Featured

Around The Battlerealm – June 18, 2021

Summoners!

Here’s your Marvel Contest of Champions news brief for Friday, June 18, 2021.

Schedule Notes: 100% Roster Availability following the conclusion of the Alliance Quest Series at 3pm EST.

Guillotine defeated Ant-Man in the Champion Buff Voting.

It’s almost time for the 4th of July. RichTheMan makes his predictions on the deals.

Rob vonShoe has been hoarding his Loyalty for years, and now he can finally cash it in for a 6-Star Unstoppable Colossus.

-Dano357

Featured

Around The Battlerealm – June 17, 2021

Summoners!

Here’s your Marvel Contest of Champions news brief for Thursday, June 17 2021.

Schedule Notes: Round 1 of the Spider-Gwen Basic Arena and Symbiote Supreme Featured Arena begin at 1pm EST.

She’s also pretty good for Summer of Pain Week 1

The Summer of Pain has begun!

The first fight is a ramped-up version of Rogue from a previous Boss Rush (original fight by Dragonfei). So of course MetalSonicDude soloed the fight with his 2-Star She-Hulk.

Sorcerer Supreme, with her access to Slow, is another popular option, as Vega demonstrates in his latest video.

Karatemike decided to use Ghost against Rogue, while Seatin opted for Dragon Man.

RichTheMan looks at the Summer of Pain Rewards.

-Dano357

Featured

Around The Battlerealm – June 16, 2021

Summoners!

Here’s your Marvel Contest of Champions news brief for Wednesday, June 16, 2021.

Schedule Notes: Week 3 of the Castle Raid of Doom Side Quest and Storm the Castle Arena begin at 1pm EST. The Alpha Arena begins at 6pm EST.

CCP reviews for The Overseer are in! See what RichTheMan, Kam, Lagacy, Kingslayer, Seatin, and Rob vonShoe had to say about the newest Hulk to join The Contest.

-Dano357

Featured

Around The Battlerealm – June 15, 2021

Summoners!

Here’s your Marvel Contest of Champions news brief for Tuesday, June 15, 2021.

Schedule Notes: Psycho-Man is scheduled to join the Basic Pool at 1pm EST. Please confirm via the in-game banner. Incursions Milestones reset at 2pm EST. Server Maintenance begins at 11pm EST and is expected to last up to 2 hours.

Need to farm some units? RichTheMan shows how 3-Stars can actually be of more use than 4-Stars.

-Dano357

Featured

Around The Battlerealm – June 14, 2021

Summoners!

Here’s your Marvel Contest of Champions news brief for Monday, June 14, 2021.

Schedule Notes: The Summoner Sigil Solo Event, Gold Quest, items on a 7-day timer, and the Legendary Crystal in the Black-ISO Market reset at 1pm EST. Round 2 of the Daredevil (Hell’s Kitchen) Basic Arena and Purgatory Featured Arena begin at 1pm EST. Rewards and scoring updates are expected to go live with this set of Arenas. UMCOC Podcast, Live on Discord at 8pm EST.

Episode 63 of the Contest Realm Podcast featuring RichTheMan is now available.

Kingslayer and Seatin give their takes on Ultron’s Buff.

-Dano357

Featured

Contest Realm Podcast – Episode 63 – MCOC Sigil Witch – Grandmaster’s Gauntlet | Loki Episode 1 | Realm vs Future Revolution

Summoners!

It’s Episode 63 of the Contest Realm Podcast! It’s been a long break, but Rich and I are back to talk Scarlet Witch Sigil, Grandmaster’s Gauntlet, Loki Episode 1, and the story similarities between Realm and Future Revolutions.

-Dano357

Featured

Chapter Guide – Variant 6 Chapter 1.2 – The Underbelly – “Venom’s Playground”

Summoners!

Here’s my guide for Variant 6 Chapter 1.2 “The Underbelly” in Marvel Contest of Champion.

General Thoughts:

Overall, this is a very easy chapter. Focus on bringing Villain champions with access to Armor Break. There are some excellent options available with this utility, including Venom, Magneto, Sentinel, Hela, and Red Goblin. The most difficult matchups you’ll need counters for are Havok (Lanes 2/3) and Magik (Lane 3).

If you have questions about the basic attack moves and combos in Marvel Contest of Champions, please check out my MCOC 101: Combos guide.

Best Champs: Venom, Magneto, Doctor Doom, Sentinel

Restrictions: Non-#Villain champions can be brought into the quest for synergy purposes but will suffer major penalties if used on attack.

Global Nodes:
Black ISO Resonance – Attackers increase their attack by 100% but take 5% of their max health as Direct Damage every second. This can not be prevented but attackers are immune to all other sources of damage. Does not apply to #Villain champions.
Malevolence – Non-#Villain attackers are unable to gain power.
Malignance – Non-#Villain attackers are unable to heal.
+400% Attack
SP3 Active

Boss: Winter Soldier

Boss Notes:
+300% Health
Genius – When benefiting from at least 1 Armor-Up Buff, #Villain Attackers will Passively Burn 10% of the Defender’s Max Power on each Hit, dealing Direct Damage based on the Power Burned
Madness – When triggering an Armor Break Debuff, #Villain Attackers will also apply a Passive Powerlock to the Defender which will last until the last Armor Break ends
Unblockable Finale – Defender Unblockable below 25% Health
Optimist
Dash Vulnerability

Winter Soldier is a fairly simple opponent with an easy to Dex Special 1 Attack, so this is not a very difficult Boss Fight. The one thing to watch out for is the Unblockable Finale. If you die while he’s under 25% health, things get much trickier as he’ll start the fight Unblockable and your Intercept game needs to be on point. Once you get into the fight and can cycle SP1s you’re be alright though.

Note that a very easy way to get around the Unblockable is to bring in Magneto, as Winter Soldier is a #Metal champion. Magneto’s -70% Ability Accuracy reduction vs #Metal champions significantly reduces the chance the Unblockable will trigger. That being said, you can use pretty much any champion for this fight, but Magneto can make it a much easier time.

Lane 1 – Left – Easy Path

Gate: None

Defenders: Captain Marvel Movie, Symbiote Supreme, Doctor Octopus, Yellowjacket, Moon Knight, Symbiote Spider-Man

Nodes: Genius, Madness, Energize

Team: Doctor Doom (5-Star Rank 5 Sig 200), Kingpin (6-Star Rank 2 Sig 0), Venom (5-Star Rank 5 Sig 40), Sentinel (5-Star Rank 5 Sig 157), Magneto (5-Star Rank 5 Sig 21)

Tips: Venom is the MVP of this lane. While he can’t do the Symbiote Supreme fight without taking heavy damage, he will destroy everything else on this path, and counters the pesky Symbiote Spider-Man’s evade. Venom benefits from an easy to access Armor Break on his Heavy while also being able to generate an Armor-Up Buff. This allows him to Power Lock the defender with a Heavy at the start of the fight, then keep them at 0 Power for once the first Armor-Up buff generates. It’s a pretty easy game when you don’t have to worry about the opponent throwing specials.

Personally, I used Venom for Captain Marvel, Doctor Octopus, Yellowjacket, and Symbiote Spider-Man, Magneto for Moon Knight, and Sentinel for Symbiote Supreme and the Winter Soldier boss.


Lane 2 – Center Left

Gate: None

Defenders: Havok, Sentinel, Darkhawk, Air Walker

Nodes: Genius, Madness, Energize 1, Enhanced Special 1

Team: Doctor Doom (5-Star Rank 5 Sig 200), Kingpin (6-Star Rank 2 Sig 0), Venom (5-Star Rank 5 Sig 40), Sentinel (5-Star Rank 5 Sig 157), Magneto (5-Star Rank 5 Sig 21)

Tips: This was another great lane for Venom, and Magneto is also a nice option. Venom is a Havok counter provided you can get an early Armor-Up buff. If not, you may have to restart, but it’s the first fight so you should get it within a few tries. I also used Venom for Sentinel, and he destroyed Air Walker.

For Darkhawk I took Magneto. Just Parry-Heavy your way to an SP2. Once you’ve got that Armor Break on Darkhawk it’s over. Just be careful with the Unblockable SP1, instead you want to bait the SP2.

I also took Magneto against the Winter Soldier boss for the solo. As Winter Soldier is a #Metal champ the Unblockable last 25% of the fight didn’t activate, making for an easy fight.


Lane 3 – Center Right – Hard Path

Gate: None

Defenders: Havok, Magik, Professor X, Captain America WW2, Killmonger, Angela

Nodes: Genius, Madness, Energize 1, Enhanced Special 1 (Havok), Mastermind, Madness, Armor (Magik, Professor X, Captain America WW2), Madness, Power Snack 2 (Killmonger, Angela)

Team: Doctor Doom (5-Star Rank 5 Sig 200), Kingpin (6-Star Rank 2 Sig 0), Venom (5-Star Rank 5 Sig 40), Sentinel (5-Star Rank 5 Sig 157), Magneto (5-Star Rank 5 Sig 21)

Tips: So once again I started off with Venom against Havok, and I then used Venom against Magik as well. With Blade and Hulk Ragnarok off the table, you need a champion with quick access to Armor Break to keep Magik from activating Limbo, which is something Venom does very well.

I then used Sentinel for Professor X and Captain America WW2, spamming his SP1 and Heavy attacks. Venom was back in action for Killmonger, as his Armor Break once again shuts down the annoying defensive tricks of Vibranium Armor and Power Gain. Finally, I decided to give Doctor Doom some action against Angela, then it was another easy solo of Winter Soldier with Magneto.


Lane 4 – Right

Gate: None

Defenders: Stark Spider-Man, Hulkbuster, Longshot, Hulk, Killmonger, Angela

Nodes: Madness, Power Snack

Team: Doctor Doom (5-Star Rank 5 Sig 200), Kingpin (6-Star Rank 2 Sig 0), Venom (5-Star Rank 5 Sig 40), Sentinel (5-Star Rank 5 Sig 157), Magneto (5-Star Rank 5 Sig 21)

Tips: The big thing to remember off the top if you’re using Venom is that Power Snack can – and likely will – eat Venom’s Kylntar Buff, which means Stark Spider-Man can evade him. Don’t sleepwalk into the fight just to get evaded and KO’d.

I used Venom for every path fight except Longshot (that just seemed like it was asking for trouble) utilizing the same Heavy/SP1 spam I used for the other paths. For Longshot I took in Sentinel, and then Magneto again for the Winter Soldier boss.

Recommended Videos:

MastroDisastros – How To Cheese Variant 6 1.2

30K Units – Mastermind/Madness (Path 3)

Jump To:
Variant 6 Chapter 1.1 Guide

-Dano357

Featured

Around The Battlerealm – June 13, 2021

Summoners!

Here’s your Marvel Contest of Champions news brief for Sunday, June 13, 2021.

Schedule Notes: Sunday Arenas begin at 1pm EST. The Alliance Quest Series kicks-off at 3:15pm EST.

Karatemike shares his MVPs for his 7.2 Legend Run.

Kingslayer pits Ghost vs Hulkbuster in a Damage Race.

-Dano357

Featured

The Week Ahead in MCOC – June 13-19, 2021

Summoners!

Next week in Marvel Contest of Champions brings us Week 3 of the Castle Raid of Doom Side Quest and your chance to earn Spider-Gwen from the Basic Arena.

Alliance Wars Seasons
We are currently in the Alliance War Off-Season. Season 27 is set to begin on June 23.

For daily updates and the latest news, please follow @FrontlineMCOC on Twitter.

View Full MCOC Calendar

Full Roster Availability (No AW/AQ): 100% Champion Availability starting at 3pm EST on Friday, June 18 through Saturday, June 19 at 2pm EST.

Sunday, June 13: Sunday Arenas begin at 1pm EST. The Alliance Quest Series kicks-off at 3:15pm EST.

Monday, June 14: The Summoner Sigil Solo Event, Gold Quest, items on a 7-day timer, and the Legendary Crystal in the Black-ISO Market reset at 1pm EST. Round 2 of the Daredevil (Hell’s Kitchen) Basic Arena and Purgatory Featured Arena begin at 1pm EST. Rewards and scoring updates are expected to go live with this set of Arenas. UMCOC Podcast, Live on Discord at 8pm EST.

Tuesday, June 15: Psycho-Man is scheduled to join the Basic Pool at 1pm EST. Please confirm via the in-game banner. Incursions Milestones reset at 2pm EST. Server Maintenance begins at 11pm EST and is expected to last up to 2 hours.

Wednesday, June 16: Week 3 of the Castle Raid of Doom Side Quest and Storm the Castle Arena begin at 1pm EST. The Alpha Arena begins at 6pm EST.

Thursday, June 17: Round 1 of the Spider-Gwen Basic Arena and To Be Announced Featured Arena begin at 1pm EST.

Friday, June 18: 100% Roster Availability following the conclusion of the Alliance Quest Series at 3pm EST.

Saturday, June 19: 100% Roster Availability ends at 2pm EST when Alliance War Attack resumes. The Tier 4 Basic Arena begins at 6pm EST.

Looking for more content from Frontline: MCOC?

Purgatory & Overseer Champion Release Schedules

How the June 2021 Side Quest Works

100% Roster Availability Window for June 2021

-Dano357

Featured

Around The Battlerealm – June 12, 2021

Summoners!

Here’s your Marvel Contest of Champions news brief for Saturday, June 12, 2021.

Schedule Notes: 100% Roster Availability ends at 2pm EST when Alliance War Attack resumes. Alliance Quest enlistment begins at 3pm EST.

Kabam released Dev Diary #4, which focuses on the Champion Design for Hercules. Expect to see Hercules join The Contest this summer.

Simula67 takes on 7.2.6 Flare Havok with Civil Warrior, who provides the perfect mix of Armor-Up Buffs and True Strike.

-Dano357

Featured

Champion Release Schedule – Purgatory & The Overseer

Summoners!

If you are looking to acquire Purgatory and The Overseer in Marvel Contest of Champions here are some important dates to mark on your calendar. Please note that Kabam can make changes to the Arena and Basic Pool release schedules, and all these dates are based off my understanding of their champion release process.

Purgatory

6/10/21 – 1st Arena
7/27/21 – 5-Star Featured Crystal
10/5/21 – 6-Star Featured Crystal
10/19/21 – Basic Pool (Projected)
12/2/21 – Basic Arena (Projected)
1/11/22 – 6-Star Basic Pool

Overseer

6/24/21 – 1st Arena
7/27/21 – 5-Star Featured Crystal
10/5/21 – 6-Star Featured Crystal
11/2/21 – Basic Pool (Projected)
12/16/21 – Basic Arena (Projected)
1/11/22 – 6-Star Basic Pool

-Dano357

Featured

How The June 2021 Side Quest Works – Castle Raid of Doom

Summoners!

Rifts are back this June! Explore Queen Haasen’s (Morningstar/Purgatory) Castle to earn crystal shards, catalyst fragments, and signature stones, and take RNG out of the equation by using your Castle Skeleton Keys. Here’s all the info on how June’s Side Quest works!

Read the Official Forum Post


EVENT SCHEDULE

Begins/Week 1 “Main Floor” Unlocks: Wednesday, June 2 at 1pm EST

Week 2 “Basement” Unlocks: Wednesday, June 9 at 1pm EST

Week 3 “Catacombs” Unlocks: Wednesday, June 16 at 1pm EST

Week 4 “Mausoleum” Unlocks: Wednesday, June 23 at 1pm EST

Ends: Wednesday, July 7 at 1pm EST

IMPORTANT STATS

Entries Per Quest (at each difficulty level): 7

Total Entries per difficulty level: 28

Skeleton Keys: 4

Energy Cost Per Tile: 0

HOW TO PLAY

This is actually a pretty simple event to play through. Each week a new chapter of the Side Quest will unlock, and you’ll be able to run each chapter of the Side Quest 7 times per difficulty level. There will be 4 difficulties: Heroic, Master, Epic, and Legendary.

Note that while you can save up all your entries and run them at the end of the event, you can’t spend them all on the same quest or difficulty level. Also, once you open the quest, you’ve used up one of your entries and it won’t be returned, so make sure to finish the quest!

You’ll be able to use 3 attackers in the Side Quest. When you enter the Side Quest, there will be 7 possible paths. If you use a Skeleton Key, you can choose the path you go down. If not, you’ll be randomly put on a path.

There is no energy cost to run the Side Quest.

CASTLE SKELETON KEYS

If you want to take RNG out of the equation and pick your path reward, you’ll need a Castle Skeleton Key. If you remember the last Rifts event, there was something called a Chronometer. The Skeleton Key is the new Chronometer.

There are only 4 Skeleton Keys available, so make sure you use them wisely. You will earn a Skeleton Key the first time you defeat the boss in each chapter of the Side Quest. You can defeat the boss at any difficulty level to earn the Skeleton Key, and the key you earn is valid for any difficulty.

When you see a reward you want in the Side Quest, use the Skeleton Key to open the gate. The Key will be consumed when you finish the quest and open the reward. If you back out, you’ll get the Key back, however you will lose your entry fee.

REWARDS

Each week of the Side Quest has a different set of random rewards per difficulty level. As the rewards are random, there are no “max rewards” for this Side Quest. Simply do all your available runs and use your 4 Skeleton Keys on the highest difficulty you can complete.

This month also features Solo Objectives for completing the Castle Rifts Side Quest. You need 20 runs per difficulty to complete the Heroic and Master Solo Objectives, and 26 runs per difficulty to complete the Epic and Legendary Objectives

Players on the hunt for Tier 5 Class Catalyst Fragments will want to save their Skeleton Keys for Weeks 1, 2, and 4, where there is a chance for a 2% Fragment Crystal, and complete the final Legendary Solo Objective, which rewards five 2% Fragment Crystals.

Another popular choice for the Skeleton Key will be the 1,000 6-Star Shards drop, which is available in Weeks 1, 3, and 4 from Legendary Difficulty.

EXTRAS

This side event will also reward Iron Tomb Crystal Shards, which can be used to purchase Iron Tomb Grandmaster and Cavalier Crystals. Both types cost 4K shards, so you’ll obviously want to purchase the Cavalier Crystals if they are available to you.

The Iron Tomb Shards are available for completing the Castle Rifts, in the milestones of a special weekly arena, in Solo Events, and in Solo Objectives. You can purchase the Iron Tomb Crystals in the Special Crystals Tab of your Crystal Vault.

The following champions are in the Iron Tomb Crystals: Captain America IW, Doctor Doom, Magik, Sorcerer Supreme, Hulk Ragnarok, Immortal Hulk, Morningstar, Terrax, The Hood, Venom The Duck, Air-Walker, Guillotine, Hulk, Mephisto, Silver Surfer, Dormammu, Hela, Red Skull, Captain America, Captain America WW2, and Joe Fixit.

FINAL THOUGHTS

Alright, this one actually looks pretty simple as long as you’re willing to take a ride on the RNG train. There are only 4 Keys to chase down, and they are earned from completing the Side Quest, so we won’t have a monotonous grind to deal with like we did for the Ten Rings Event.

As always, I highly recommend that you hold off from jumping into the Side Quest at launch in case there are any bugs that need to be sorted out. Best of luck with your Rifts!

-Dano357

Featured

100% Roster Availability Windows for June 2021

Summoners –

If you plan on clearing some difficult content in Marvel Contest of Champions this June, you’ll need to know when all your champs will be available. Here is the full schedule of 100% Roster Availability Windows (no AQ/AW) for the month. All times are EST, 2pm is based off of the approximate end of AW attack.

Tuesday, June 1 at 2pm EST – Thursday, June 3 at 2pm EST

Friday, June 4 at 2pm – Saturday, June 5 at 2pm EST

Friday, June 11 at 2pm – Saturday, June 12 at 2pm EST

Friday, June 18 at 3pm EST – Saturday, June 19 at 2pm EST

Sunday, June 20 at 2pm EST – Monday, June 21 at 2pm EST

Sunday, June 27 at 2pm EST – Monday, June 28 at 2pm EST

Note: 2pm EST = 7pm GMT.

-Dano357

Featured

Contest Realm Podcast – Episode 62 – MCOC Act 7.2 – Arena – AQ Officer | Realm The Mighty Thor

Summoners!

It’s Episode 62 of the Contest Realm Podcast! In this episode Rich and I discuss the arena changes, Act 7.2, the AQ Officer tool, and the addition of Thor to Realm of Champions.

-Dano357

Featured

Chapter Guide – Variant 6 Chapter 1.1 – “Something Amiss” – Bring Your Villains

Summoners!

Here’s my guide for Variant 6, Chapter 1.1 “Something Amiss” in Marvel Contest of Champions.

General Thoughts:

Welcome to Variant 6, which is the “Villains Variant.” Non-#Villain attackers suffer large penalties in this Variant, so you should hold off on attempting this Variant until you have a handful of strong Villain champions that are at least 5-Star Rank 4. In general, the best Villain champions are the best choices for this Variant.

This is a quick chapter as there are only 3 paths. The only hard counters you need are a Mystic for Annihilus and a Coldsnap-Immune for Iceman. Both of these fights are on the Left Path.

Need a list of Villain Champions? Visit Auntm.ai.

Best Champs: Venom, Ghost, Doctor Doom, Apocalypse, Sentinel, Kingpin, Mephisto

Restrictions: Non-#Villain champions can be brought into the quest for synergy purposes but will suffer major penalties if used on attack.

Global Nodes:
Black ISO Resonance – Attackers increase their attack by 100% but take 5% of their max health as Direct Damage every second. This can not be prevented but attackers are immune to all other sources of damage. Does not apply to #Villain champions.
Malevolence – Non-#Villain attackers are unable to gain power.
Malignance – Non-#Villain attackers are unable to heal.
+400% Attack
SP3 Active

Boss: Rhino

Boss Notes:
+300% Health
Henchman – When triggering a Fury Buff, #Villain Attackers will Passively Purify all Debuffs.
Mastermind – #Villain Attackers increase the duration of Bleed, Poison, Incinerate, and Shock Debuffs by %100.
+45% Armor
Explosive Personality
Long Distance Relationship

This is a fairly simple Rhino boss. Remember you can’t hit into Rhino’s block because of Explosive Personality. This means you can’t use the trick where you dash in, hit his block, and then Parry him up close to avoid the Rhino charge, unless you have a way to remove the Armor-Up Buffs. Cycling his SP1 for openings is key. I recommend bringing a Villain that deals lots of damage-over-time Debuffs like Venom for a quicker fight.

Lane 1 – Left Path

Gate: None

Defenders: Annihilus, Ultron, Storm Pyramid X, Iceman, Masacre, Iceman

Nodes: Henchman, Poison, Blood in the Water 3

Team: The Champion (6-Star Rank 2 Sig 20), Kingpin (6-Star Rank 2 Sig 0), The Hood (6-Star Rank 1 Sig 0), Sentinel (5-Star Rank 5 Sig 157), Mephisto (5-Star Rank 5 Sig 200)

Tips: This lane is a bit tricky from a team construction standpoint as you need Villains that can deal with Poison as well as an Annihilus counter and someone that can handle Iceman’s Coldsnap.

I decided to go with 3 attackers – Sentinel, Mephisto, and Kingpin – and then 2 support champions in The Hood (increased Rage Purify for Kingpin) and The Champion (increased damage for Mephisto).

Mephisto is quite solid for this lane as he can handle the two biggest matchup issues in Annihilus and Iceman (I used The Hood as fodder for Annihilus to soften him up). That freed up Sentinel and Kingpin for the rest of the lane, and I used Sentinel for Ultron and Storm Pyramid X, and Kingpin for Mascare and Wasp. I then soloed Rhino with Sentinel.

Other options to consider for this lane are Dormammu, Red Hulk, Omega Red, and of course, Ghost.


Lane 2 – Center – Easy Path

Gate: None

Defenders: Yondu, Abomination, Warlock, Apocalypse, Man-Thing

Nodes: Henchman, Enhanced Abilities, Debilitate

Team: Magneto (5-Star Rank 5 Sig 21), Venom (5-Star Rank 5 Sig 40), Sentinel (5-Star Rank 5 Sig 157), Red Goblin (6-Star Rank 1 Sig 0), Ghost (5-Star Rank 5 Sig 1)

Tips: You won’t find much difficulty from the nodes here, and there are only 5 fights, 1 fewer than the outer paths. You will need a Poison-Immune champion for Man-Thing and Abomination, a buff-heavy champion for Warlock, and your best Apocalypse counter.

Personally I used Red Goblin for Yondu, Sentinel for Abomination, Apocalypse, and Man-Thing, and Venom for Warlock. Ghost was just a backup for me, but she could do the entire lane!


Lane 3 – Right

Gate: None

Defenders: Hyperion, Elektra, Luke Cage, Wolverine, Ronan, Mephisto

Nodes: Mastermind, Physical Resistance, Energy Resistance

Team: Doctor Doom (5-Star Rank 5 Sig 200), Void (5-Star Rank 5 Sig 200), Sentinel (5-Star Rank 5 Sig 157), Venom (5-Star Rank 5 Sig 40), Magneto (5-Star Rank 5 Sig 21)

Tips: For this lane you’ll need a Mystic to counter Hyperion and ideally Void for Mephisto. Other options include Red Goblin, Super-Skrull, Mephisto, or Red Hulk, although personally I would use a 4-Star Void before any of those. After that, any attacker that can stack multiple Bleed Debuffs is great for this lane.

I went with Doctor Doom for Hyperion, Void for Luke Cage and Mephisto, and Venom for Elektra, Wolverine, and Ronan. Venom melts these defenders thanks to the extended bleed duration, plus he can eat the Physical Resistance buff. I also used Venom for a Rhino solo, my quickest of the three attempts.

Recommended Videos:

RichTheMan – Variant 6 Cheat Sheet

Seatin – Variant 6 Completion Guide

Jump To:

-Dano357

Featured

Chapter Guide – Book 2 Act 7.1.6 – Remix – Return of Ice Phoenix

Summoners!

Here’s my guide for Act 7.1.6 “Remix” in Marvel Contest of Champions.

General Thoughts: It’s the final chapter of Act 7.1. This chapter features 3 more “Mash-Up” Bosses, including the return of Ice Phoenix. While long-time players may still have nightmares from her debut, she’s actually the easiest of the three since there are so many counters for her Coldsnap now. Overall, this quest is a fun conclusion to Act 7.1.


Best Champs: Magneto, Colossus, Sunspot, Void, Archangel, Venom, Warlock, Falcon

Restrictions: 5-Star & 6-Star Champions Only

Global Node: Star Power, Adrenaline Rush, Hold The Line

Boss: Ice Phoenix

Boss Notes:
+150% Attack
+500% Health
Cold Fusion
Encroaching Stun
Power Axis 1
Power Buildup
Power Overflow

Ice Phoenix wears the costume of Dark Phoenix but has the abilities of Iceman. She will place a Coldsnap on you at the start of the fight, so you need a Coldsnap-Immune champion because otherwise you won’t survive the initial damage. Another thing to remember is there are two timers in the fight. The timer on you is the Encroaching Stun timer. The timer on Ice Phoenix is for the return of her Ice Armor. Remember you are basically fighting Iceman here, so be careful because the Ice Armor will eat your attempt to stun her.

If you have Colossus, he’s probably your best bet. Bring in Omega Red if you can for the synergy bonus, and just play the normal Colossus Heavy Spam until you can cancel into a SP2. Colossus has long specials, especially his SP1, which is great for Encroaching Stun.

Other options for this fight include Corvus Glaive, Warlock, Silver Surfer, and Sig 200 Namor.

Boss: Spider-Witch

Boss Notes:
+150% Attack
+500% Health
Backblast
Staggering Beauty
Power Buildup
Power Overflow

Spider-Witch is my favorite of the mash-up bosses. She has Spider-Gwen’s look with Scarlet Witch’s abilities. This fight has a lot to deal with. Poison- and Incinerate-Immunity are helpful but not required. Evade is also an issue, so you need to fight carefully. Falcon is a fantastic option, especially as a 6-Star. I also used Void, Sunspot, Iceman, and Archangel successfully in this fight.

Boss: Gwenperion

Boss Notes:
+150% Attack
+500% Health
High Energy Diet
Selective Timestream
Indomitable
Power Buildup
Power Overflow

Gwenperion is a mash-up of Gwenpool and Hyperion, and with the combination of nodes on her, she can be a real problem especially because of Selective Timestream. What I did is use Magneto with the “My Brotherhood” synergy (Juggernaut, Magik, Scarlet Witch, Sabretooth), which places a 12 second passive Heal Block on the opponent because Gwenpool is #Metal. Remember you can always swap one of the synergy partners in for the boss fight since you likely don’t need the synergy for the main path. If you are playing the normal Parry-Heavy Magneto style she should be Heal Blocked the entire fight so you don’t have to worry about Regeneration. Then just fire off some Sp1s for the Bleed damage and you’re set.

Another great option for this fight is Ronan, as his “Stun-Cheese” works because she builds Prowess.

Lane 1 – Down & Right – Gwenperion Boss

Gate: None

Defenders: Drax, Blade, Hulk,Guillotine, Night Thrasher, Captain America

Nodes: Recharge, Power Shield, Bubble Shield, Perforate

Team: Blade (5-Star Rank 5 Sig 200), Hyperion (5-Star Rank 5 Sig 73), Stark Spider-Man (5-Star Rank 5 Sig 200), Sabretooth (5-Star Rank 3 Sig 60), Magneto (5-Star Rank 5 Rank 21)

Tips: This is actually a fairly interesting path. Recharge will slow you down compared to the normal Power Shield experience, but can also help you. Look for champions with Passive Power gain (Hyperion, Blade, Dragon Man, Mephisto) to help speed things up. Hyperion is usually my go to for Power Shield, but with Recharge, Blade is actually the superior option in my opinion. With Recharge, he can heal and gain power at the same time!

You don’t need any specific counters for the path. Damage over time from the specials or big damage specials is the key. Because of the block restrictions, champions that you are more comfortable special intercepting with are good options. Of course, you can always just hold block until you get to an SP3.

For the Gwenperion boss I used Magneto with the Sabretooth Passive Heal Block synergy. She’s a tricky boss but at least she doesn’t have an SP3. The trick is to spam Heavy Attacks and launch Magneto’s SP1 right after her purify timer resets so she takes full damage from the SP1 Bleed. Be very careful with her timer. It will Purify all Debuffs, so if you’re about to attack her while stunned, she may suddenly wreck you. It took me a few tries, but I was about to get her down. Big thanks to Karatemike for tipping me off on the Magento/Sabretooth synergy.


Lane 2 – Down & Left – Gwenperion Boss

Gate: None

Defenders: Ronan, Longshot, Nick Fury, Human Torch, Elsa Bloodstone, Morningstar

Nodes: Biohazard, Acclimation, Coolant Leak, Combo Lock

Team: Sunspot (5-Star Rank 5 Sig 200), Iceman (5-Star Rank 5 Sig 200), Colossus (5-Star Rank 5 Sig 40), Magik (5-Star Rank 5 Sig 40), Magneto (5-Star Rank 5 Sig 21)

Tips: I don’t think the Acclimation node is actually much help here (maybe if you have Omega Red or Old Man Logan) so it’s better to just bring Bleed-Immune Mutants. Ideally I would say a Colossus synergy team with Emma Frost and Omega Red, with Magneto and one of his synergy partners (Magik, Sabretooth, Scarlet Witch, or Juggernaut) for the Gwenperion Boss. These are really just standard Biohazard fights when it comes down to it.

I used Colossus for Ronan, Nick Fury, and Human Torch, Iceman for Longshot and Elsa Bloodstone, and Magneto for Morningstar. It’s great that both Iceman and Colossus are also Incinerate-Immune as that takes significant risk off the table in the Longshot and Human Torch fights.

For the Gwenperion boss I swapped in Doctor Doom to give Magneto an extra synergy boost and it was Parry-Heavy-SP1 all the way to the KO.


Lane 3 – Center & Lower Lane – Spider-Witch Boss

Gate: None

Defenders: Ebony Maw, Mr. Sinister, Scarlet Witch, Venompool, Doctor Doom, Archangel

Nodes: Clapback, Eat Crow, Buffet

Team: Thing (5-Star Rank 5 Sig 200), Sunspot (5-Star Rank 5 Sig 200), Void (5-Star Rank 5 Sig 200), Human Torch (5-Star Rank 5 Sig 21), Nick Fury (5-Star Rank 5 Sig 21)

Tips: Sunspot and Human Torch receive a huge bonus from the Clapback node, and if you have both you’re set for this lane. Ebony Maw is neutered by the Eat Crow lane, so he can’t Degen you. It helps to have a Poison-Immune for Scarlet Witch, but you should be able to get through that fight with any 5/65 Science champ.

For my run I used Void for Maw and Scarlet Witch, Sunspot for Sinister, Venompool, and Archangel, and Thing and Human Torch for Doom.

If you do bring Thing with Human Torch, remember you can’t use Thing’s SP1 as you’ll trigger the Clapback node with the Incinerate Debuff added by the synergy.

Beyond that, these are pretty standard fights for the given defenders, so just go in with the right team.

I threw the whole team at Spider-Witch. Sunspot actually did the most damage, and I finished with Human Torch and his Nova Flames. Since Spider-Witch is a Mystic she doesn’t fair too well against Torch.


Lane 4 – Center & Up – Spider-Witch Boss

Gate: None

Defenders: Sunspot, Ms. Marvel Carol Danvers, She-Hulk, Aegon, Nebula, Doctor Strange

Nodes: Footloose, Transducer, Stun Vulnerability, Aggressive

Team: Void (5-Star Rank 5 Sig 200), Iceman (5-Star Rank 5 Sig 200), Sunspot (5-Star Rank 5 Sig 200), Human Torch (5-Star Rank 5 Sig 21), Falcon (6-Star Rank 3 Sig 34)

Tips: This lane is very easy as long as you just wait out the Footloose Evade and Unstoppable timers. You can just bring your heavy damage dealers like Sunspot and Archangel (mine was in war, or I would have brought him) to make quick work of the fights, or someone like Void that does damage while you are waiting out the timers. I ended up taking the Void route and using him for all the fights except She-Hulk, who I used Sunspot for.

I gave everyone a chance against Spider-Witch. Iceman is slow but safe. Falcon, as expected, did huge damage with his Lock On Ability.


Lane 5 – Up & Left – Ice Phoenix Boss

Gate: None

Defenders: Ant-Man, Kingpin, King Groot, Sabretooth, Howard The Duck, Sasquatch

Nodes: Particle Protector, Micro-Reflect, Size Matters, Bulk Up

Team: Void (5-Star Rank 5 Sig 200), Warlock (5-Star Rank 5 Sig 0), Venom (5-Star Rank 5 Sig 40), Sentinel (5-Star Rank 5 Sig 157), Colossus (5-Star Rank 5 Sig 40)

Tips: For this lane you want to avoid triggering the Micro-Reflect node. The easiest way to do this is by bringing XL champs and playing into the Size Matters node. You can bring smaller champs if they are primarily dependent on their Heavy attack, such as Archangel.

Once you’ve got your team this is a very easy lane. Sasquatch is the only difficult fight, but the King Groot and Kingpin fights do take a while.

I used Venom for Ant-Man and Howard The Duck, Sentinel for Kingpin, King Groot, and Sabretooth, and Void for Sasquatch. I think for the Kingpin and King Groot fights, you really need a XL champ so you can 5-combo and keep cycling the opponent’s SP1 to get openings, since Parry isn’t always an option with those two. Sentinel can do this just fine, but they are long fights. Of course, he is a fantastic matchup for the Sabretooth fight that follows.

For Sasquatch, you can just Parry/Heavy with Void until the fight is over. Save your special in case you get backed into a corner during his Wrath of Tanaraq. I then soloed Ice Phoenix with Colossus.

Need a list of XL champions? Visit Auntm.ai.


Lane 6 -Up then Right – Ice Phoenix Boss – Hard Path

Gate: None

Defenders: Darkhawk, Gambit, Warlock, Thor Ragnarok, Punisher 2099, Killmonger

Nodes: Destructive Feedback, Impatience, Small Arms, Cosmic Wrath

Team: Corvus Glaive (5-Star Rank 5 Sig 200), Warlock (5-Star Rank 5 Sig 0), Venom (5-Star Rank 5 Sig 40), The Champion (6-Star Rank 2 Sig 20), Colossus (5-Star Rank 5 Sig 40)

Tips: Cosmic champions get attack bonuses on this path so they are some of your best options. With this lane you’ve got the normal “keep-away” issue to avoid Destructive Feedback, and a few fights with an extra timer or bit of utility that you have to also counter.

Starting out is Darkhawk, one of the tougher fights, particularly if you don’t have a ranked Medusa or Aarkus. Ideally, you want to bait Darkhawk’s SP1 and avoid specials to keep him out of a mode. If he goes into a mode, that really limits your available attack windows and makes it a much longer fight.

Gambit is an easy fight, as is Warlock with a buff-heavy Cosmic. Thor Ragnarok is another semi-tricky fight, as you do have to account for this Power Gain and time your specials correctly while you’re also balancing the Destructive Feedback timer. Ideally, you want to push him over 20 hits right after the Destructive Feedback timer expires so you have plenty of time to complete your special attack.

Punisher 2099 isn’t too bad, but with his specials you have to be really careful with Destructive Feedback as it is so easy for him to transfer the damage. Killmonger also has the issue of his Reverberation, so having access to armor break in that fight is critical.

Personally, I used The Champion for Darkhawk, Gambit, and Thor Ragnarok, Venom for Warlock and Punisher 2099, and then Venom and Corvus for Killmonger. The Armor Break on Corvus’ Parry takes away most of the difficulty in the Killmonger fight, it was just pretty slow going since I wasn’t able to gain charges earlier in the path. I used the Champion early on mostly to tank damage in the Darkhawk fight, but he was doing pretty well so I continued on with him for a few fights.

For the Ice Phoenix boss I swapped in Omega Red to give Colossus the extra synergy boost and again got the solo.

Jump To:
Joel MCOC Gaming – Warlock / Corvus / Torch VS Ice Phoenix

The Grind – Ice Phoenix Best Counters (Namor/Silver Surfer)

Joel MCOC Gaming – Human Torch vs Spider-Witch

The Grind – Gwenperion Boss Counters (Ronan/Magneto)

Jump To:
Act 7.1.1 – “Reboot” – So This Is Actually Fun
Act 7.1.2 – “Break Out” – Return of Archangel
Act 7.1.3 – “Recycle” – Blazing Along
Act 7.1.4 – “Usurp” – Weapon X
Act 7.1.5 – “Mashup” – They’re Back
Act 7.1.6 – “Remix” – Return of Ice Phoenix

-Dano357

Featured

Chapter Guide – Act 4.2.6 – Defiance – Hidden Roadblock

Summoners!

Here’s my guide for Act 4.2.6 “Defiance” in Marvel Contest of Champions.

General Thoughts:

This map features a Joe Fixit boss, but the big defender to watch out for is actually a hidden Magneto on Lane 7 with permanent regen. Make sure you have a counter for him on your team as he can be a roadblock otherwise.

During my run through Act 4.2.6 my 5-Star Luke Cage reached 3/45, 5-Star Venom The Duck went to Rank 3, and I pulled a 5-Star Gwenpool from the Boss Rush. The Mastery Point from 100% Act 4.2 went to a third point in Greater Strength.

If you have questions about the basic attack moves and combos in Marvel Contest of Champions, please check out my MCOC 101: Combos guide.


Best Champs: Any

Restrictions: None

Global Node: Stun (Ronan), Gambler’s Fate, Double or Nothing (Iron Man), Fury (Colossus)

Boss: Joe Fixit

Boss Notes:
Stacked Deck
+50% Attack & Health
Heavy-Hitter

Lane 1 – Far Left

Gate: None

Defenders: Ronan, Winter Soldier, War Machine, Deadpool, Hawkeye, Hulk, Colossus, Iron Patriot, Iron Man, Hawkeye, Hawkeye, Deadpool, War Machine, OG Vision, Hulk, War Machine, Iron Man

Nodes: None

Team: 5-Star Luke Cage, 4-Star Emma Frost, 4-Star Mole Man, 4-Star Dragon Man, 4-Star Black Widow Deadly Origin

Tips: There aren’t any really difficult fights here, but it is a very long lane to run.


Lane 2 – Left, Right to Hidden Nodes

Gate: None

Defenders: Ronan, Winter Soldier, Storm, Deadpool, Hulk, Colossus, Iron Patriot, Moon Knight, Elektra, Colossus, Iron Fist, Punisher, Gamora, Iron Man

Nodes: +300% Attack, +100% Critical Damage, +28% Critical Rate (Storm)

Team: 6-Star Red Skull, 5-Star Captain America Infinity War, 5-Star Luke Cage, 4-Star Black Widow Deadly Origin, 4-Star Aarkus

Tips: The hidden Storm has a 12.7K PI. She doesn’t have a lot of health but don’t get hit.


Lane 3 – Left, First Right to Punisher

Gate: None

Defenders: Ronan, Punisher, Punisher, Black Bolt, Colossus, Iron Patriot, Iron Man, Hawkeye, Colossus, Iron Fist, Punisher, Gamora, Iron Man

Nodes: None

Team: 5-Star Luke Cage, 4-Star Sentry, 4-Star Mole Man, 4-Star Dragon Man, 4-Star Black Widow Deadly Origin

Tips: Just watch out for chip damage from the double Punishers.


Lane 4 – Center Left

Gate: None

Defenders: Ms. Marvel Carol Danvers, Black Bolt, Rocket Raccoon, Black Panther, Spider-Man, Iron Man, Hawkeye, Colossus, Iron Fist, Punisher, Gamora, Iron Man

Nodes: +50% Attack & Health, +200% Attack, Enhanced Special 2, Energize 2 (Spider-Man)

Team: 5-Star Luke Cage, 5-Star Captain America Infinity War, 4-Star Man-Thing, 4-Star Emma Frost, 4-Star Black Widow Deadly Origin

Tips: Heading down the middle leaves up all the Global Nodes until you hit the Iron Man Mini-Boss. The Spider-Man linked fight is easier if you force him to a SP2.


Lane 5 – Center Right

Gate: None

Defenders: Cyclops New Xavier School, Deadpool, Hawkeye, OG Vision, Rhino, Iron Man, Hawkeye, Ronan, Wolverine, Black Bolt, Iron Patriot, Iron Man

Nodes: +50% Attack & Health, +200% Health, Enhanced Special 1, Power Drain (Rhino)

Team: 6-Star Red Skull, 5-Star Captain America Infinity War, 5-Star Luke Cage, 4-Star Aarkus, 4-Star Black Widow Deadly Origin

Tips: The linked fight alternates between Spider-Man and Rhino, so be careful if it’s Spider-Man with Unblockable Special 1.


Lane 6 – Right, 1st Left to Gamora

Gate: None

Defenders: Colossus, Iron Fist, Gamora, Wolverine, Black Bolt, Punisher, Iron Man, Hawkeye, Ronan, Wolverine, Black Bolt, Iron Patriot, Iron Man

Nodes: None

Team: 6-Star Red Skull, 5-Star Captain America Infinity War, 5-Star Luke Cage, 4-Star Black Widow Deadly Origin, 4-Star Man-Thing

Tips: Nothing big to worry about here.


Lane 7 – Right, 2nd Left Hidden Lane

Gate: None

Defenders: Colossus, Iron Fist, Black Panther, Magneto, Hawkeye, Winter Soldier, Punisher, Iron Man, Hawkeye, Ronan, Wolverine, Black Bolt, Iron Patriot, Iron Man

Nodes: +300% Health, Regeneration (Magneto)

Team: 6-Star Red Skull, 5-Star Captain America Infinity War, 5-Star Luke Cage, 4-Star Black Widow Deadly Origin, 3-Star Void

Tips: It is very important to bring a champion that can reverse healing like Void for the first hidden Magneto, as he has a massive Regeneration. You can also use Heal Block, but many of those champions are #Metal so that may be an issue. This fight can be a roadblock if you aren’t prepared.

Lane 8 – Far Right

Gate: None

Defenders: Colossus, Iron Fist, Black Panther, Rocket Raccoon, OG Vision, Hulk, Winter Soldier, Punisher, Iron Man, Hawkeye, Star-Lord, Winter Soldier, Black Panther, Rocket Raccoon, Deadpool, Iron Man

Nodes: None

Team: 6-Star Red Skull, 5-Star Captain America Infinity War, 5-Star Luke Cage, 4-Star Black Widow Deadly Origin, 4-Star Aarkus

Tips: Nothing much to worry about here.


My Roster:



Jump To:

-Dano357