Here’s my guide for Act 1.2.2 “Hostilities” in Marvel Contest of Champions.
General Thoughts:
There really isn’t anything new introduced on this map as far as opponents or difficulty goes. You should reach Level 9 around this time, which grants you another Mastery Point, bringing you one step closer to unlocking Dexterity.
If you have questions about the basic attack moves and combos in Marvel Contest of Champions, please check out my MCOC 101: Combos guide.
Best Champs: Any (Need 1 Mystic)
Restrictions: None
Global Node: None
Boss: Hulk
Lane 1 – Left
Gate: 1 Mystic
Defenders: Luke Cage, Adaptoid (Tech), Captain America WW2, Adaptoid (Tech), Adaptoid (Mutant)
Nodes: None
Team: 3 Star Ronan, 3 Star Stark Spider-Man, 2 Star Scarlet Witch
Tips: Nothing new or too tricky here. Keep practicing and learning your champs.
Lane 2 – Center
Gate: None
Defenders: Luke Cage, Adaptoid (Tech), Captain America WW2, Adaptoid (Mutant)
Nodes: None
Team: 3 Star Stark Spider-Man, 3 Star Gamora, 2 Star X-Force Deadpool
Tips: Keep practicing and learning your champs.
Lane 3 – Right
Gate: None
Defenders: Luke Cage, Green Goblin, Adaptoid (Tech), Falcon, Adaptoid (Mutant)
Nodes: None
Team: 3 Star Ronan, 3 Star Stark Spider-Man, 2 Star Scarlet Witch
Here’s your Marvel Contest of Champions news brief for Friday, July 17, 2020.
Schedule Notes: Incursions Milestones reset at 2pm EST. 100% Roster Availability beginning at 3pm EST following the conclusion of the Alliance Quest Series.
Here’s my guide for Act 1.2.1 “Threats” in Marvel Contest of Champions.
General Thoughts:
This is the first chapter where you will encounter a Class Gate. You will need a Mutant Champion on your quest team to pass the gate and 100% the map. This is also your first encounter with the Adaptoids, which have borrowed moves from assorted champions in the Contest. The Adaptoids do have Special 2 attacks active.
During my exploration of Act 1.2.1 I reached Level 8, unlocking another Mastery Point. This can be used for max out Parry.
If you have questions about the basic attack moves and combos in Marvel Contest of Champions, please check out my MCOC 101: Combos guide.
Best Champs: Any (will need 1 Mutant)
Restrictions: None
Global Node: None
Boss: Scarlet Witch
Boss Notes: Scarlet Witch does have her powerful Special 2 attack active, so be careful.
Lane 1 – Left
Gate: 1 Mutant
Defenders: Cyclops Blue Team, Adaptoid (Mystic), Adaptoid (Science), Carnage
Nodes: None
Team: 2 Star Storm, 2 Star Gamora, 2 Star Scarlet Witch
Tips: Nothing new here, just keep practicing your skills!
Lane 2 – Center
Gate: None
Defenders: Cyclops Blue Team, War Machine, Adaptoid (Science), Carnage
Nodes: None
Team: 2 Star Black Panther, 2 Star Gamora, 2 Star Scarlet Witch
Tips: Nothing new here, just keep practicing your skills!
Lane 3 – Right
Gate: None
Defenders: Cyclops Blue Team, Adaptoid (Skill), Adaptoid (Science), Cyclops Blue Team
Nodes: None
Team: 3 Star Gamora, 3 Star Stark Spider-Man, 2 Star X-Force Deadpool
Tips: Nothing new here, just keep practicing your skills!
Here’s my guide for Act 1.1.6 “Unraveling” in Marvel Contest of Champions.
General Thoughts: You’ve reached the final quest of Act 1.1, and you’ll need to get through all 3 paths to 100% this quest. Upon your initial completion of this quest, you will receive Act 1.1 completion rewards. If you 100% this quest and all the preceding quests in Act 1.1, you will receive exploration rewards. Since exploration is quite easy at this level, and there are 100 units in the exploration rewards, it is highly advisable to 100% all of Act 1.1.
If you have questions about the basic attack moves and combos in Marvel Contest of Champions, please check out my MCOC 101: Combos guide.
Best Champs: Any
Restrictions: None
Global Node: None
Boss: Deadpool
Boss Fight Notes: This Deadpool is the first defender to have their Special 2 available. It’s not anything to worry about, but it should be noted.
Lane 1 – Left
Gate: None
Defenders: Storm, Superior Iron Man, Civil Warrior, Venompool, X-23
Nodes: None
Team: 2 Star Scarlet Witch, 2 Star Rhino, 2 Star Black Panther
Tips: Nothing tricky to worry about. Just continue to practice your skills with parrying the opponent and holding your combo.
Lane 2 – Middle
Gate: None
Defenders: Storm, Gambit, Angela, Kamala Khan
Nodes: None
Team: 2 Star Scarlet Witch, 2 Star Yellowjacket, 2 Star Black Panther
Tips: Nothing tricky to worry about. Just continue to practice your skills with parrying the opponent and holding your combo.
Lane 3 – Right
Gate: None
Defenders: Storm, X-23, Civil Warrior, Cyclops New Xavier School
Nodes: None
Team: 2 Star Scarlet Witch, 2 Star Yellowjacket, 2 Star Black Panther
Tips: Nothing tricky to worry about. Just continue to practice your skills with parrying the opponent and holding your combo.
Thanks to the new Content Creator Beta, I’m able to give you an early look at the power of a 5-Star 5/65 Signature Level 200 Sasquatch. Note that this champion was on my test account, not my main account, and that access to the CCP Beta was temporary and for testing purposes only.
To test out Sasquatch’s usefulness, I took him into Variant 2 with his squad of XL buddies to see how he stacks up. Check out the video and read my full review below.
Overall Design
I really like how Sasquatch is designed. I have a soft spot XL/Tank champions, so he fits my play-style. Sasquatch moves very smoothly for a big guy, and his kit is pretty intuitive.
Best Rotation/Damage
What’s nice about Sasquatch is you’re rewarded for basic 5-hit combos and SP1/SP2 game-play. Sasquatch’s big damage comes from his SP2, but you have to do a little work before you get there. Light attacks build Rage charges on Sasquatch. Once you get over 5 you have a chance to enter his “Wrath of Tanaraq” bonus phase. Medium attacks build rupture Debuffs on the opponent, which can be refreshed via the SP1 and removed via the SP2. Each Rupture Debuff increases Sasquatch’s SP2 damage, and if he’s in Wrath of Tanaraq he gains an additional 50% damage on top of that.
So to review, with Sasquatch you want to 5-hit combo to build up Rage and Ruptures. Refresh the Ruptures with the SP1, and once you hit Wrath of Tanaraq with multiple Ruptures stacked up, launch the SP2 for big damage.
Pros
Doesn’t need to be awakened to access his big damage. His signature ability has two parts. The first is a scaling regeneration that has a percent chance to activate once per fight when hit by a contact attack when below 40% health. The second part allows him to become Passively Unstoppable during Wrath of Tanaraq when using Special and Heavy Attacks, and the opponent’s defensive power rate is decreased during these attacks.
His heavy attack places a Stagger Debuff (Max 2) that prevents the opponent from activating their next buff. He is better in match-ups where you need to prevent buffs, versus fights that require you to nullify already active buffs.
If the opponent is Staggered or has a buff, Sasquatch’s rate of power gain from attacking is increased.
Immune to Armor Break and Frostbite, and his 90% Coldsnap resistance should allow for healing via Willpower in most circumstances.
Ranks in the 91st percentile for Prestige as a 5/65 Sig 200 5-Star Champion, putting him at #2 in the Mystic class.
His health pool is massive. At 44K HP for a 5-Star 5/65, he has the largest health pool in the game.
If his healing is reversed, he removes his healing effects.
Rage stacks reduce all incoming damage by 5% per stack (except for SP3). Rage can stack up to 15 times.
His synergies are helpful but not absolutely required. His synergy partners are other quality champions such as Hulkbuster, Squirrel Girl, Hulk, Thing, Sentinel, Man-Thing, Sabretooth, and Guardian, and come from a variety of classes, so you can actually build a solid team around him.
Cons
As his damage is tied to his Rupture Debuffs. Sasquatch will be at a severe disadvantage versus champions than can shrug debuffs, in Debuff-Immune matchups, or against nodes the purify debuffs.
Can’t nullify already active buffs.
Ability to Stagger opponents is compromised in Stun-Immune matchups.
Fights that restrict Sasquatch’s ability to use his full range of basic attacks and specials will greatly reduce his damage potential.
Needs to spam SP1 to build up Rupture Debuffs, making him suicide un-friendly.
Regeneration from the Signature Ability is very RNG dependent, so you can’t rely on it to save you. If you need to heal, you have to launch a SP3 which comes at the cost of big damage from your SP2.
Final Take
While Sasquatch won’t likely be considered a top mystic, he’s fun to play and has some practical uses. I’m not one to go for Featured Cavalier Crystals or grind the 5-Star Arena, but I’d certainly be happy pulling him from the next 5-Star Feature Crystal. He is a champion I would bring to 4/55, and possibly 5/65.
What are your thoughts on Sasquatch? Let me know in the comments below.
Here’s your Marvel Contest of Champions news brief for Monday, July 13, 2020.
Schedule Notes: Round 2 of the 4 Star Darkhawk and Guardian Featured Arenas at 1pm EST. Summoner Sigil Owners, your Solo Event, Gold Quest, and items on a 7-day timer and the Legendary Crystal in the Black-ISO Market reset at 1pm EST. UMCOC Podcast, Live on Discord at 8pm EST.
Episode 25 of the Contest Realm Podcast is now available. Rich and I discuss the MCOC Survey and make Variant 5 difficulty and rewards predictions.
Seatin tests out the new Sabretooth synergy in Labyrinth of Legends.
Not to be outdone, Lagacy takes Sabretooth into The Abyss.
Brian Grant talks about how Sabretooth factors into his Abyss Plans.