Which Variant Should I Complete First?

Update 10/18/21 – Please view the 2021 update of this article which includes information on Variants 6 and 7.

Summoners!

One question I see quite often from progressing Marvel Contest of Champions Summoners, usually those in the middle of Act 5 exploration or newly Cavalier, is about when they should start to tackle Variant (Back Issues) content. Variant rewards offer a great way for Summoners to build roster depth.

So which Variant should you attempt first (or next)? Well, a lot of that is going to depend on what you’re working with in terms of your current roster, and how well it plays into the theme of the different Variants. Let’s look at each of the 5 Variants to see which one might be a fit for you!

Back Issues Variant 1 – Ultron’s Assault

Variant 1 is the longest Variant in terms of number of quests (9) and total paths and it requires high-end roster depth because of the class restrictions in each chapter. Chapter 1 allows only Skill and Mutant, Chapter 2 only Mystic and Tech, and Chapter 3 only Science and Cosmic. The average fight difficulty in Variant 1 is also greater than what you’ll see in the other Variants,

I would recommend having two to three 5-Star 5/65 or better of EACH CLASS before attempting Variant 1. Chapter 3 (Science/Cosmic) is particularly difficult if you don’t have the best options such as Void, Thing, Quake, Hulk Ragnarok, Corvus Glaive, Hyperion, and Captain Marvel Movie at a high rank.

Because of overall fight difficulty, and the need for a mature roster, Variant 1 is usually the final Variant you’ll want to tackle.

Back Issues Variant 2Mystery In The Microrealms

Back Issues 2 is all about the XL champs. While you don’t have to play only XL champions, it will make your life a lot easier. If you have multiple XL champions ranked up, ideally at least three at 5-Star Rank 4 or better, this could be a great option for your first clear. Some of the best XL champions for Variant 2 are Venom, Venom The Duck, Sentinel, Red Hulk, Thing, and Warlock. Dormammu and King Groot are useful in the chapters where they receive a unique buff. Newly released XL champions such as Mojo, Sasquatch, and Dragon Man are also likely to perform well in Variant 2.

If you are looking for a work around because you don’t have many XL champs, some people have cleared Variant 2 using the Domino-Red Hulk-Masacre Trinity. Blade, Void, and Archangel are useful if you just spam heavy attacks.

In my experience, exploration of Variant 2 was significantly easier than Variant 1, but it is more difficult than Variants 3-5. Note that like Variant 1, Variant 2 also has 9 Quests.

Visit Auntm.ai for a full list of XL Champs.

Back Issues Variant 3 – Polar Opposites

Variant 3 is all about Tech champions, so it’s a great option if your roster is Tech heavy. All the best tech champions – Guillotine 2099, Stark Spider-Man, Warlock, Ghost, Darkhawk, Star-Lord, and Hulkbuster – are excellent in Variant 3. Additionally, Sentinel receives a fantastic unique global boost. Even a 4-Star 5/50 Sentinel can do a lot of heavy lifting in Variant 3. To maximize the Tech Enhancement nodes, you’ll likely want to run a team with 4-5 Tech champs, and have at least two at 5-Star 4/55 or better.

Starting with Variant 3, the total number of Quests is reduced to 6, making completion runs easier.

Please see my Variant 3 Overview for a full breakdown.

Back Issues Variant 4 – Waning Moon

Variant 4 rewards roster depth, as every chapter is star-level restricted. In general, long-time players will be fine with this, but newer players who skipped over ranking up 1, 2, 3, and 4-Star champions will need to do some roster building before attempting it.

Overall the difficulty level of the fights is in line with Variants 3 and 5, although the bosses in the first 2 chapters can be tough, and the 1-Star restriction in the final chapter makes the Hulkbuster and Caustic Temper Mordo fights problematic.

Please see my Variant 4 Overview for a full breakdown.

Back Issues Variant 5 – Blood & Venom

Variant 5 is restricted to Spider-Verse Heroes, Mystics, and Symbiote champions. Each chapter gives a unique boost to one of these three champion types.

You’ll likely want to load up on Mystics for this Variant. All the big Mystics like Doctor Doom, Claire Voyant, Longshot, Magik, Morningstar, Mojo, Scarlet Witch, Sasquatch, and Sorcerer Supreme can do great work here. Symbiote Supreme has extra value because he is both Mystic and Symbiote. Dragon Man, Mephisto, and Dormammu have increased importance because of their Poison-Immunity for the Scarlet Witch boss. The Mystic boost is also quite beneficial to Guillotine.

Stark Spider-Man and Stealth Spider-Man are the top Spider-Verse Heroes, but don’t be afraid to use Spider-Gwen or even Symbiote Spider-Man. Venom is an overall monster, and Venom the Duck is another fantastic option.

The difficulty of Variant 5 is generally in line with that of Variants 3 & 4. Ideally you’ll want at least three of the above champs at 5-Star 4/55 or better to run Variant 5.

One final note is that the rewards for Variant 5 are better than those for Variants 1-4, so take that into consideration when deciding what order to clear content. The rank-up gems work for champions released through 2017 and they are generic, so they can be used on many more champions than the ones found in the earlier Variants.

Check out my Variant 5 Guides, starting with Chapter 1.1.

See Auntm.ai for the full list of Spider-Verse, Mystic, and Symbiote Champions.


Variant MVP’s

One useful rank-up strategy is to focus on champions that can be utilized in multiple Variants, as you can then use them to gain more resources to build-up your roster. Here’s a few champions that are helpful in multiple Variants.

Sentinel – He’s an XL Tech champion, so he can be used in Variant 2, and in many regards is the best champ for Variant 3. Sentinel has double-immunity, and a bunch of utility including Heal Block, Armor Break, Shock, and Incinerate, and as such can be used in a number of different circumstances.

Stark Spider-Man – He’s a Tech Spider-Verse champion, so he can do a ton of work in Variants 3 and 5. In addition to the huge damage at 10 Poise charges, good old Sparky still has a ton of useful utility including a clutch auto-evade, stun on his SP1, shock on his SP2, and power drain on his heavy attack. He’s the only Tech eligible for Variant 5, making him extra valuable when Domino shows up as a defender.

Venom – Venom is an XL Symbiote, making him a great option of Variants 2 and 5. He’s got Regen, huge bleeds, and counters those nasty evading Spider-Verse champs.

XL MysticsDragon Man, Mojo, & Sasquatch – These champs can help in Variants 2 & 5

XL TechsWarlock & Hulkbuster – These champs are great for Variants 2 & 3.

In general, all the above champions are also useful in Variants 1 & 4 for the chapters they are eligible for based on their Star Level/Class.

Best of luck with your journey through the Variants!

-Dano357

Around The Battlerealm – September 15, 2020

Summoners!

Here’s your Marvel Contest of Champions news brief for Tuesday, September 15, 2020.

Schedule Notes: The final war attack of Season 20 ends around 2pm EST. Expect Season Rewards to arrive in your inbox 12-16 hours after the conclusion of the Season. Do not leave your alliance prior to receiving Season Rewards!

View the Summoner Showdown Leaderboard.

Kam & Star review Professor X and Apocalypse in the latest episode of Podcast of Champions.

Apocalypse reviews are in! See what RichTheMan, Seatin, Lagacy, and MCOC Doc have to say about En Sabah Nur.

Brian Grant shows off what Cable can do when paired with Apocalypse.

Dork Lessons teaches you everything you need to know about the Slow Debuff.

-Dano357

Around The Battlerealm – September 14, 2020

Summoners!

Here’s your Marvel Contest of Champions news brief for Monday, September 14, 2020.

Schedule Notes: Round 2 of the 4-Star Basic Star-Lord and Professor X Featured Arenas at 1pm EST. Summoner Sigil Owners, your Solo Event, Gold Quest, and items on a 7-day timer and the 5-Star Featured Crystal in the Black-ISO Market reset at 1pm EST. Week 3 of the Summoner Showdown (Iron Man Infinity War) begins at 1pm EST. 100% Roster Availability ends at 2pm EST when the final war attack of Season 20 commences. The Alliance Quest Series begins at 3pm EST. UMCOC Podcast, Live on Discord at 8pm EST.

View the Summoner Showdown Leaderboard.

Check out Episode 33 of the Contest Realm Podcast with RichTheMan.

Katy Candy highlights Professor X’s synergies with his fellow mutants.

Seatin takes on the Act 4 Maestro with his 3-Star Dragon Man.

MCOC DroidDoes has tips on how to score extra Marvel Insider Points.

KT1 and ASR battle ISO8A in Alliance War.

Lagacy and 4Loki face-off against DietiesofRiver in Alliance War.

Hector and OMNI take on AGT-W in Alliance War.

MetalSonicDude tests his new 6-Star Rank 3 Colossus vs Labyrinth of Legends Agent Venom.

-Dano357

Chapter Guide – Variant 5 – Chapter 2.1

Summoners!

Here’s my guide for Chapter 2.1 “Midnight Hounds” of Variant 5 “Blood & Venom.”

General Thoughts:
I really enjoyed Chapter 2.1, as the paths are short, and if you have the right counters in place, all the fights are very manageable and can be cleared item-free.


Best Champs: Sorcerer Supreme, Doctor Doom, Stark Spider-Man, Guillotine, Mephisto, Claire Voyant

Restrictions: Only Mystic, #Spider-Verse Heroes, and #Symbiote champions are eligible for Variant 5.

Global Nodes:
+400% Attack & Health Champion Boost
Special 3 Active
Arcane Torrent – For each buff on the defender, Mystic Attackers gain:
+25% Ability Accuracy
+10% Attack
+25% Bleed Debuff Duration
+25% Armor Break Debuff Duration
+10% Power Rate


Boss: Scarlet Witch
+300% Health
Vivified – 1
Debilitate
Aggression: Cruelty
Aggression: Prowess
Enhanced Special 1
Enhanced Special 2

Boss Notes:

This is a straightforward Scarlet Witch fight. She gains a ton of power, so you can pretty much bait and punish her SP2 after every combo. The one concern, as you might expect, is her poison damage, which will eat you up. Your Poison-Immune options for this fight are Mephisto, Dragon Man, Claire Voyant, and Dormammu. These aren’t the heaviest of hitters, but the fight can be soloed pretty easily, it just takes a while.


Lane 1 – Left – Easy Path

Gate: None

Defenders: Tech Adaptoid, Heimdall, Mutant Adaptoid, Drax, Crossbones, Silver Surfer

Nodes: Fury, Fair is Fair, Dulled, (Entire Path)

Team: Symbiote Supreme (5-Star Rank 5 Sig 60), Stark Spider-Man (5-Star Rank 5 Sig 200), Guillotine (5-Star Rank 4 Sig 120), Mephisto (5-Star Rank 5 Sig 200), Longshot (5-Star Rank 3 Sig 20)

Tips:
Note: Fair is Fair Description – When nullifying the defender’s buffs, the attacker is power locked for 2.5 seconds

This is a straightforward path as far as the defenders go. Dulled can make the fights a bit longer, but really, as long as your parry game is on point you’ll be fine. For the Tech Adaptoid, dodge his SP1 (Star-Lord) instead of his SP2 (Hulkbuster). I wanted to test out a few different champs with the Mystic global boost. Longshot wasn’t that impressive, but I only have him at Rank 3.

Guillotine was a bit stuck in the mud against the Tech Adaptoid, but did very well against Silver Surfer. Symbiote Supreme was actually the quickest of all my Mystics, despite the power lock issues. Once he hit Set’s Fangs, the fight was over as he was stacking 10+ bleeds, and since I run max Deep Wounds he was melting the defender. I didn’t even make it to the SP3.

Heimdall is a regular Heimdall fight, and I assume you’re already countering him with a Mystic, so you should have a comfortable match-up and be able to avoid his Auto-Block (triggered by the True Strike Buff).

Stark Spider-Man got off the bench for the Mutant Adaptoid since he has class advantage, and Mephisto I saved for the Scarlet Witch boss since he is Poison-Immune.


Lane 2 – Center

Gate: None

Defenders: Science Adaptoid, Domino, Skill Adaptoid, Corvus Glaive,

Nodes: Debilitate, Power Alternator (Entire Path)

Team: Symbiote Supreme (5-Star Rank 5 Sig 60), Stark Spider-Man (5-Star Rank 5 Sig 200), Guillotine (5-Star Rank 4 Sig 120), Mephisto (5-Star Rank 5 Sig 200), Venom (5-Star Rank 5 Sig 40)

Tips: There are only 4 defenders on this path, which is quite nice, but because one of them is Domino, it’s difficult to classify this as an “Easy Path.” Power Alternator isn’t a terrible node, just watch the timer for the switch, and when in doubt, spam your SP1. If you’re a suicide user and you’re holding for your SP3, you’ll need to be a bit more careful. The Adaptoids don’t have a SP3, so that does reduce the difficulty a bit.

Starting things off is the Science Adaptoid (Rhino SP1/Hulk SP2), who is a super easy warm-up fight as both specials are easy to bait. I used Venom. Then comes Domino, who is really the only challenge on this path. If you have Stark Spider-Man, make sure to bring him for this fight. He’s your only option for class advantage (allowing you to avoid Unlucky) and he has big damage. This is no different than any other big Domino, just watch out for evades when she is Lucky and be prepared to take a lot of damage from her Sig Ability. Next up is the Skill Adaptoid (Deadpool SP1/Black Widow SP2), another easy fight for Venom. Finally is Corvus Glaive, who Symbiote Supreme absolutely melted.

Other than Domino, there aren’t any real match-up concerns, so bring your best. I would avoid ramp-up champs like Morningstar and Mojo though, as this path isn’t long enough for you to really get the full benefits from those champions.


Lane 3 – Right Center

Gate: None

Defenders: Cosmic Adaptoid, Blue Team Cyclops, Mystic Adaptoid, Aarkus

Nodes: Power Focus 1, Enhanced Special 1, Aggression: Prowess (Entire Path)

Team: Symbiote Supreme (5-Star Rank 5 Sig 60), Stark Spider-Man (5-Star Rank 5 Sig 200), Guillotine (6-Star Rank 1 Sig 0), Mephisto (5-Star Rank 5 Sig 200), Morningstar (6-Star Rank 2 Sig 0)

Tips: This is another fairly easy path, especially if you have an Aarkus counter, as the Power Focus 1 actually works to your advantage. Cyclops and Aarkus are two champs you want to bait and punish their SP1s, so you have more leeway to attack into them, as it’s basically natural power control.

The Cosmic Adaptoid has Captain Marvel Classic’s SP1, so that’s easy enough to deal with, and then you can do the same for Blue Team Cyclops. The Mystic Adaptoid has Doctor Strange’s SP1, and since it is Unblockable just make sure you are on point with your evade timing. Aarkus is the only hard fight, but the Power Focus reduces his Power Gain, which is what really makes him dangerous. Nullify his buffs with Symbiote Supreme and you won’t have to worry about the Coldsnap, or use Mephisto who is Coldsnap-Immune and you’ll be clear to the Scarlet Witch boss.


Lane 4 – Right – Hard Path

Gate: None

Defenders: Cosmic Adaptoid, Human Torch, Science Adaptoid, Mephisto, Korg

Nodes: Personal Space (Entire Path)

Team: Symbiote Supreme (5-Star Rank 5 Sig 60), Stark Spider-Man (5-Star Rank 5 Sig 200), Guillotine (6-Star Rank 1 Sig 0), Mephisto (5-Star Rank 5 Sig 200), Morningstar (6-Star Rank 2 Sig 0)

Tips: This is the path that requires the most of your roster, as you have to counter Korg and Mephisto, and you’ll need a non-Mystic for Human Torch. That being said, it’s still a reasonable path that can be cleared without item usage.

The Cosmic Adaptoid is easy for any Mystic Champ. Next up is Human Torch, who I took down with Stark Spider-Man, but any non-Mystic will be fine as long as you’re good at dodging his specials. The Science Adaptoid is another routine fight. Mephisto is a problem because his Aura of Incinerate will do huge damage and your only counters are Mephisto and Claire Voyant in her Curse of Hellfire state, so hopefully you have one of those.

If you are used to countering Korg with Namor or Omega Red this is going to be a little tricky for you, but there are some options. Personally, I was able to solo Korg with my Symbiote Supreme. It’s important to remember that while Korg is Immune to Bleed and Shock, he has reduced Energy Resistance, and many of the Mystics deal energy damage. You could try champions like Claire Voyant and Sorcerer Supreme who can mitigate some of the block damage with their regeneration. Mephisto is another option, as he does a significant amount his damage via his passive Aura of Incinerate, and can consume his souls to heal during the fight.

During the fight itself, it is much safer to force Korg to a SP2. I like to break off my combo when he is just below a bar of power, then restart my combo and end with a special to force him over 2 bars.

Recommended Videos:

KT1 – Chapter 2 Guide

Jump To:
Variant 5 Chapter 1.1 Guide
Variant 5 Chapter 1.2 Guide
Variant 5 Chapter 2.1 Guide
Variant 5 Chapter 2.2 Guide
Variant 5 Chapter 3.1 Guide
Variant 5 Chapter 3.2 Guide

-Dano357

Contest Realm Podcast – Episode 33 – Mutant Treasure Island

Summoners!

It’s Episode 33 of the Contest Realm Podcast! In this episode Rich and I discuss our feelings on Mutant Treasure Island, Cavalier Difficulty, and progression pain-points for players.

-Dano357

Around The Battlerealm – September 13, 2020

Summoners!

Here’s your Marvel Contest of Champions news brief for Sunday, September 13, 2020.

Schedule Notes: Sunday Arenas begin at 1pm EST. 100% Roster Availability begins at 2pm EST. Incursions Milestones reset at 2pm EST. The Tier 4 Basic Arena begins at 6pm EST.

View the Summoner Showdown Leaderboard.

Seatin unveiled the September 2020 Tier List.

Karatemike tests out a pre-Buff max 5-Star Falcon out.

-Dano357

Champion Release Schedules – Professor X & Apocalypse

Summoners!

If you are looking to acquire either of the September releases in Marvel Contest of Champions, Professor X and Apocalypse, here are some important dates to mark on your calendar. Please remember Kabam can make changes to the Arena and Basic Pool release schedules and all these dates are based off my understanding of their champion release process.

Professor X

9/10/20 – 1st Arena
10/6/20 – 5-Star Featured Crystal
12/15/20 – 6-Star Featured Crystal
1/12/21 – Basic Pool (Projected)
3/18/21 – 4-Star Basic Arena
3/23/21 – 6-Star Basic Pool


Apocalypse

9/24/20 – 1st Arena
12/15/20 – 6-Star Featured Crystal
1/12/21 – 5-Star Featured Crystal
1/26/21 – Basic Pool (Projected)
3/23/21 – 6-Star Basic Pool
4/1/21 – 4-Star Basic Arena

-Dano357

The Week Ahead in MCOC – September 13-19, 2020

Summoners!

Next week in Marvel Contest of Champions brings us the third and final week of the Summoner Showdown Qualifiers and the conclusion of Alliance War Season 20.

I hope you and your family are staying safe during these difficult times.

Alliance Wars Seasons
We are currently in Alliance War Season 20. Rewards eligibility for Season 20 locked on Friday, September 4 at 6pm EST, and the Season ends on Tuesday, September 15. If you leave your alliance now, you will not be eligible for Season Rewards.

For daily updates and the latest news, please follow @FrontlineMCOC on Twitter or join the Frontline: MCOC LINE Group.

View Full MCOC Calendar

Full Roster Availability (No AW/AQ): 100% champion availability starting at 2pm EST on Sunday, September 13 through Monday, September 14 at 2pm EST.

Sunday, September 13: Sunday Arenas begin at 1pm EST. 100% Roster Availability begins at 2pm EST. Incursions Milestones reset at 2pm EST. The Tier 4 Basic Arena begins at 6pm EST.

Monday, September 14: Round 2 of the 4-Star Basic Star-Lord and Professor X Featured Arenas at 1pm EST. Summoner Sigil Owners, your Solo Event, Gold Quest, and items on a 7-day timer and the 5-Star Featured Crystal in the Black-ISO Market reset at 1pm EST. Week 3 of the Summoner Showdown (Iron Man Infinity War) begins at 1pm EST. 100% Roster Availability ends at 2pm EST when the final war attack of Season 20 commences. The Alliance Quest Series begins at 3pm EST. UMCOC Podcast, Live on Discord at 8pm EST.

Tuesday, September 15: The final war attack of Season 20 ends around 2pm EST. Expect Season Rewards to arrive in your inbox 12-16 hours after the conclusion of the Season. Do not leave your alliance prior to receiving Season Rewards!

Wednesday, September 16: No schedule notes.

Thursday, September 17: Round 1 of the 4-Star Basic Terrax and To Be Announced Featured Arenas begin at 1pm EST.

Friday, September 18: Incursions Milestones reset at 2pm EST.

Saturday, September 19: The Alliance Quest Series ends at 3pm EST. The Alpha Arena begins at 6pm EST.


Looking for more content from Frontline: MCOC?

100% Roster Availability for September 2020

How The September Side Quest Works – Mutant Treasure Island

Contest Realm Podcast #32

-Dano357

Around The Battlerealm – September 12, 2020

Summoners!

Here’s your Marvel Contest of Champions news brief for Saturday, September 12, 2020.

Schedule Notes: Attack for the 11th (second-to-last) Alliance War of Season 20 begins around 2pm EST.

View the Summoner Showdown Leaderboard.

Dorklessons schools you on the Vulnerability Debuff.

Lagacy & 4Loki take on AGT in Alliance War.

-Dano357

Around The Battlerealm – September 11, 2020

Summoners!

Here’s your Marvel Contest of Champions news brief for Friday, September 11, 2020.

Schedule Notes: 100% Roster Availability begins at 3pm EST, following the conclusion of Alliance Quest Series.

View the Summoner Showdown Leaderboard.

Lagacy accepts the 4-Star Challenge for Quest 1 of Rise of X.

Karatemike reviews Quest 1 of the Book 2 Act 1 Beta.

-Dano357

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