Energize node is actually very helpful to the player, as it keeps feeding Symbiote Spidey additional power.

If you don’t have Venom, this can be a rough fight as you’ll take a lot more chip damage and may open yourself up to evades and the issue of Spider-Man’s tricky SP1. I think the next best options are power control champs like Magik and Doom. This Spider-Man can only activate his evade after a special, at least that ability can be kept in check. This will open you up to much more Chip Damage, and you’ve only got a limited amount of Stuns to play with because of Limber. Solos with both Doom and Magik are linked at the bottom of this guide.


Lane 1 – Left – Hard Path

Gate: None

Defenders: Quake, Ghost, Yondu, Captain America World War 2, Elektra, Nebula

Nodes: Limber, Flux Dispersal (Entire Path)

Team: Mephisto (5-Star Rank 5 Sig 200), Stark Spider-Man (5-Star Rank 5 Sig 200), Venom (5-Star Rank 5 Sig 40), Symbiote Supreme (5-Star Rank 5 Sig 60), Ghost-Rider (5-Star Rank 4 Sig 20)

Tips: This might be the most difficult node combination so far, as it requires you to throw Heavy attacks to keep your regular damage up, but restricts the amount of Parry/Stuns you can inflict during the fight. This can be pretty punishing if you try to play into the node, and baiting Heavy Attacks will result in a lot of chip damage.

I found it was much easier to simply ignore the Flux Dispersal node. The damage reduction only applies to hits, not other sources of damage like Debuffs and Passive Effects. So look for champions in your roster that can stack a lot of Debuffs for this lane, and don’t even worry about the damage reduction on your normal hits.

Quake is the most difficult fight on this path, largely because on top of the nodes, she’ll throw damage back at you if you hit into her block, making power-cycling for openings even more punishing. This was the one fight I used Stark Spider-Man for. I relied on his SP2, getting to 10 Poise charges and setting it up with a Parry & Heavy to clear the Flux Dispersal charges for max damage.

After Quake, I relied on two champs, Mephisto and Symbiote Supreme for the rest of the fights. Mephisto has a Passive Incinerate that you can keep active the entire fight by launching a SP3 and draining 2 bars of power from the opponent, and then you can stack additional Auras via the SP2. Adding Ghost-Rider to the team increases Incinerate damage by 70%, so he’s pretty much a must-bring for synergy purposes.

I found Symbiote Supreme to be even faster than Mephisto, especially because I was running Max Deep wounds. Play the normal Symbiote Supreme method of getting to an SP3, then stack as many Bleed Debuffs as you can while Set’s Fangs is active. I was ending fights after the second SP3. If you are counting on Symbiote Supreme as your main champ for this lane, make sure you have a different option available for Nebula, since she is Bleed-Immune.

Other champions that could be good options for this lane are Longshot, Sasquatch, Claire Voyant, and Doctor Doom. Mojo might work, provided you can get him ramped-up, which may be tricky with Limber and Quake as the first fight.


Lane 2 – Left Center

Gate: None

Defenders: Spider-Man, M.O.D.O.K., Nova, Tigra, Black Widow Deadly Origin, Wasp

Nodes: Spry, The Best Defense…1 (Entire Path)

Team: Doctor Doom (5-Star Rank 5 Sig 200), Stark Spider-Man (5-Star Rank 5 Sig 200), Venom (5-Star Rank 5 Sig 40), Symbiote Supreme (5-Star Rank 5 Sig 60), Stealth Suit Spider-Man (5-Star Rank 4 Sig 0)

Tips: The nodes don’t have a huge impact on the fights here. Arguably, the biggest issue is chip damage, particularly for the M.O.D.O.K. fight, and a lack of True Strike options due to the roster restrictions. Still, this is pretty manageable.

For Spider-Man, hopefully you can start things off with Venom (or Red Goblin now) for an easy warm up fight. M.O.D.O.K. is a bit of a pain, as without True Strike you’re going to be in a constant Parry/Heavy rotate and taking a lot of chip damage. I tried Stealth Spider-Man for the class advantage, but he’s too brittle. I ended up going with Doctor Doom to finish the fight.

I brought Symbiote Supreme for the Nova fight, but he’s really susceptible to any Mystic that can nullify and it keeps his Auto-Block in check. Tigra can be an issue because her specials go Unblockable and take up so much of the screen, particularly her SP2. I recommend going with a power control option (I used Doom) and baiting her SP1 to be safe.

Black Widow Deadly Origin only has evade following her SP1, so if you can force her to the SP2 you won’t even have to worry about it. As long as you can keep her in the SP2 rotation or power-locked, it’s a simple fight. Last up is Wasp, and this is just a regular Wasp fight. Parry and only attack her while stunned until you can get her to throw an SP1 and put her Auto-Evade on cooldown. Once you get into the rotation this fight goes quickly, especially if you have a big damage dealer like one of the Spider-Man champions.

For champions I didn’t bring, I think Venom the Duck could be a good option as he can regen some of the chip damage, and Magik would be good for the Tigra fight as a power control option.


Lane 3 – Right Center – Easy Path

Gate: None

Defenders: Mutant Adaptoid, Black Widow, Dormammu, Emma Frost, Blade, Guillotine 2099

Nodes: Life Transfer, Psychic Thorns 1 (Entire Path)

Team: Doctor Doom (5-Star Rank 5 Sig 200), Stark Spider-Man (5-Star Rank 5 Sig 200), Venom (5-Star Rank 5 Sig 40), Symbiote Supreme (5-Star Rank 5 Sig 60), Mephisto (5-Star Rank 5 Sig 200)

Tips: Life Transfer is always the Easy Path, right? This proves to be no exception to that rule. You don’t really have to worry about Psychic Thorns as Life Transfer more than makes up for any damage you’ll take. I only used two champions for the path – Stark Spider-Man and Doctor Doom, and then Venom for the boss.

The Mutant Adaptoid is an easy fight to start things off. It has Juggernaut’s SP1 and Red Magneto’s SP2, so you’re much safer baiting the SP1. I used Stark Spider-Man for the class advantage matchup. I then switched over to Doctor Doom for Black Widow (watch her evade as always) and Dormammu. Without the safe Dormammu counters like Blade and Hulk Ragnarok, I think the best option to deal with Dormammu is power control. You don’t want to be baiting specials and dealing with Dormammu’s degen on top of the Life Transfer. Doom worked great, but Magik might actually be a safer option.

Then I switched back to Stark Spider-Man for the final three fights, which are all pretty standard fights for the given opponents. As long as you can deal with the reverse controls on Emma’s SP1 your fine, Blade is straightforward, and with Guillotine 2099 you just have to keep disabling the Digi-cloak with your heavy. If you can manage to get to an SP2, Sparky will do double damage because she is a robot. That being said, I think you can pretty much use anyone for all these fights, with the exception of the Dormammu match-up.

Lane 4 – Right

Gate: None

Defenders: Sentinel, Namor, Warlock, Night Thrasher, Luke Cage, Mysterio

Nodes: Backup Recovery, Redoubled Determination

Team: Doctor Doom (5-Star Rank 5 Sig 200), Stark Spider-Man (5-Star Rank 5 Sig 200), Venom (5-Star Rank 5 Sig 40), Symbiote Supreme (5-Star Rank 5 Sig 60), Mephisto (5-Star Rank 5 Sig 200)

Tips: This is a great lane for Stark Spider-Man, because of the Robots, and for power control champions like Doctor Doom and Magik.

These are pretty standard fights for the given defenders, you just have to worry about the extra power burst from the Backup Recovery when they hit 50% health. This is where Power Control can really help you. I prefer to make sure they are at low power when I push them under 50% health just to be safe. Damage Over Time Debuffs can be a little dangerous because you have less control over when you cross that health threshold. This got me in trouble when I took Symbiote Supreme versus Night Thrasher and I ended up eating a SP3.

Make sure you have an option for Mysterio so you can shut down his helmet. Spider-Verse champions can do this, or someone with an Armor Break in their kit, like Venom.

Recommended Videos:

M. Umar – Doctor Doom vs Symbiote Spider-Man Solo

Pedrof6 – Magik vs Symbiote Spider-Man Solo

Jump To:
Variant 5 Chapter 1.1 Guide
Variant 5 Chapter 1.2 Guide
Variant 5 Chapter 2.1 Guide
Variant 5 Chapter 2.2 Guide
Variant 5 Chapter 3.1 Guide
Variant 5 Chapter 3.2 Guide

-Dano357

Featured

How The October 2020 Side Quest Works – Hades Invasions

Summoners!

10/7 Update – Note that Limbo Quests have been temporarily disabled because of a bug that allowed for the infinite farming of Monsters & Hunters Shards.

10/8 Update – Limbo Quests have returned and it is now safe to run them multiple times a day.

10/15 Update – Added Cavalier Objective Info

All Hell is breaking loose in the Battlerealm this October, thanks to Mephisto. Let’s take a look at all the information you need for a successful month of Hades Invasions.

DOWNLOAD THE REWARDS SPREADSHEET

Hades Invasions Schedule:
Begins: October 7 at 1pm EST
Hades Invasion #1: October 7 at 1pm EST
Hades Invasion #2: October 12 at 1pm EST
Hades Invasion #3: October 17 at 1pm EST
Hades Invasion #4: October 22 at 1pm EST
Hades Invasion #5: October 27 at 1pm EST
Ends: November 4 at 1pm EST

HOW TO PLAY

Limbo Quests

Step 1 is to complete a daily Limbo Quest. These quests are 3 fights plus a boss. There are 4 difficulty levels for Limbo Quests: Heroic, Master, Epic, and Legendary.

Each Limbo Quest will reward Lost Souls, Monsters & Hunters Shards, and an entry key for the corresponding level of the Hades Invasions. Basically, if you want to run the Legendary Hades Invasion, you need a key from the Legendary Limbo Quest. Limbo Quests reset every 24 hours.

Per the in-game mail, Monsters & Hunters Shards can only be earned once per 24 hours, but the Lost Souls and Keys are grindable and thus can be earned multiple times a day.

There is an energy cost for playing Limbo Quests. It will cost 8 energy to complete Heroic and Master, and 16 energy for Epic and Legendary.

You are able to run all difficulty levels of the Limbo Quests every day as long as you are at least Level 25.

LIMBO QUEST REWARDS 
  
Legendary Difficulty 
Legendary Soul Key1
Lost Souls200
Monsters & Hunters
Shards *
1,500
  
Epic Difficulty 
Epic Soul Key1
Lost Souls200
Monsters & Hunters
Shards *
900
  
Master Difficulty 
Master Soul Key1
Lost Souls100
Monsters & Hunters
Shards *
400
  
Heroic Difficulty 
Heroic Soul Key1
Lost Souls100
Monsters & Hunters
Shards *
200
  
* Completion Only 
Rewards Reset Every
24 Hours


Hades Invasions

Once you have a Key, you can play the Hades Invasions. There are 5 Hades Invasions Quests, and they unlock throughout the month (schedule is above in “Hades Invasions Schedule”).

Like the Limbo Quests, each path in Hades Invasions will consist of 3 fights and then a Boss, but there will be no energy costs!

Like with Mutant Treasure Island, the Hades Invasions rewards are on the path. You must complete the quest to claim the reward. If you back out, the reward will be put back on the path, but the path will remain permanently unlocked. You can only claim path rewards once.

Also just like with Mutant Treasure Island, you can save up your Keys and run Hades Invasions whenever you would like, provided the Quest has been unlocked.

HADES INVASIONS 
TOTAL
MONTHLY REWARDS
 
  
LegendaryTotal
6-Star Shards5,000
5-Star Shards15,000
Tier 5 Basic Frags18,200
T5cc 2% Frags5
T2 Alpha Rags38,000
Uncollected
Golden Crystals
30
  
EpicTotal
6-Star Shards1,000
5-Star Shards10,000
Tier 5 Basic Frags9,000
T2 Alpha Frags36,000
T4cc Frags38
T4cc Crystals2
T4 Basic 2
T4 Basic Frags45,000
Uncollected
Golden Crystals
16
  
MasterTotal
5-Star Shards2,000
4-Star Shards5,000
T4cc Frags20
T4cc Crystals1
T4 Basic Frags72,000
T4 Basic 1
T2 Alpha Frags16,000
Legendary Crystal1
Greater
Golden Crystals
21
  
HeroicTotal
Ultimate Crystal1
4-Star Crystal1
4-Star Shards2,000
3-Star Shards6,000
T3cc Crystals8
T4cc Frags8
T4 Basic Frags9,000
PHC 3
PHC Shards4,000
Golden Crystals24

Special Cavalier Objective

This month, you can earn 10% of a random Tier 5 Class Catalyst by beating the Legendary Limbo Quest 3 times with a Team Rating of under 10,000. This is determined by the total prestige of the champions on your team, PLUS any active synergies. It is not the PI, which is listed as TOTAL in Green on the team selection screen.

Lost Souls – Soul Boost Store

Lost Souls are the unique currency for the month, and you earn Lost Souls by completing Limbo Quests.

Lost Souls can be used to purchase additional keys for Hades Invasions. 300 Souls will get you a Legendary or Epic Key, and 150 Souls will get you a Master or Heroic Key.

Lost Souls can also be used to buy Soul Boosts to help you on your quest through Hades Invasions. However, because trading Lost Souls in for Keys is going to net you more rewards for the month, I’m recommending you spend your Lost Souls on Keys unless you need the Boosts to complete the hardest level of difficulty, or you’re committed to grinding out every difficulty of the Limbo Quests every day, in which case you’ll have all the keys you need.

If you do choose to purchase Soul Boosts, here is the list of Boosts, along with the attacker and defender bonuses gained from each boost. These boosts only apply to Hades Invasions and can not be used in other content.

Soul Boosts

Soul of Wrath
Attacker: Immune to Incinerate
Defender: When an Incinerate fails to apply to the attacker, the Defender gains a Passive Fury increasing Attack Rating by 40% for 8 seconds.

Soul of Sloth
Attacker: Immune to Coldsnap
Defender: Whenever a Coldsnap fails to apply and the defender isn’t stunned, the Defender gains 1 Evade charge, granting 100% chance to evade the next attack for the next 6 seconds.

Soul of Envy
Attacker: Attacker is Immune to Poison
Defender: Whenever a Poison fails to apply to the attacker, the Defender gains a 7 second Unstoppable Buff.

Soul of Pride
Attacker: Immune to Bleed
Defender: Whenever a Bleed fails to apply, the Defender gains 20% of a bar of power.

Soul of Greed
Attacker: Immune to Shock
Defender: Whenever a Shock fails to apply, the Defender Regenerates 10% of their maximum health over 2 seconds.


Good luck with Hades Invasions this month!

-Dano357



Featured

Champion Release Schedules – Red Goblin & Cosmic Ghost-Rider

Summoners!

If you are looking to acquire either of the October releases in Marvel Contest of Champions, Red Goblin & Cosmic Ghost Rider, here are some important dates to mark on your calendar. Please remember Kabam can make changes to the Arena and Basic Pool release schedules, and all these dates are based off my understanding of their champion release process.

Red Goblin

10/8/20 – 1st Arena
12/15/20 – 6-Star Featured Crystal
1/12/21 – 5-Star Featured Crystal
2/2/21 – Basic Pool (Projected)
3/23/21 – 6-Star Basic Pool
4/15/21 – 4-Star Basic Arena


Cosmic Ghost-Rider

10/22/20 – 1st Arena
12/15/20 – 6-Star Featured Crystal
1/12/21 – 5-Star Featured Crystal
2/16/21 – Basic Pool (Projected)
3/23/21 – 6-Star Basic Pool
4/29/21 – 4-Star Basic Arena

-Dano357

Featured

Release Notes: MCOC v28.2

Summoners!

After a long 5-week Event Quest, the October update is almost here. As previously reported, Cosmic Ghost Rider and Red Goblin are set to make their Marvel Contest of Champions debuts next month. Be on the lookout for their Champion Spotlights, which will be released soon, and expect to see v28.2 available for download on October 5-6. Read The Full Release Notes.

Event Quest

In October’s Event Quest, mysterious time anomalies have been reported in the Battlerealm, as well as sightings of “The Rider” and talk of an abandoned stash of crystals.

Starting with this Event Quest there will no longer be a monthly Beginner Difficulty, but units will be added to the Uncollected Difficulty to make up for the loss.

Side Quest

As always, I’ll have a full breakdown of the monthly Side Quest closer to the event, but here’s what we know now. October’s Side Quest centers around Mephisto, who needs your help to clean up Hades. First you’ll need to run Limbo Quests to gather Lost Souls. These are then traded Soul Boosts, which you’ll use to run Hades Invasions for rewards. Because Mephisto is a known trickster, the Soul Boosts will not only boost your attackers, they will also buff the defenders as well, so be careful!

Punisher 2099 Buff

The first champion tune-up is here! Among many tweaks, Punisher 2099 is receiving increased base armor and attack ratings. His Battery will now start at 40% and will charge faster, and Overdrive will drain the Battery at a slower rate. His Regen and Power Drain have been increased, as well as the length of his Power Lock.

Act 6 Changes

Kabam is making the final set of Act 6 changes with the v28.2 update. These changes are targeted at reducing the difficulty of individual encounters throughout Act 6.

Highlights include:
6.1.5 Crossbones – Biohazard replaced with Poison
6.2.2 Mr. Sinister – EMP Modification replaced with Prey on the Weak
6.2.5 Mordo – Reduced Strength in Numbers potency to 12.5% per KOed champ
6.3.1 Medusa – Removed Counterstrike
6.3.3 Mysterio – Mysterio replaced with King Groot, and preceding King Groot replaced with Groot.
6.3.5 Mysterio – Removed Armor Break Immunity
6.3.6 Captain America IW – Replaced Unlimited Power with Aggression: Fury
6.4.3 Darkhawk – Removed Raptor Upgrades
6.4.4 Iceman – Replaced with Havok
6.4.4 Aarkus – EMP Modification replaced with Buffet
6.4.5 Hydra Adaptoid – Champion Boost reduced from 600% to 300%

Check out the release notes for a full list of the changes.

No news yet on compensation, but stay tuned!

Additional Features

There will be a special Punishing Arena which will reward additional Soul Boosts as well as Monsters & Hunters Crystal Shards.

You can earn even more Soul Boosts and Monsters & Hunters Crystals by completing October’s special Deadly Sins Solo Objectives. There will also be new profile pictures available from this event.

Kabam is bringing the boss fights from NYCC 2017, 2018, and 2019 in-game for everyone to try! Participate in the Convention Clash for unique titles and profile pictures.

Finally, Ghost-Rider is now immune to Incinerate!

Final Thoughts

Kabam is back to adding some newer Marvel characters that I’m not familiar with from the comics, but they look really cool. For me, the biggest story of the month is the completion of the Act 6 Nerf. Many Summoners, including myself, have been holding off on exploring Act 6 until these changes were made. Now that the Thronebreaker title has been announced, it’s time to get moving.

-Dano357

Featured

Chapter Guide – Variant 5 – Chapter 2.2

Summoners!

Here’s my guide for Chapter 2.2 “Underground Blade” of Variant 5 “Blood & Venom.”

General Thoughts:

I thought this was the easiest quest in Variant 5 so far. I was able to clear every path without using any items, which is a big plus. There are some fun ways to play around with the nodes that I will get into in the individual path breakdowns.


Best Champs: Doctor Doom, Mephisto, Symbiote Supreme, Venom, Stark Spider-Man

Restrictions: Only Mystic, #Spider-Verse Heroes, and #Symbiote champions are eligible for Variant 5.

Global Nodes:
+400% Attack & Health Champion Boost
Special 3 Active
Arcane Torrent – For each buff on the defender, Mystic Attackers gain:
+25% Ability Accuracy
+10% Attack
+25% Bleed Debuff Duration
+25% Armor Break Debuff Duration
+10% Power Rate


Boss: Storm

Boss Notes:
+300% Health
Adaptive
Arc Overload 2.2
Aspect of Evolution
Burden of Might
Bleed Vulnerability

Storm is pretty tanky, and with Burden of Might you’re not going to be able to throw as many specials as usual. While it may take a while, it’s still just an OG Storm that you have to out-damage here. As long as you don’t get bored dodging her specials a million times you’re golden.

While I tried testing out some Bleed champs to take advantage of the node, I actually found Doctor Doom was getting me the fastest KOs. Mephisto also performed quite well in this fight. Claire Voyant does really well in this matchup, but I didn’t have her ranked-up.


Lane 1 – Left – Easy Path

Gate: None

Defenders: Mr. Fantastic, Tech Adaptoid, Ultron, Mystic Adaptoid, Rocket Raccoon, Magneto House of X, Tech Adaptoid

Nodes: Adaptive, Enhanced Abilities, Recharge (All Fights)

Team: Doctor Doom (5-Star Rank 5 Sig 200), Venom (5-Star Rank 5 Sig 40), Stark Spider-Man (5-Star Rank 5 Sig 200), Magik (5-Star Rank 5 Sig 40), Symbiote Supreme (5-Star Rank 5 Sig 60)

Tips: This is a really fun path, especially if you play into the Recharge Node. My favorite tactic was holding block to shoot up to a SP2 for Stark Spider-Man or SP3 for Symbiote Supreme for instant big damage.

The defenders on this path are fairly simple. Mr. Fantastic and Ultron have their usual evade to worry about, and you’ll likely want a non-metal champ for Magneto House of X (although Doom did do fine for me here). Other than that, these are very simple and rewarding fights!


Lane 2 – Left Center – Easy Path

Gate: None

Defenders: Rhino, Vulture, Skill Adaptoid, Magneto House of X, Tech Adaptoid,

Nodes: Aspect of Evolution, Bleed Vulnerability (Rhino), Adaptive, Enhanced Abilities, Recharge (Vulture-Tech Adaptoid)

Team: Doctor Doom (5-Star Rank 5 Sig 200), Venom (5-Star Rank 5 Sig 40), Stark Spider-Man (5-Star Rank 5 Sig 200), Mojo (5-Star Rank 4 Sig 20), Symbiote Supreme (5-Star Rank 5 Sig 60)

Tips: This is another Easy Path, and you can use your experience from the Left Path here, as other than Rhino, Recharge is active and there are several duplicate fights. For Rhino your best best is playing into the Bleed Vulnerability node with someone like Venom or Venom the Duck. Once again, not really much to plan for here and you can just enjoy smashing the opponents with lots of specials.


Lane 3 – Center

Gate: None

Defenders: Rhino, Civil Warrior, Nightcrawler, Phoenix, Angela

Nodes: Aspect of Evolution, Bleed Vulnerability (Entire Path)

Team: Doctor Doom (5-Star Rank 5 Sig 200), Venom (5-Star Rank 5 Sig 40), Stark Spider-Man (5-Star Rank 5 Sig 200), Mojo (5-Star Rank 4 Sig 20), Symbiote Supreme (5-Star Rank 5 Sig 60)

Tips: Honestly, if you’re comfortable with switching Nightcrawler, this is yet again another quick and easy path. I used Venom for the first two fights, and he just mows down Rhino and Civil Warrior. I then had Sparky to take down Nightcrawler, and brought in the Symbiote Supreme for a mystic bleeder vs Phoenix and Angela. These were all fast fights, it was great. If you don’t have Venom, try Venom the Duck, and Claire Voyant, Guillotine, and Longshot are also great options in place of Symbiote Supreme.


Lane 4 – Right Center – Hard

Gate: None

Defenders: Vision Age of Ultron, Squirrel Girl, Mr. Sinister, Ronin, Venom The Duck

Nodes: Arc Overload 2.2, Pessimist, Optimist (All Fights)

Team: Doctor Doom (5-Star Rank 5 Sig 200), Venom (5-Star Rank 5 Sig 40), Stark Spider-Man (5-Star Rank 5 Sig 200), Magik (5-Star Rank 5 Sig 40), Guillotine (5-Star Rank 4 Sig 120)

Tips: Calling this the “Hard Path” is all relative, but the rest of this quest is pretty easy and Mr. Sinister is clearly the toughest matchup you’ll face in 2.2.

This is a regen path with the Arc Overload, so you can either prevent the buff, reverse the healing, or simply out-damage it. For Vision I went the out-damage route, because Sparky’s SP2 does double damage vs Robots. Venom took out Squirrel Girl, Ronin, and Venom The Duck. I relied on his SP1 to eat the regen buff, which also had the nice benefit of healing Venom as well.

Mr. Sinister is tricky because he heals so much and there aren’t a ton of great heal-block or heal-reversal options available. This is further complicated by the fact that a lot of the champions deal debuffs they aren’t immune to, which further limits the pool, and takes Guillotine out of the running for heal-reversal.

What I ended up doing is going in with Magik, and alternating between SP2 (power control) and SP1 to nullify the Regen Buff, which was slow going but was working until I just messed up. I then finished the fight with Doom, being careful to place only Shock, not Incinerate, Debuffs.

I would like to see how a ranked-up Claire Voyant does on this fight, as she could be the best counter. I also think Sasquatch could be an interesting option for this path.


Lane 5 – Right

Gate: None

Defenders: Vision Age of Ultron, Red Guardian, Doctor Voodoo, Doctor Octopus, Ronan, Nick Fury, Hulk Ragnarok

Nodes: Arc Overload 2.2, Pessimist, Optimist (Vision Age of Ultron), Power Shield, Burden of Might, Power Efficiency (Red Guardian-Hulk Ragnarok)

Team: Doctor Doom (5-Star Rank 5 Sig 200), Mephisto (5-Star Rank 5 Sig 200), Symbiote Supreme (5-Star Rank 5 Sig 60), Ghost Rider (5-Star Rank 5 Sig 20 ), Mojo (5-Star Rank 4 Sig 20)

Tips: The combination of Power Shield and Burden of Might creates an interesting interaction. You need to throw specials, but your power is constantly being drained. Doctor Doom is able to counter this decently well with his power steal and debuffs.

The best option I found, however, was Mephisto. Mephisto has a natural, passive power gain, which is triggered by his Aura of Incinerate. So I brought in my Rank 5 Mephisto along with Symbiote Supreme and Ghost-Rider for synergies (an argument could be made for bringing Morningstar as well), and I was off. Mephisto is fantastic for this chapter, especially if you can get to a SP3 at the start of the fight to trigger his permanent Aura. Then you are just gaining power the whole fight while throwing big specials and dealing Passive Incinerate damage. You may find yourself having to throw more SP1s than usual with Mephisto, but I think that is ok in this case.

The two fights to look out for on this path are Doctor Octopus, because of his natural power control, and Nick Fury, because you can’t bring a mutant in to suppress his tactical charges. This is where Mephisto really shined as I used his natural power gain to get up to 2 bars of power and then intercepted with a special attack.

If you don’t have Mephisto, Doctor Doom works quite well, and I think Dragon Man’s power gain might be handy, but I didn’t have one to test.

A note on Burden of Might. You’ll lose your power when a buff ends. Most often this occurs when you gain a Dexterity buff from dodging a special, and then you run in to punish with a regular attack. This can be very frustrating on Power Shield, since you need your Specials to do big damage. You can work around this by blocking specials instead of evading them, or by Parrying the opponent immediately after you dodge their special, and then launching your special attack instead of a normal combo.


Recommended Videos:

KT1 – Chapter 2 Guide

Kingslayer – Claire Voyant vs Storm

Jump To:
Variant 5 Chapter 1.1 Guide
Variant 5 Chapter 1.2 Guide
Variant 5 Chapter 2.1 Guide
Variant 5 Chapter 2.2 Guide
Variant 5 Chapter 3.1 Guide
Variant 5 Chapter 3.2 Guide

-Dano357

Featured

100% Roster Availability Schedule for October 2020

Summoners –

If you plan on clearing some difficult content in Marvel Contest of Champions this October, you’ll need to know when all your champs will be available. Here is the full schedule of 100% Roster Availability (no AQ/AW) for the month. All times are EST, 2pm is based off of the approximate end of AW attack.

Tuesday, October 6 at 2pm EST – Thursday, October 8 at 2pm EST

Tuesday, October 13 at 3pm EST – Thursday, October 15 at 2pm EST

Wednesday, October 21 at 3pm EST – Thursday, October 22 at 2pm EST

Friday, October 23 at 2pm EST – Saturday, October 24 at 2pm EST

Friday, October 30 at 2pm EST – Saturday, October 31 at 2pm EST



Note: 2pm EST = 7pm GMT.

-Dano357

Featured

Which Variant Should I Complete First?

Summoners!

One question I see quite often from progressing Marvel Contest of Champions Summoners, usually those in the middle of Act 5 exploration or newly Cavalier, is about when they should start to tackle Variant (Back Issues) content. Variant rewards offer a great way for Summoners to build roster depth.

So which Variant should you attempt first (or next)? Well, a lot of that is going to depend on what you’re working with in terms of your current roster, and how well it plays into the theme of the different Variants. Let’s look at each of the 5 Variants to see which one might be a fit for you!

Back Issues Variant 1 – Ultron’s Assault

Variant 1 is the longest Variant in terms of number of quests (9) and total paths and it requires high-end roster depth because of the class restrictions in each chapter. Chapter 1 allows only Skill and Mutant, Chapter 2 only Mystic and Tech, and Chapter 3 only Science and Cosmic. The average fight difficulty in Variant 1 is also greater than what you’ll see in the other Variants,

I would recommend having two to three 5-Star 5/65 or better of EACH CLASS before attempting Variant 1. Chapter 3 (Science/Cosmic) is particularly difficult if you don’t have the best options such as Void, Thing, Quake, Hulk Ragnarok, Corvus Glaive, Hyperion, and Captain Marvel Movie at a high rank.

Because of overall fight difficulty, and the need for a mature roster, Variant 1 is usually the final Variant you’ll want to tackle.

Back Issues Variant 2Mystery In The Microrealms

Back Issues 2 is all about the XL champs. While you don’t have to play only XL champions, it will make your life a lot easier. If you have multiple XL champions ranked up, ideally at least three at 5-Star Rank 4 or better, this could be a great option for your first clear. Some of the best XL champions for Variant 2 are Venom, Venom The Duck, Sentinel, Red Hulk, Thing, and Warlock. Dormammu and King Groot are useful in the chapters where they receive a unique buff. Newly released XL champions such as Mojo, Sasquatch, and Dragon Man are also likely to perform well in Variant 2.

If you are looking for a work around because you don’t have many XL champs, some people have cleared Variant 2 using the Domino-Red Hulk-Masacre Trinity. Blade, Void, and Archangel are useful if you just spam heavy attacks.

In my experience, exploration of Variant 2 was significantly easier than Variant 1, but it is more difficult than Variants 3-5. Note that like Variant 1, Variant 2 also has 9 Quests.

Visit Auntm.ai for a full list of XL Champs.

Back Issues Variant 3 – Polar Opposites

Variant 3 is all about Tech champions, so it’s a great option if your roster is Tech heavy. All the best tech champions – Guillotine 2099, Stark Spider-Man, Warlock, Ghost, Darkhawk, Star-Lord, and Hulkbuster – are excellent in Variant 3. Additionally, Sentinel receives a fantastic unique global boost. Even a 4-Star 5/50 Sentinel can do a lot of heavy lifting in Variant 3. To maximize the Tech Enhancement nodes, you’ll likely want to run a team with 4-5 Tech champs, and have at least two at 5-Star 4/55 or better.

Starting with Variant 3, the total number of Quests is reduced to 6, making completion runs easier.

Please see my Variant 3 Overview for a full breakdown.

Back Issues Variant 4 – Waning Moon

Variant 4 rewards roster depth, as every chapter is star-level restricted. In general, long-time players will be fine with this, but newer players who skipped over ranking up 1, 2, 3, and 4-Star champions will need to do some roster building before attempting it.

Overall the difficulty level of the fights is in line with Variants 3 and 5, although the bosses in the first 2 chapters can be tough, and the 1-Star restriction in the final chapter makes the Hulkbuster and Caustic Temper Mordo fights problematic.

Please see my Variant 4 Overview for a full breakdown.

Back Issues Variant 5 – Blood & Venom

Variant 5 is restricted to Spider-Verse Heroes, Mystics, and Symbiote champions. Each chapter gives a unique boost to one of these three champion types.

You’ll likely want to load up on Mystics for this Variant. All the big Mystics like Doctor Doom, Claire Voyant, Longshot, Magik, Morningstar, Mojo, Scarlet Witch, Sasquatch, and Sorcerer Supreme can do great work here. Symbiote Supreme has extra value because he is both Mystic and Symbiote. Dragon Man, Mephisto, and Dormammu have increased importance because of their Poison-Immunity for the Scarlet Witch boss. The Mystic boost is also quite beneficial to Guillotine.

Stark Spider-Man and Stealth Spider-Man are the top Spider-Verse Heroes, but don’t be afraid to use Spider-Gwen or even Symbiote Spider-Man. Venom is an overall monster, and Venom the Duck is another fantastic option.

The difficulty of Variant 5 is generally in line with that of Variants 3 & 4. Ideally you’ll want at least three of the above champs at 5-Star 4/55 or better to run Variant 5.

One final note is that the rewards for Variant 5 are better than those for Variants 1-4, so take that into consideration when deciding what order to clear content. The rank-up gems work for champions released through 2017 and they are generic, so they can be used on many more champions than the ones found in the earlier Variants.

Check out my Variant 5 Guides, starting with Chapter 1.1.

See Auntm.ai for the full list of Spider-Verse, Mystic, and Symbiote Champions.


Variant MVP’s

One useful rank-up strategy is to focus on champions that can be utilized in multiple Variants, as you can then use them to gain more resources to build-up your roster. Here’s a few champions that are helpful in multiple Variants.

Sentinel – He’s an XL Tech champion, so he can be used in Variant 2, and in many regards is the best champ for Variant 3. Sentinel has double-immunity, and a bunch of utility including Heal Block, Armor Break, Shock, and Incinerate, and as such can be used in a number of different circumstances.

Stark Spider-Man – He’s a Tech Spider-Verse champion, so he can do a ton of work in Variants 3 and 5. In addition to the huge damage at 10 Poise charges, good old Sparky still has a ton of useful utility including a clutch auto-evade, stun on his SP1, shock on his SP2, and power drain on his heavy attack. He’s the only Tech eligible for Variant 5, making him extra valuable when Domino shows up as a defender.

Venom – Venom is an XL Symbiote, making him a great option of Variants 2 and 5. He’s got Regen, huge bleeds, and counters those nasty evading Spider-Verse champs.

XL MysticsDragon Man, Mojo, & Sasquatch – These champs can help in Variants 2 & 5

XL TechsWarlock & Hulkbuster – These champs are great for Variants 2 & 3.

In general, all the above champions are also useful in Variants 1 & 4 for the chapters they are eligible for based on their Star Level/Class.

Best of luck with your journey through the Variants!

-Dano357

Featured

Chapter Guide – Variant 5 – Chapter 2.1

Summoners!

Here’s my guide for Chapter 2.1 “Midnight Hounds” of Variant 5 “Blood & Venom.”

General Thoughts:
I really enjoyed Chapter 2.1, as the paths are short, and if you have the right counters in place, all the fights are very manageable and can be cleared item-free.


Best Champs: Sorcerer Supreme, Doctor Doom, Stark Spider-Man, Guillotine, Mephisto, Claire Voyant

Restrictions: Only Mystic, #Spider-Verse Heroes, and #Symbiote champions are eligible for Variant 5.

Global Nodes:
+400% Attack & Health Champion Boost
Special 3 Active
Arcane Torrent – For each buff on the defender, Mystic Attackers gain:
+25% Ability Accuracy
+10% Attack
+25% Bleed Debuff Duration
+25% Armor Break Debuff Duration
+10% Power Rate


Boss: Scarlet Witch
+300% Health
Vivified – 1
Debilitate
Aggression: Cruelty
Aggression: Prowess
Enhanced Special 1
Enhanced Special 2

Boss Notes:

This is a straightforward Scarlet Witch fight. She gains a ton of power, so you can pretty much bait and punish her SP2 after every combo. The one concern, as you might expect, is her poison damage, which will eat you up. Your Poison-Immune options for this fight are Mephisto, Dragon Man, Claire Voyant, and Dormammu. These aren’t the heaviest of hitters, but the fight can be soloed pretty easily, it just takes a while.


Lane 1 – Left – Easy Path

Gate: None

Defenders: Tech Adaptoid, Heimdall, Mutant Adaptoid, Drax, Crossbones, Silver Surfer

Nodes: Fury, Fair is Fair, Dulled, (Entire Path)

Team: Symbiote Supreme (5-Star Rank 5 Sig 60), Stark Spider-Man (5-Star Rank 5 Sig 200), Guillotine (5-Star Rank 4 Sig 120), Mephisto (5-Star Rank 5 Sig 200), Longshot (5-Star Rank 3 Sig 20)

Tips:
Note: Fair is Fair Description – When nullifying the defender’s buffs, the attacker is power locked for 2.5 seconds

This is a straightforward path as far as the defenders go. Dulled can make the fights a bit longer, but really, as long as your parry game is on point you’ll be fine. For the Tech Adaptoid, dodge his SP1 (Star-Lord) instead of his SP2 (Hulkbuster). I wanted to test out a few different champs with the Mystic global boost. Longshot wasn’t that impressive, but I only have him at Rank 3.

Guillotine was a bit stuck in the mud against the Tech Adaptoid, but did very well against Silver Surfer. Symbiote Supreme was actually the quickest of all my Mystics, despite the power lock issues. Once he hit Set’s Fangs, the fight was over as he was stacking 10+ bleeds, and since I run max Deep Wounds he was melting the defender. I didn’t even make it to the SP3.

Heimdall is a regular Heimdall fight, and I assume you’re already countering him with a Mystic, so you should have a comfortable match-up and be able to avoid his Auto-Block (triggered by the True Strike Buff).

Stark Spider-Man got off the bench for the Mutant Adaptoid since he has class advantage, and Mephisto I saved for the Scarlet Witch boss since he is Poison-Immune.


Lane 2 – Center

Gate: None

Defenders: Science Adaptoid, Domino, Skill Adaptoid, Corvus Glaive,

Nodes: Debilitate, Power Alternator (Entire Path)

Team: Symbiote Supreme (5-Star Rank 5 Sig 60), Stark Spider-Man (5-Star Rank 5 Sig 200), Guillotine (5-Star Rank 4 Sig 120), Mephisto (5-Star Rank 5 Sig 200), Venom (5-Star Rank 5 Sig 40)

Tips: There are only 4 defenders on this path, which is quite nice, but because one of them is Domino, it’s difficult to classify this as an “Easy Path.” Power Alternator isn’t a terrible node, just watch the timer for the switch, and when in doubt, spam your SP1. If you’re a suicide user and you’re holding for your SP3, you’ll need to be a bit more careful. The Adaptoids don’t have a SP3, so that does reduce the difficulty a bit.

Starting things off is the Science Adaptoid (Rhino SP1/Hulk SP2), who is a super easy warm-up fight as both specials are easy to bait. I used Venom. Then comes Domino, who is really the only challenge on this path. If you have Stark Spider-Man, make sure to bring him for this fight. He’s your only option for class advantage (allowing you to avoid Unlucky) and he has big damage. This is no different than any other big Domino, just watch out for evades when she is Lucky and be prepared to take a lot of damage from her Sig Ability. Next up is the Skill Adaptoid (Deadpool SP1/Black Widow SP2), another easy fight for Venom. Finally is Corvus Glaive, who Symbiote Supreme absolutely melted.

Other than Domino, there aren’t any real match-up concerns, so bring your best. I would avoid ramp-up champs like Morningstar and Mojo though, as this path isn’t long enough for you to really get the full benefits from those champions.


Lane 3 – Right Center

Gate: None

Defenders: Cosmic Adaptoid, Blue Team Cyclops, Mystic Adaptoid, Aarkus

Nodes: Power Focus 1, Enhanced Special 1, Aggression: Prowess (Entire Path)

Team: Symbiote Supreme (5-Star Rank 5 Sig 60), Stark Spider-Man (5-Star Rank 5 Sig 200), Guillotine (6-Star Rank 1 Sig 0), Mephisto (5-Star Rank 5 Sig 200), Morningstar (6-Star Rank 2 Sig 0)

Tips: This is another fairly easy path, especially if you have an Aarkus counter, as the Power Focus 1 actually works to your advantage. Cyclops and Aarkus are two champs you want to bait and punish their SP1s, so you have more leeway to attack into them, as it’s basically natural power control.

The Cosmic Adaptoid has Captain Marvel Classic’s SP1, so that’s easy enough to deal with, and then you can do the same for Blue Team Cyclops. The Mystic Adaptoid has Doctor Strange’s SP1, and since it is Unblockable just make sure you are on point with your evade timing. Aarkus is the only hard fight, but the Power Focus reduces his Power Gain, which is what really makes him dangerous. Nullify his buffs with Symbiote Supreme and you won’t have to worry about the Coldsnap, or use Mephisto who is Coldsnap-Immune and you’ll be clear to the Scarlet Witch boss.


Lane 4 – Right – Hard Path

Gate: None

Defenders: Cosmic Adaptoid, Human Torch, Science Adaptoid, Mephisto, Korg

Nodes: Personal Space (Entire Path)

Team: Symbiote Supreme (5-Star Rank 5 Sig 60), Stark Spider-Man (5-Star Rank 5 Sig 200), Guillotine (6-Star Rank 1 Sig 0), Mephisto (5-Star Rank 5 Sig 200), Morningstar (6-Star Rank 2 Sig 0)

Tips: This is the path that requires the most of your roster, as you have to counter Korg and Mephisto, and you’ll need a non-Mystic for Human Torch. That being said, it’s still a reasonable path that can be cleared without item usage.

The Cosmic Adaptoid is easy for any Mystic Champ. Next up is Human Torch, who I took down with Stark Spider-Man, but any non-Mystic will be fine as long as you’re good at dodging his specials. The Science Adaptoid is another routine fight. Mephisto is a problem because his Aura of Incinerate will do huge damage and your only counters are Mephisto and Claire Voyant in her Curse of Hellfire state, so hopefully you have one of those.

If you are used to countering Korg with Namor or Omega Red this is going to be a little tricky for you, but there are some options. Personally, I was able to solo Korg with my Symbiote Supreme. It’s important to remember that while Korg is Immune to Bleed and Shock, he has reduced Energy Resistance, and many of the Mystics deal energy damage. You could try champions like Claire Voyant and Sorcerer Supreme who can mitigate some of the block damage with their regeneration. Mephisto is another option, as he does a significant amount his damage via his passive Aura of Incinerate, and can consume his souls to heal during the fight.

During the fight itself, it is much safer to force Korg to a SP2. I like to break off my combo when he is just below a bar of power, then restart my combo and end with a special to force him over 2 bars.

Recommended Videos:

KT1 – Chapter 2 Guide

Jump To:
Variant 5 Chapter 1.1 Guide
Variant 5 Chapter 1.2 Guide
Variant 5 Chapter 2.1 Guide
Variant 5 Chapter 2.2 Guide
Variant 5 Chapter 3.1 Guide
Variant 5 Chapter 3.2 Guide

-Dano357

Featured

Chapter Guide – Variant 5 – Chapter 1.2

Summoners!

Here’s my guide for Chapter 1.2 “La Route Sombre” of Variant 5 “Blood & Venom”.

General Thoughts: This is an enjoyable chapter and relative to other Variants, quite easy to 100% explore. The far left and right paths could be considered “Easy Paths”. The center-left path will keep you on your toes, but it’s nothing too taxing to worry about. Gamora is a very straightforward boss that you don’t need a specific counter for, so beyond the general roster restrictions of Variant 5, your “best available” should be able to get everything done here.


Best Champs: Stark Spider-Man, Doctor Doom, Mephisto, Venom, Symbiote Supreme, Magik

Restrictions: Only Mystic, #Spider-Verse Heroes, and #Symbiote champions are eligible for Variant 5.

Global Nodes:
+400% Attack & Health Champion Boost
Special 3 Active
Great Responsibility – Each hit that a #Spiderverse champion avoids from this Defender’s Special Attacks with miss, evade, or dexterity grants them an indefinite Responsibility Passive
Great Power – Upon reaching 3 Responsibility, #Spiderverse Champions convert them into a Great Power Buff lasting 10 seconds, making their attacks Ignore Armor and Resistances, and Unblockable. You cannot gain Responsibility while you have Great Power


Boss: Gamora
+300% Health
Stun Immunity
Oscillate – 3
Unblockable Specials
Power Shield
Godslayer
Critical

Boss Notes: This is a super-easy boss. She’s designed as a ‘home-run hitter’ so if she connects with a special you’re dead. Chip damage is the other concern, so Sorcerer Supreme is a nice option for the fight, or maybe a ramped-up Morningstar. My Doctor Doom wrecked her with his SP2, and Symbiote Supreme’s normal SP3 to SP2 rotation also was fun, but any of the eligible champs can take her down. There isn’t any specific utility needed here.


Lane 1 – Left – Easy Path

Gate: None

Defenders: Superior Iron Man, Iceman, Rhino, Captain America Infinity War, Groot, Red Skull

Nodes: Breakthrough, Armor Break Immunity (Entire Lane)

Team: Guillotine (6-Star Rank 1 Sig 0), Symbiote Supreme (5-Star Rank 5 Sig 60), Stark Spider-Man (5-Star Rank 5 Sig 200), Mephisto (5-Star Rank 5 Sig 200), Morningstar (6-Star Rank 2 Sig 0)

Tips: This is about as simple as it can get for a Variant lane. The only annoying bit is the lack of Coldsnap options (Mephisto), but really you can just load up with your best champs and take these defenders down, as Breakthrough and Armor Break Immunity don’t really pose much of a challenge. Personally I used Stark Spider-Man for Rhino and Captain America IW, Morningstar for Superior Iron Man and Groot (fire away with that SP2), and Symbiote Supreme for Red Skull.

This is a lane you should be able to run item and death-free, so if you’re having trouble it may be time to take a break from further progress in Variant 5 and work on other content while you build up your skills and roster.


Lane 2 – Left Center – Hard Path

Gate: None

Defenders: Longshot, Ebony Maw, King Groot, The Hood, Nightcrawler, Hela

Nodes: Stun Immunity, Unblockable Specials (Entire Lane)

Team: Ghost-Rider (5-Star Rank 5 Sig 20), Symbiote Supreme (5-Star Rank 5 Sig 60), Stark Spider-Man (5-Star Rank 5 Sig 200,) Mephsito (5-Star Rank 5 Sig 200), Morningstar (6-Star Rank 2 Sig 0)

Tips: This lane has two challenging fights, and you can probably spot them right away as they are the likely candidates: Ebony Maw and Nightcrawler.

Starting off, Longshot is a pretty easy first fight. I recommend going Spider-Verse here to gain Great Power. The spacing on his SP1 makes it tough to immediately punish, but you can just wait until he goes into a block and run in while you’re Unblockable. Repeat a few times and you’re set.

Ebony Maw is the defender you have to plan for. I’m used to using either Gladiator Hulk, Blade, Void, or Nick Fury vs Maw, so I had to come up with a new plan. I decided to go with Mephisto and bring synergy partners to boost up his Incinerate damage, this way I could do damage even while taking blocked hits. I didn’t try to Heavy to break his Focus, instead I just played it slow and backed off during the Falters. Mephisto did very well and I got the solo with a lot of health left.

King Groot was a simple fight, I just blasted him down with Morningstar’s Sp2. Nightcrawler is another tricky fight. You need to get him to switch, which can be rough, but then you can’t keep hitting into his block to feed him more power, because he’ll switch back. This was another fight Mephisto was great at, because of his Passive Power gain. Just keep cycling the SP2 and you’ll be able to throw a ton of power at Nightcrawler and he’ll always have a special ready to go. Finally the lane ends with Hela, another champion that gains buffs, so I used Morningstar again for a quick fight.


Lane 3 – Center Right

Gate: None

Defenders: Killmonger, Sabretooth, Vulture, Jane Foster, Taskmaster, Annihilus

Nodes: Oscillate – 3 (Entire Lane)

Team: Doctor Doom (5-Star Rank 5 Sig 200), Symbiote Supreme (5-Star Rank 5 Sig 60), Stark Spider-Man (5-Star Rank 5 Sig 200), Mephisto (5-Star Rank 5 Sig 200), Magik (5-Star Rank 5 Sig 40)

Tips: This path isn’t too bad, it’s just that the fights are relatively long because of Oscillate. The two fights you need to plan for are Killmonger and Annihilus.

Killmonger is the first fight, and you need to mitigate his Reverberation damage with power control or armor break. I might have tried my Venom if he wasn’t in AQ, but since he wasn’t available I decided to play the power control game with Magik’s SP2. I took some damage getting into the rotation, but did get the solo. It takes a while, but expert Magik players should have no issues keeping this fight under control.

The next three fights – Sabretooth, Vulture, and Jane Foster – are all vanilla fights. If you know how to deal with these champs, which you should if you’re this far along, you’ll be just fine. I went Stark Spider-Man for big damage, but you can use pretty much anyone in your roster.

Taskmaster isn’t a bad fight either, another standard fight. I used Mephisto’s Passive Aura of Incinerate to get around his Debuff immunity.

Luckily Mystics are the go-to for Annihilus so you should be able to use your normal counter, like Sorcerer Supreme, Symbiote Supreme, or Claire Voyant. In my case, this fight was the debut of my brand new 5-Star Rank 5 Sig 200 Doctor Doom, and it was quite enjoyable shutting down the Cosmic Control Rod and turning off all his annoying abilities. He’s just a stacked Annihilus at the end of the day, so again, just follow your normal game-plan for him and you’ll be fine. Maybe bring a back-up or two for safety, as the rest of the lane is pretty basic.


Lane 4 – Right

Gate: None

Defenders: Thor Ragnarok, X-Force Deadpool, Wasp, Sorcerer Supreme, Sunspot, Invisible Woman

Nodes: Energize 1, Enhanced Abilities, Outlast (Entire Path)

Team: Doctor Doom (5-Star Rank 5 Sig 200), Symbiote Supreme (5-Star Rank 5 Sig 60), Stark Spider-Man (5-Star Rank 5 Sig 200), Magik (5-Star Rank 5 Sig 40), Venom (5-Star Rank 5 Sig 40)

Tips: This is second potential Easy Path. Energize can actually help you reduce chip damage significantly in these fights, because none of these defenders have specials that are difficult to punish.

If you have Stark Spider-Man, this is another great path for him. I find him an excellent counter to both Thor Ragnarok and X-Force Deadpool. His Taunt is perfect for power control and creating openings, and if you get into trouble with the power gain, have a SP1 ready to go and then launch your heavy attack for the power drain.

Wasp is an easy enough fight, with Energize she’ll have an SP1 ready after each combo so you don’t have to worry about the evade & shock counter-attack. Just don’t get backed into a corner. Sorcerer Supreme is an easy fight, just bait her SP2, and with Sunspot you can bait either special for a straightforward fight. Invisible Woman is likely the only fight you need any specific utility for. If you have Venom or Venom The Duck, bring one of them since they place Bleed Debuffs and it will make your life much easier as you won’t have to deal with her maintaining her invisibility.


Jump To:
Variant 5 Chapter 1.1 Guide
Variant 5 Chapter 1.2 Guide
Variant 5 Chapter 2.1 Guide
Variant 5 Chapter 2.2 Guide
Variant 5 Chapter 3.1 Guide
Variant 5 Chapter 3.2 Guide

-Dano357

Featured

Chapter Guide – Variant 5 – Chapter 1.1

Summoners!

Here’s my guide for Chapter 1.1 “La Fleur du Mal” of Variant 5 “Blood & Venom.”

General Thoughts:

Welcome to the long-awaited Variant of Back Issues #5, Blood and Venom. If you are unfamiliar with the setup for this Variant, you can only bring in Mystic champions, #Spider-Verse Heroes, and #Symbiote. Thankfully, beyond the restrictions, the fights are pretty broad, so you can take whoever is available on your roster instead of focusing on specific utility needs, with a few exceptions. If you have questions about which champions are eligible, head over to Auntm.ai.

This is a solid first chapter, with only 3 lanes and 1 energy spent per tile, so it’s not that onerous to explore. As the Attack Bonus is high at +400%, you’re going to take some chip damage here, so factor that in. The Left side is the Easy path. If you head down the middle, Mojo can be a problem, and on the right side the Debuff Immune Bane path will keep you on your toes, in particular the Juggernaut fight.

Chapters 1.1 and 1.2 have a Global node that benefits Spider-Verse champions. While the global isn’t an absolute must have, it can make your life a lot easier, so don’t casually discount how nice it is to go Unblockable. Remember that only Dexterity triggered from dodging specials will count. Dodging basic attacks won’t help you build Great Responsibility.

If you have questions about the basic attack moves and combos in Marvel Contest of Champions, please check out my MCOC 101: Combos guide.


Best Champs: Stark Spider-Man, Stealth Spider-Man, Sorcerer Supreme, Magik, Doctor Doom, Venom, Venom The Duck

Restrictions: Only Mystic, #Spider-Verse Heroes, and #Symbiote champions are eligible for Variant 5.

Global Nodes:
+400% Attack & Health Champion Boost
Special 3 Active
Great Responsibility – Each hit that a #Spiderverse champion avoids from this Defender’s Special Attacks with miss, evade, or dexterity grants them an indefinite Responsibility Passive
Great Power – Upon reaching 3 Responsibility, #Spiderverse Champions convert them into a Great Power Buff lasting 10 seconds, making their attacks Ignore Armor and Resistances, and Unblockable. You cannot gain Responsibility while you have Great Power


Boss: Captain Marvel Classic
+300% Health
+90% Armor
Mighty Charge 3
Debuff Immune
Mystic Ward
Heavy-Handed

Boss Notes: Mighty Charge combined with Debuff Immune looks scary, but this isn’t a bad fight if you can get into it. All you need to do is power cycle Captain Marvel’s SP1 and you’re set. I do think the Spider-Verse champions (I used Stark Spidey) can help you here, since it’s really easy to gain Great Responsibility off her SP1, and by going unblockable you’ll be able to feed her more power without taking chip damage from baiting heavies. I also got a solo with Mephisto. He is a solid option because he gains so much power that he can throw back at Captain Marvel, which makes the power cycle game much easier. That being said, whoever is left alive on your team when you reach the boss can do this fight.

Remember, no intercepting!


Lane 1 – Left – Easy Path

Gate: None

Defenders: Kingpin, Punisher 2099, Bishop, War Machine, Iron Man Infinity War, Havok

Nodes: +90% Armor, Strike Back (Entire Lane)

Team: Stark Spider-Man (5-Star Rank 5 Sig 200), Venom (5-Star Rank 5 Sig 40), Venom The Duck (5-Star Rank 3 Sig 20), Magik (5-Star Rank 5 Sig 40), Miles Morales (5-Star Rank 3 Sig 20)

Tips: So this lane, particularly the first half of it, sets up perfectly for Spider-Verse Champs, and specifically one of my personal favorites, Stark Spider-Man. Remember he is brittle, so try to force Kingpin to a SP1 by hitting into his block, then gain charges and punish the Sp1. Rinse and repeat. Sparky should also have no problem with Punisher 2099, and with Bishop just don’t let him get to a SP2. Remember you have power drain on your heavy, so use it early if it helps you set up your power cycle game plan. If you don’t get Bishop down on the first attempt he’ll start the next fight with stored power, so you may have to restart in that case.

I also used Stark Spider-Man for War Machine. With War Machine, use Strike-Back to your advantage by forcing him to a SP2 for less chip damage. For Iron Man Infinity War, Venom The Duck’s Toxic Armor on his SP2 is incredibly useful. If my VTD was fully ranked up he would have shredded this fight and I would have used him for additional fights on this lane. If you don’t have him, don’t despair that you don’t have your Corvus safety blanket. Spider-Verse champs will go unblockable often in the fight by dodging all those projectile specials, and IMIW can’t auto-block an unblockable attack. This is also important for minimizing chip damage. If you’re used to playing a heavy counter game vs IMIW, you’re going to take a ton of damage in this fight, so keep that in mind. If you need a second champion to finish the fight, Venom gains True Strike when the opponent is below 18% health, making him an option for IMIW’s final phase.

With Havok, Venom is likely your safest bet. I was lucky enough to roll 2 Armor-Up Buffs at the start of the fight, so I was set. Remember if you are using Venom vs Havok do not use Venom’s SP2. When fighting Havok I find it easier to punish his SP2. I’m not sure if there are any other available champions with reliable access to an Armor-Up buff besides Venom, so this fight may cost you a few champs if you don’t have him.

If you don’t have Stark Spider-Man, I would look at Venom, VTD, Stealth-Suit Spider-Man, Spider-Gwen, and possibility Symbiote Spider-Man in a pinch for main damage dealers for this this lane, as you don’t need a ton of utility other than for the Havok and possibly the IMIW fight.

If you can’t get through this lane without using items, you’re likely not ready for a completion run of Variant 5. If you find yourself in that situation, take a break and work on other content. Variant 5 is permanent and will be here when you’re ready.



Lane 2 – Center

Gate: None

Defenders: Storm Pyramid X, Iron Man, Proxima Midnight, Mojo, Mysterio, Magneto

Nodes: Energize 1, Enhanced Special 1, Special 1 Bias (Entire Lane)

Team: Stark Spider-Man (5-Star Rank 5 Sig 200), Venom (5-Star Rank 5 Sig 40), Spider-Gwen (5-Star Rank 4 Sig 20), Guillotine (5-Star Rank 4 Sig 120), Miles Morales (5-Star Rank 3 Sig 20)

Tips: So this path begins with three very easy fights that any eligible champion can do, followed by a Mojo encounter that can absolutely ruin your day, as well as put a dent in your item stash. I’m not embarrassed to say this lane cost me a few revives.

I ran Spark Spider-Man as my main damage dealer, and brought synergy partners to boost his effectiveness in Miles and Venom. With Storm Pyramid X, just bait the SP1 and it’s game over. Iron Man and Proxima the same strategy works, although their SP2s are also easy to dodge.

Now you’re at Mojo. You have to get a good first attempt in, hopefully getting him under 50% health. If you don’t, back out and restart. Mojo will gain persistent charges each time he KO’s you, so it’s just going to get worse if you don’t take him down quickly. I tried a bunch of power control options like Magik and Dormammu, and also Longshot for a big SP2. In the end, Stark Spider-Man could do the most damage in the shortest amount of time. Ideally you want to prevent Mojo from activating his Anti-Life field (watch the prompts), and you especially don’t want him doing so while he has a bar of power. Bring your big damage dealer for this one, boost up if needed, and get it done quickly.

Mysterio can be countered by a Spider-Verse or Armor Break champ (Venom and Iron Fist are options) to shut off his helmet. The power gain actually makes him easier to fight, as the SP2 is the special you want him to throw most of the time. Magneto is a standard Magneto fight, just parry, combo, dodge the SP1, and repeat. Be aware both Stark Spider-Man and Stealth Spider-Man are #Metal and this fight may be a bigger deal post-Buff for Magneto.


Lane 3 – Right – Hard Path

Gate: None

Defenders: Juggernaut, Colossus, Red Hulk, Man-Thing, Sentinel, Hulkbuster

Nodes: Debuff Immunity, Bane – 2

Team: Stark Spider-Man (5-Star Rank 5 Sig 200), Guillotine (5-Star Rank 4 Sig 120), Morningstar (6-Star Rank 2 Sig 0), Mephisto (5-Star Rank 5 Sig 200), Magik (5-Star Rank 5 Sig 40)

Tips: So it’s Debuff Immunity and Bane, meaning you can’t parry-stun. With the global node, the thought is to use the Spider-Verse champions to go unblockable to get your in, but that’s still a dangerous game, especially considering those are usually low-health pool champs. I decided to go with a Mystic heavy team to try to recover as much health as possible instead.

Juggernaut is a tough first fight, but at least you can reset if it doesn’t go well. This fight goes against the normal Bane best practices of letting the opponent throw specials to get an in. If Juggs is throwing specials, he’s going to eat up the Bane timer while he’s Unstoppable and you’re cooked. Magik was clutch for keeping this fight under control with her SP2 and I had a big-time save with her Limbo at one point.

Colossus and Red Hulk are thankfully much easier, and if you are more comfortable with the Spider-Verse strategy that certainly works here. Man-Thing can be tricky because you want a Poison-Immune champ and he goes unstoppable while throwing a heavy. Mephisto thankfully fit the bill. He can do a lot of damage without hitting the defender via his Aura, so even when you are blocking hits you’re helping your cause. He also has massive regen from his Soul Charges, so don’t throw the SP1. Instead cycle your SP2.

Sentinel isn’t a hard fight, but it takes a long time which just gives Bane more time to get you. Again, this is another champ with an Unstoppable Heavy (when at 100 Analysis) so baiting heavy attacks is a little risky. Hulkbuster is a problem because Doom (and to a lesser extent Jane Foster) are the only Shock Immune champions eligible for Variant 5 upon release. If you don’t have them, maybe you can make a case for Agent Venom as a shrug-off champion, or you can just power through. Morningstar actually did solid work with her SP2 nullifying Hulkbuster’s Armor Up buffs, but I still had to throw a couple of champs at him.

If I had a Sorcerer Supreme with her heal-on-block ability I would have run her on this path for sure. An argument could have been made for Ghost-Rider instead of Guillotine. If I had a ranked-up Doom he would have been on the team for this lane as well.

Recommended Videos:

Seatin – Completion Guide

KT1 – Completion Guide

KT1 – Chapter 1 Exploration Guide


Jump To:
Variant 5 Chapter 1.1 Guide
Variant 5 Chapter 1.2 Guide
Variant 5 Chapter 2.1 Guide
Variant 5 Chapter 2.2 Guide
Variant 5 Chapter 3.1 Guide
Variant 5 Chapter 3.2 Guide

-Dano357

Featured

Variant 3 Polar Opposites – Recap & Guides

Summoners!

If you’re looking to tackle Variant 3 – Polar Opposites, here is all the information you need to get started!

Jump to Chapter Guides:
Variant 3 Chapter 1.1 Guide
Variant 3 Chapter 1.2 Guide
Variant 3 Chapter 2.1 Guide
Variant 3 Chapter 2.2 Guide
Variant 3 Chapter 3.1 Guide
Variant 3 Chapter 3.2 Guide

Overall Impressions:
If you’ve played through Variant 1 and 2 already, you’re going to notice a decrease in both the difficulty and the number of paths in each chapter, which is a welcome improvement. Variant 3 is also different from the first two in that it has one common theme in the global nodes. If you have a strong tech roster (I would recommend having at least three 5* 4/55 or better tech champs for the average player), this is the easiest Variant for an initial clear and to 100%, because it does not require the extensive roster that the others do.

The general theme for Polar Opposites is that tech champions are the best choice because all non-techs suffer a -50% attack penalty. There is also a global node that increases the length of tech champion’s debuffs, and the debuff length is increased for each additional tech on your quest team. This leads to some useful interactions we’ll cover below. Furthermore, the mutant hunting robot Sentinel gets a unique global buff which allows it to get to 100 Analysis Charges much faster than normal.

Champion Recommendations & Tips

Sentinel
First off, Variant 3 was specifically designed to give Sentinel a huge advantage. If you don’t have a 5* or 6*, even a 5/50 4* can do major work. While Sentinel doesn’t need to be awakened, it really helps with the damage ramp-up. At the most basic level, you want to get your Sentinel to 100 Analysis and then launch a SP2 for maximum damage. If you are unfamiliar with Sentinel and want to take a deeper dive into one of my favorite champions, check out my Champion Guide to Sentinel.

Stark Spider-Man
He’s a great champ, but you’ve probably been focused on his SP2 damage, which is amazing of course. But what you don’t want to forget here is that the increased debuff timer also applies to the stun on his SP1, allowing you to stun-lock many opponents if you bring a team of Stark Spider-Man, Mile Morales, and three additional tech champs.

Warlock
I’m not a Warlock owner, but after reviewing the lanes in Variant 3, Warlock might be the second best option after Sentinel. With his heal block, shock damage, power control, and immunities, he can take pretty much any fight.

Ghost
Ghost is arguably the tech champ that benefits the least from the global nodes, since she doesn’t rely on damaging debuffs to do big damage. That being said, if you’re a great Ghost player and just want to bring the Quantum Trinity, you’re going to mow through a lot of Variant 3.

Doctor Octopus
Doctor Octopus will give you huge value on a number of lanes that require power control options.

Vision
Much like Doctor Octopus, Vision will bring power control to the table, and also is double immune, which is also helpful.

Star-Lord
Yes, it’s time to get Star-Lord off the bench. The large health pools mean Star-Lord can get ramped-up and do some big time damage. I used Star-Lord for some of the easier fights so my Sentinel was at full health for the more difficult ones.

Other Options:
Here’s a few other options to consider. Darkhawk is double immune, which will be useful for the Bioharard path. Guillotine 2099 is a champion I don’t have to play right now, but clearly does big damage. Iron Man Infinity War will benefit from the extended debuff timers and can be a good pinch hitter in certain match-ups, like against Iceman. Mysterio is a great counter to Domino and can save you some revives. Nebula is underrated, and her shock damage makes her one of the better options for the final boss.

If you choose to go outside the tech class, it will likely be because you need to counter a specific difficult defender like Korg, Mephisto, Magik, or Dormammu that deals unavoidable damage that the tech class doesn’t counter. Your usual go-to champions for these match-ups like Namor, Blade, Hulk Ragnarok, and Void will still work, it will just be a longer fight.

Recommended Overview Videos:

Seatin – Easy Paths & Tips

KT1 – Completion Guide

KT1 – Variant 3 Stun Cheese

KT1 – 3.1 Rogue Fight

Arn2 – Completion Guide & Hardest Fights

Professor Skill – Variant 3 Guide

Seatin – Doctor Octopus Power Control in Variant 3



-Dano357

Featured

Variant 4 Waning Moon – Recap & Guides

Summoners!

I have just 100% explored Variant 4 Waning Moon. If you are looking to tackle this piece of content and need a guide, here’s all the info!

Jump to Chapter Guides:
Chapter 1.1
Chapter 1.2
Chapter 2.1
Chapter 2.2
Chapter 3.1
Chapter 3.2

Overall Impressions:
Variant 4 Waning Moon is the easiest of the four current Variants to 100% explore, assuming you have not skipped over a star-level in roster development. This is not likely to be an issue with veteran players, but newer players who rushed their progression may be a little weak in spots and will need to do some targeted rank-ups. Even if that is the case, the cost of ranking 2* and 3* champions isn’t cost prohibitive these days, and the rewards are certainly worth it.

Cheaply clearing Variant 4 is dependent on a few facts. The first, as always, is reading nodes and selecting proper quest teams. Next is dealing with a few select fights along the way, and understanding how you will have to alter your play-style and what counters to use.

These fights are:
– Electro Boss in 1.1
– X-Force Deadpool Boss in 1.2
– Moon Knight Boss in 2.2
– Caustic Temper Mordo Mini Boss in 3.2
– Moon Knight Boss in 3.2

Details on all these encounters is contained in the individual chapter guides, linked above.

Recommended Overview Videos:

Seatin – Easy Completion Guide

KT1 – East Paths and Counters

Seatin – Variant 4 100% Exploration Guide

-Dano357

Featured

5* and 6* Featured Crystal Tracker

Summoners!

Wondering when the newly released champions will hit the 5* and 6* Featured Crystals? Here is all the information about the upcoming Featured Crystal pools for Marvel Contest of Champions.


Current Featured 5-Star Pool – October 6 – January 12, 2021
Hit Monkey
Guardian
Sasquatch
Air Walker
Dragon Man
Professor X

Future Featured 5-Star Pool – January 12, 2021 – April 20, 2021
Apocalypse
Red Goblin
Cosmic Ghost-Rider
November 12 Release
November 26 Release
December 10 Release

Current Featured 6-Star Pool – September 8 – December 15
Red Guardian
Tigra
Hit Monkey
Guardian
Sasquatch
Air Walker

Future Featured 6-Star Pool – December 15 – March 23
Dragon Man
Professor X
Apocalypse
Red Goblin
Cosmic Ghost-Rider
November 12 Release

This post was last updated 10/11/20

-Dano357