Chapter Guide – Act 1.1.4 – Sneak Attack – Unlocking Masteries & Solo Objectives

Summoners! Here’s my guide for Act 1.1.4 “Sneak Attack” in Marvel Contest of Champions. General Thoughts: From a combat perspective, Act 1.1.4 is consistent with what you’ve seen in the earlier maps. Once you’ve explored Act 1.1.4 you’ll be able to complete your first Solo Objectives, which should grant you a few more 2 StarContinue reading “Chapter Guide – Act 1.1.4 – Sneak Attack – Unlocking Masteries & Solo Objectives”

Chapter Guide – Act 1.1.3 – The Pursuit – My First 2 Star

Summoners! Here’s my guide for Act 1.1.3 “Pursuit” in Marvel Contest of Champions. General Thoughts: You’ve unlocked a third roster spot on your quest team, which is a big deal! Hopefully you’ve pulled a 2 Star champion by this time. Following the exploration of Act 1.1.3, Solo Events become available and you can join anContinue reading “Chapter Guide – Act 1.1.3 – The Pursuit – My First 2 Star”

Chapter Guide – Act 1.1.1 – Surrender – A New Beginning

Summoners! Here’s my guide for Act 1.1.1 “Surrender” in Marvel Contest of Champions. General Thoughts: The beginning of every MCOC addiction starts right here! Since you’ve just started the game, you likely only have a pair of 1 Star Champions, unless you created an account with Kabam and received a Premium Hero Crystal. Thankfully thoseContinue reading “Chapter Guide – Act 1.1.1 – Surrender – A New Beginning”

Chapter Guide – Act 6.2.3

Summoners! Here’s my guide for Act 6.2.3 in Marvel Contest of Champions General Thoughts: Act 6.2.3 isn’t too bad, provided you have 3 champions: Ghost, Killmonger, and Void. If you have those three champs, you’ve got pretty much everything you need to get through the entire chapter. Ghost is phenomenal for this chapter, and isContinue reading “Chapter Guide – Act 6.2.3”

Chapter Guide – Act 6.2.1

Summoners! Here’s my guide for Act 6.2.1 in Marvel Contest of Champions. General Thoughts: I know a lot of people don’t like Lifecycle, but I actually don’t think it’s a terrible node, unless it is paired with something like Aspect of War. I believe that because I made the choice to focus on my bestContinue reading “Chapter Guide – Act 6.2.1”

Variant 3 Polar Opposites – Recap & Guides

Summoners! If you’re looking to tackle Variant 3 – Polar Opposites, here is all the information you need to get started! Jump to Chapter Guides:Variant 3 Chapter 1.1 GuideVariant 3 Chapter 1.2 GuideVariant 3 Chapter 2.1 GuideVariant 3 Chapter 2.2 GuideVariant 3 Chapter 3.1 GuideVariant 3 Chapter 3.2 Guide Overall Impressions:If you’ve played through VariantContinue reading “Variant 3 Polar Opposites – Recap & Guides”

Variant 3 – Chapter 1.2 Guide

Summoners! Here’s my guide for Back Issues (Variant 3) Chapter 1.2. General Thoughts: For easy paths, stick to the left side of the map. The right side has some problems that you’ll need to have specific counters for. MVP Champs: Sentinel, Warlock, Stark Spider-Man, Ghost Global Nodes:+400% Attack and Health BoostApex Manufacture: Sentinel gains AnalysisContinue reading “Variant 3 – Chapter 1.2 Guide”

Variant 3 – Chapter 3.1 Guide

Summoners! Here’s my guide for Back Issues (Variant) 3 Chapter 3.1. General Thoughts:The two left paths offer straightforward “easy path” options, while the two on the right require more planning and a higher skill level. All the top tech options can do some solid work in this chapter. MVP Champs: Sentinel, Stark Spider-Man, Warlock, Ghost,Continue reading “Variant 3 – Chapter 3.1 Guide”

Variant 4 Waning Moon – Recap & Guides

Summoners! I have just 100% explored Variant 4 Waning Moon. If you are looking to tackle this piece of content and need a guide, here’s all the info! Jump to Chapter Guides:Chapter 1.1Chapter 1.2Chapter 2.1Chapter 2.2Chapter 3.1Chapter 3.2 Overall Impressions:Variant 4 Waning Moon is the easiest of the four current Variants to 100% explore, assumingContinue reading “Variant 4 Waning Moon – Recap & Guides”