Chapter Guide – Book 2 Act 7.1.4 – Usurp – Weapon X

Summoners!

Here’s my guide for Act 7.1.4 “Usurp” in Marvel Contest of Champions.

General Thoughts:

The Act 7 design philosophy continues here and is quite entertaining. Somehow, the designers actually managed to create a fun Aspect of War path! Overall, I think Act 7.1.4 is defined by the Weapon X boss, which is the most challenging Act 7.1 Boss so far.

Best Champs: Archangel, Symbiote Supreme, Human Torch, Falcon, Warlock, Nick Fury, Darkhawk

Restrictions: 5 & 6-Star Champions Only

Global Nodes: Star Power, Adrenaline Rush, Hold The Line, Special Attack 3, +200% Attack & Health, +700% Health

Boss: Hela

Boss Notes:
+150% Attack
+500% Health
Rust & Run
Lazarus
Heavy Assault
Counterstrike
Enhanced Fury

The only real worry with this Boss is triggering Counterstrike and Hela going Unblockable. Any of the usual Mystic counters like Sorcerer Supreme, Doctor Doom, and Symbiote Supreme should do just fine here.

Boss: Juggernaut

Boss Notes:
+150% Attack
+500% Health
Caustic Temper
Rising Sun
Juke
Unblockable Specials

I really like the pairing of Rising Sun with Caustic Temper, as it allows any Poison-Immune champion to take the fight. I did quite well with Sentinel personally.

The trick here is to not stack 10+ Fury Buffs and trigger the degeneration, but you also want to take advantage of the Juke node to boost your damage from the Passive Fury effects.

You should alternate your combos in this manner: M-L-L-L-L, Heavy, M-L-L-L-M, Heavy. Work in specials as you can.

Boss: Weapon X

Boss Notes:
+150% Attack
+500% Health
Poison Vulnerability
Enhanced Bleed
Aggressive

Weapon X can easily cost you some revives if you aren’t careful. I do think Archangel is very effective in terms of doing big damage while also shutting off the Unstoppable Buff from neurotoxins. Warlock is another fantastic option, and Man-Thing can do quite well if he is ranked-up.

Lane 1 – Portal A, Left/Up – Hela Boss – Easy Path

Gate: None

Defenders: Hulk Ragnarok, Storm Pyramid X, Nick Fury, Jane Foster, Sentinel, The Champion

Nodes: Brute Force, Colorblind (Entire Path). Each defender has a Wrath node granting attackers with Class Advantage over the defender an attack bonus for the length of the fight.

Team: Sunspot (5-Star Rank 5 Sig 200), Nick Fury (5-Star Rank 5 Sig 1), Hyperion (5-Star Rank 5 Sig 73), Star-Lord (5-Star Rank 5 Sig 132), Symbiote Supreme (5-Star Rank 5 Sig 60)

Tips: This path is all about bringing in 5 attackers of different class types. You’ll need a strong mystic nullifier for The Champion and the Hela boss, and a Mutant for Nick Fury. I would also recommend a Cosmic for the Sentinel fight so it doesn’t take forever. You may want to consider Power Control or Taunt when selecting your team, as some of these defenders have long special animations or can turtle up, so you can take some damage from Brute Force if you aren’t careful.

There isn’t anything too tricky here. I went with the class advantage in all the fights that I could and used Star-Lord for Jane Foster since he is a heavy-hitter. Other than the usual pain of “Real” Nick Fury going Unblockable, there isn’t too much here that can trip you up.

Lane 2 – Portal A, Lower Paths – Hela Boss

Gate: None

Defenders: Kamala Khan, Stark Spider-Man, Proxima Midnight, Psylocke, Medusa, Red Skull

Nodes: Pressure Gauge 1, Mystic Focus, Rage, Mystic Wrath

Team: Morningstar (6-Star Rank 2 Sig 0), Doctor Doom (5-Star Rank 5 Sig 200), Mephisto (5-Star Rank 5 Sig 200), Symbiote Supreme (5-Star Rank 5 Sig 60), Guillotine (5-Star Rank 4 Sig 120)

Tips: Pressure Gauge is one of my least favorite nodes in MCOC, particularly in longer fights because you can get backed into a corner. The nodes benefit Mystic attackers on this path, so make sure to load up your best available options. You can charge your power bar by holding block, which will get you out of trouble.

Initially, I tried to get Morningstar ramped-up, but I got caught by Stark Spider-Man’s evade. I then switched to Doom. He’s great for this path, particularly because you can parry and “Doom-Slap” all fight long and stay at the same Pressure Gauge count, since he has a 1 hit heavy. I used Doom through the Proxima, Psylocke, and Medusa fights, and for about 80% of the Red Skull fight. I then finished Red Skull with Symbiote Supreme.

For the Hela boss I switched Guillotine with Venom to give Symbiote Supreme another synergy and got the solo. The only real risk in that Hela fight is the Counterstrike node and triggering her Unblockable at a bad time.

For additional options, I think Dragon Man and Sorcerer Supreme could be excellent for this path.


Lane 3 – Portal B, Upper Lanes – Weapon X Boss

Gate: None

Defenders: Iron Man, Heimdall, Iron Patriot, Black Panther Civil War, Civil Warrior, Superior Iron Man

Nodes: Arc Overload 2.2, Armored Assault, Boost Buff Armor Up 3, Critical Setup

Team: Doctor Doom (5-Star Rank 5 Sig 200), Symbiote Supreme (5-Star Rank 5 Sig 60), Archangel (5-Star Rank 5 Sig 80), Sentinel (5-Star Rank 5 Sig 157), Venom (5-Star Rank 5 Sig 40)

Tips: For this path you need to keep removing the defender’s Armor-Up buffs, otherwise they will go Unblockable.

The three Iron Man variants are the easy fights. If you have Symbiote Supreme, the fight is pretty much over once you get to your first SP3. After that you should be able to keep the opponent staggered the rest of the fight, so you’ll have Parry available to you. Note that because of increased Ability Accuracy, you likely won’t nullify the defender’s buffs at the top of the fight, so don’t think you can use a Parry to start things off. If you can get off an early intercept to get the power rotation and special baiting going you should be fine.

The three trickier fights are Heimdall, Black Panther Civil War, and Civil Warrior. Heimdall will generate more Armor-Up buffs than the Iron Men, so you need to take the fight a bit slower. Still, it’s not too tough. With Black Panther CW you need to play Parry-free for the most part. I did get caught baiting an SP1 once and died. As long as you can successfully bait specials, you’ll be fine.

Civil Warrior is actually the hardest fight here, because of a couple of abilities I didn’t know he had. Civil Warrior decreases the opponent’s Offensive Ability Accuracy by 15% per Armor-Up buff, and he has 15% Bleed and Poison Resistance per Armor-Up buff. Because of this, it was nearly impossible to get any big damage from Sentinel or Symbiote Supreme because their debuffs weren’t applying.

Thankfully, the Bleed and Poison resistance doesn’t apply to Cosmic Champions, so Venom wrecked him. I strongly advise you bring a Cosmic for this fight, with Medusa, Aarkus, and Venom being the top choices.

For Weapon X I tried out a few champions, but the plan going in was to use Archangel because of the Poison Vulnerability node. That proved to be the right choice has he melted Weapon X. While he didn’t prevent the Unblockable, he was able to keep Weapon X from going Unstoppable so I could intercept and counter the specials.

If you have a ranked Immortal Abomination or Man-Thing they should also be good for the Weapon X Boss.


Lane 4 – Portal B, Lower Paths – Weapon X Boss

Gate: None

Defenders: Captain America World War II, Iron Fist, Hulk, Captain Marvel, M.O.D.O.K., Unstoppable Colossus

Nodes: Aspect of War, Cage Rattler, Stun Vulnerability

Team: Falcon (6-Star Rank 2 Sig 20), Nick Fury (5-Star Rank 5 Sig 21), Void (5-Star Rank 5 Sig 200,) Killmonger (5-Star Rank 5 Sig 200), Archangel (5-Star Rank 5 Sig 80)

Tips: Aspect of War is one of my least favorite nodes in MCOC, but the Cage Rattler node, which grants Skill Attackers a 50% chance to stun the opponent when they hit into the defender’s block actually makes it a fair fight. I highly recommend you bring your best 2-3 Skill champions for this path.

I used Nick Fury for the first 3 fights, but Hulk caught me on an Intercept, launched an SP1, stunned me, and it was game over. I then switched over to Falcon and he was great. Not sure how much of that was Falcon or the 6-Star Boost Nodes but he worked great. I did use Killmonger for M.O.D.O.K., which was fine, but you can’t really punish the specials with Aspect of War so Killmonger’s True Strike wasn’t a factor. He still got the solo though.

In general, just look for openings to hit into the opponent’s block and play aggressive. Launch specials while the opponent is stunned for extra damage from Stun Vulnerability.

For Weapon X I switched out Falcon for my Rank 4 Man-Thing. Man-Thing, Archangel, and a pair of revives took down Weapon X. That fight is kind of a crap shoot because of the Unstoppable and Unblockable but those are two very good options.


Lane 5 – Portal C, Upper Lanes – Juggernaut Boss

Gate: None

Defenders: Mordo, Moon Knight, Thing, Deadpool, Rocket Raccoon, Thor

Nodes: Polka Dot Power, Bleed Immunity, Highly Flammable, Poison Vulnerability

Team: Darkhawk (5-Star Rank 5 Sig 200), Sunspot (5-Star Rank 5 Sig 200), Human Torch (5-Star Rank 5 Sig 21), Falcon (6-Star Rank 2 Sig 20), Hulk Ragnarok (6-Star Rank 2 Sig 0)

Tips: For this path you’re looking for champions that can spam Poison or Incinerate Debuffs. For me, Sunspot and Human Torch were the clear winners on my roster. I think you could also use Man-Thing, Immortal Abomination, Claire Voyant, or Doctor Voodoo to play into the Poison Vulnerability node.

I started off with Human Torch vs Mordo for class advantage. I did use Torch’s Pre-fight, which takes away the ability to gain power from Polka Dot Power but the fight still went just fine. I used Sunspot for the rest of the fights other than Thing. I did have to cycle in a SP3 a few times to stay in Flare State, but these were pretty standard Sunspot fights otherwise. For Thing I used Falcon, and even though he didn’t gain any power during the fight he still did great damage. I’m sure having a 6-Star for the Global Nodes helped. It’s really nice not having to worry about the Rock Stacks for most of the fight.

When I got to Juggernaut I switched out Sunspot for Sentinel, and then I used Hulk Ragnarok and Sentinel for the boss fight. I enjoyed Sentinel a bit more. It feels like Sentinel built for this fight. Since it’s a longer fight Sentinel gets to 100 Analysis, and you have to work in your Heavy anyway, so you don’t Degen, which lets you take advantage of the extended timer on the Heavy Shock. Throw in a handful of SP2s for the big Incinerate Damage and it’s all over.

Lane 6 – Portal C, Lower Paths – Easy Path

Gate: None

Defenders: Havok, Morningstar, Iceman, Abomination, Cyclops New Xavier School, Mysterio

Nodes: Energy Adoption: Ice – 2, Fortification, Fissure, Armor Break Immunity

Team: Warlock (5-Star Rank 5 Sig 0), Darkhawk (5-Star Rank 5 Sig 200), Nova (5-Star Rank 1 Sig 0), OG Vision (5-Star Rank 5 Sig 115), Hyperion (5-Star Rank 5 Sig 100)

Tips: Robots rule on this path! I really enjoyed this lane and the team construction that I was able to use. For this path you either need to bring Tech Champions with an Armor-Up Buff or naturally Coldsnap-Immune champions. You’ll also need a Bleed-Immune for Morningstar and a Poison-Immune for Abomination. Warlock is excellent for this path, as is Darkhawk with the Nova synergy.

Once you’ve picked the correct team, the fights aren’t difficult. I used Darkhawk for Havok, Morningstar, Abomination, and Cyclops (SP2-SP3-SP1-KO rotation) and then Warlock for Iceman and Mysterio.

The Juggernaut boss has Caustic Temper, but thanks to the Rising Sun node any champion can gain Fury Buffs. You just need them to be Poison-Immune. Other than that, it is just a stacked Juggernaut.

For other options for this lane, consider Civil Warrior, Hulkbuster, Red Skull, Guardian, Sasquatch, and Sabretooth.

Jump To:

Lizer – Two Weapon X Solo Options

Seatin – Aspect of War/Weapon X Path

Seatin – Immortal Hulk vs Life Transfer 7.1.4

Simula67 – Man-Thing Solo of Weapon X

Simula67 – Guillotine 2099 Solo of Juggernaut

Lizer – Two Hela Solo Options

RichTheMan – Complete Tips for 7.1.4

Jump To:
Act 7.1.1 – “Reboot” – So This Is Actually Fun
Act 7.1.2 – “Break Out” – Return of Archangel
Act 7.1.3 – “Recycle” – Blazing Along
Act 7.1.4 – “Usurp” – Weapon X
Act 7.1.5 – “Mashup” – They’re Back
Act 7.1.6 – “Remix” – Return of Ice Phoenix

-Dano357

Around The Battlerealm – March 14, 2021

Summoners!

Here’s your Marvel Contest of Champions news brief for Sunday, March 14, 2021.

Schedule Notes: Sunday Arenas begin at 1pm EST. 100% Roster Availability begins with the conclusion of the Alliance Quest Series at 3pm EST.

Kam shared the March update for his Useful, Useable, Useless Tier List.

Karatemike cheeses Cavalier EQ with Hulk.

-Dano357

The Week Ahead in MCOC – March 14-20, 2021

Summoners!

Next week in Marvel Contest of Champions brings us Apocalypse’s first run in the 4-Star Basic Arena and the kick-off for Alliance War Season 25.

Alliance Wars Seasons
We are currently in the Alliance War Off-Season. Season 25 is expected to begin on March 17. The Rewards Eligibility cut-off date is April 2 at 6pm EST, and the season ends on April 13.

For daily updates and the latest news, please follow @FrontlineMCOC on Twitter.

View Full MCOC Calendar

Full Roster Availability (No AW/AQ): 100% Champion Availability starting at 3pm EST on Sunday, March 14 through 2pm EST on Monday, March 15. There will be a second window starting at 2pm EST on Tuesday, March 16 through 3pm EST on Wednesday, March 17.

Sunday, March 14: Sunday Arenas begin at 1pm EST. 100% Roster Availability begins with the conclusion of the Alliance Quest Series at 3pm EST.

Monday, March 15: The Summoner Sigil Solo Event, Gold Quest, items on a 7-day timer, and the Featured Crystals in the Black-ISO Market reset at Noon EST. Round 2 of the 4-Star Basic Magneto House of X and Mangog Featured Arenas at 1pm EST. 100% Roster Availability ends at 2pm EST. UMCOC Podcast, Live on Discord at 8pm EST.

Tuesday, March 16: 100% Roster Availability begins at 2pm EST. Server Maintenance begins at 11pm EST and is expected to last up to 3 hours.

Wednesday, March 17: Incursions Milestones reset at 1pm EST. The Alliance Quest Series begins at 3pm EST, ending 100% Roster Availability. Alliance War Season 25 kicks-off with matchmaking for War 1 at 6pm EST.

Thursday, March 18: Round 1 of the 4-Star Basic Apocalypse Arena and To Be Announced Featured Arenas begin at 1pm EST. The Alpha Arena begins at 6pm EST.

Friday, March 19: No Schedule Updates.

Saturday, March 20: No Schedule Updates.

Looking for more content from Frontline: MCOC?

Contest Realm Podcast Episode 53

Mangog & Odin Release Schedules

How The March 2021 Side Quest Works – Odin’s Gauntlet

March 100% Roster Availability Windows

-Dano357

Around The Battlerealm – March 13, 2021

Summoners!

Here’s your Marvel Contest of Champions news brief for Saturday, March 13, 2021.

Schedule Notes: No Schedule Updates.

RichTheMan preps you for next week in MCOC with his new show The Grind.

Kam tests out Immortal Hulk vs Cavalier EQ.

MetalSonicDude solos the entire Boss Rush with Red Goblin.

-Dano357

Around The Battlerealm – March 12, 2021

Summoners!

Here’s your Marvel Contest of Champions news brief for Friday, March 12, 2021.

Schedule Notes: Incursions Milestones reset at 1pm EST. The Tier 4 Basic Arena begins at 6pm EST.

Kam and Star are back to talk the unbuffing of Hood, Boss Rush design, and more in Podcast of Champions.

Lagacy gives his picks for the Top 5 Incursions Champions.

Katy Candy shared her top Boss Rush counters.

-Dano357

Around The Battlerealm – March 10, 2021

Summoners!

Here’s your Marvel Contest of Champions news brief for Wednesday, March 10, 2021.

Schedule Notes: No Schedule Updates.

Looking to push to Zone 20 in Incursions? Brian Grant has some tips for your next run.

RichTheMan brings Warlock into Cavalier EQ for some big damage.

Seatin takes 2-Stars into the Boss Rush.

Karatemike shared 5/65 Angela gameplay.

-Dano357

Around The Battlerealm – March 11, 2021

Summoners!

Here’s your Marvel Contest of Champions news brief for Thursday, March 11, 2021.

Schedule Notes: Round 1 of the 4-Star Basic Magneto House of X Arena and Mangog Featured Arenas begin at 1pm EST.

RichTheMan lists his MVP’s for Cavalier Difficulty.

Kam showcases the Havok & Mangog “Energy Absorption” Synergy.

Karatemike teams Pyscho-Man with Mangog to see how hard he hits with the new “Pure Hatred” synergy.

MetalSonicDude tests out Red Goblin’s damage potential with buffs.

-Dano357

Around The Battlerealm – March 9, 2021

Summoners!

Here’s your Marvel Contest of Champions news brief for Tuesday, March 9, 2021.

Schedule Notes: The Alliance Quest Series kicks off at 3pm EST. The Alpha Arena begins at 6pm EST.

Kabam released the info on the 2021 International Women’s Day Boss Rush, and Dragon from the UMCOC Podcast (who designed the Jubilee fight) has a full breakdown of the Boss Rush with Tips & Tricks.

Seatin gives his picks for the Best Counters for the Boss Rush, as does RichTheMan.

Check out Kam’s run through the Boss Rush.

-Dano357

Around The Battlerealm – March 8, 2021

Summoners!

Here’s your Marvel Contest of Champions news brief for Monday, March 8, 2021.

Schedule Notes: The Summoner Sigil Solo Event, Gold Quest, items on a 7-day timer, and the Legendary Crystal in the Black-ISO Market reset at Noon EST. The International Women’s Day Boss Rush begins at 1pm EST. Round 2 of the 4-Star Basic Professor X and Civil Warrior Featured Arenas at 1pm EST. 100% Roster Availability ends at 2pm EST. UMCOC Podcast, Live on Discord at 8pm EST.

Seatin runs through Tier 7 of Odin’s Gauntlet.

Karatemike maxes out 6-Star Air Walker for testing purposes on the CCP Beta.

-Dano357

Chapter Guide – Act 4.2.4 – Asgard’s Champion – Level 44

Summoners!

Here’s my guide for Act 4.2.4 “Asgard’s Champion” in Marvel Contest of Champions.

General Thoughts:
Act 4.2.4 will give you some more practice with Link Nodes. All the Link Nodes in section 1 point to the Vision Age of Ultron Mini-Boss and all the Link Nodes in section 2 point to the Moon Knight Boss. As there are no additional Local or Global Nodes, this makes the rest of the fights very basic. The challenge with this quest is the overall path length. Based on your roster and skill, having a Regen champ or two can be helpful.

During my run through Act 4.2.4 I reached Level 44 and put a Mastery point into Lesser Cruelty. My 4-Star Sorcerer Supreme reached 5/50 and Sabretooth reached Rank 5. I also pulled a 5-Star Venom The Duck from my Season 24 War Rewards.

If you have questions about the basic attack moves and combos in Marvel Contest of Champions, please check out my MCOC 101: Combos guide.


Best Champs: Any

Restrictions: None

Global Node: None

Boss: Moon Knight

Boss Notes:
Local Nodes – Lunatic, +50% Attack & Health
Link Nodes – +45% Armor (Iron Patriot), +100% Health (Magneto), +50% Attack & Health (Wolverine), Poison (Drax)

It is important to note that you’ll want a Poison-Immune champion for the Moon Knight fight, as the Poison node is only removed by defeating Drax on the longest path. Iceman is excellent because he is Poison-Immune and his Coldsnap counters Moon Knight’s evade. As I don’t have a ranked-up Iceman on this account, I used Emma Frost.

Mini-Boss: Vision Age of Ultron

Boss Notes:
Link Nodes – Fury (Magneto House of X), +5% Attack (Magik), +5% Health (Spider-Man), +100% Health (Storm), +45% Armor (Iron Man), +20% Armor (Cyclops)

Even with the nodes up this isn’t a difficult fight.


Lane 1 – Left – Long Path

Gate: None

Defenders: Magneto House of X, Rocket Raccoon, Hawkeye, Unstoppable Colossus, Juggernaut, Vision, Wolverine, Iron Patriot, Ronan, Iron Patriot, Magneto, Black Panther, Daredevil, Cyclops New Xavier School, Drax, Magik, Deadpool, Magneto, Storm

Nodes: None

Team: 6-Star Red Skull, 5-Star Luke Cage, 5-Star Hulk, 4-Star Sabretooth, 4-Star Black Widow Deadly Origin

Tips: You will need a full energy refill to complete this path in 1 session. There are no standout fights here, it’s just a really long path.


Lane 2 – 1st Right then Left, around to Thor in Section 2

Gate: None

Defenders: Magik, Deadpool, Spider-Man, Yellowjacket, Unstoppable Colossus, Juggernaut, Vision, Wolverine, Iron Patriot, Ronan, Iron Patriot, Magneto, Black Panther, Daredevil, Cyclops New Xavier School, Thor, Storm

Nodes: None

Team: 5-Star Captain America Infinity War, 4-Star Emma Frost, 4-Star Sorcerer Supreme, 4-Star Aarkus, 4-Star Man-Thing

Tips: There is a duped Spider-Man early on the path so watch the evade.


Lane 3 – Right then 2nd Left to Iron Man, Down to Captain America in Section 2

Gate: None

Defenders: Magik, Deadpool, Storm, Magneto, Black Panther, Daredevil, Iron Man, Captain America, Vision, Wolverine, Iron Patriot, Ronan, Iron Patriot, Captain America, Rocket Raccoon, Storm

Nodes: None

Team: 6-Star Red Skull, 5-Star Captain America Infinity War, 4-Star Black Widow Deadly Origin, 4-Star Aarkus, 4-Star Emma Frost

Tips: There are no real standout fights on this lane.


Lane 4 – Far Right, Hulk Branch in Section 2

Gate: None

Defenders: Magik, Deadpool, Storm, Magneto, Black Panther, Daredevil, Cyclops New Xavier School, Drax, Gamora, Vision, Wolverine, Hulk, Magneto House of X, Storm

Nodes: None

Team: 6-Star Red Skull, 5-Star Captain America Infinity War, 4-Star Emma Frost, 4-Star Aarkus, 4-Star Black Widow Deadly Origin.

Tips: There are no real standout fights on this lane.


Lane 5 – Left Section 1, Elektra Path Section 2 – Short Path

Gate: None

Defenders: Magneto House of X, Rocket Raccoon, Hawkeye, Unstoppable Colossus, Juggernaut, Vision, Elektra, Storm

Nodes: None

Team: 6-Star Red Skull, 5-Star Captain America Infinity War, 4-Star Emma Frost, 4-Star Aarkus, 4-Star Black Widow Deadly Origin.

Tips: This is the shortest route to the final boss, but it will leave all the nodes active on Moon Knight.

Jump To:
Act 4.1.6 – “Trust” – Level 41
Act 4.2.1 – “Linked Might” – Level 42
Act 4.2.2 – “The Guillotine Drops” – Level 43
Act 4.2.3 – “Straight Outta Queens” – Global Nodes
Act 4.2.4 – “Asgard’s Champion” – Level 44
Act 4.2.5 – “Dark Presence” – Level 45
Act 4.2.6 – “Defiance” – Hidden Roadblock
Act 4.3.1 – “Triumphant Return” – Level 46

-Dano357

Design a site like this with WordPress.com
Get started