Chapter Guide – Book 2 – Act 7.1.5 – Mashup – They’re Back

Summoners!

Here’s my guide for Act 7.1.5 “Mashup” in Marvel Contest of Champions

General Thoughts:

The “Mashup” champs from M.O.D.O.K.’s lab are back! These champs bring some added variety and a little bit more difficulty to Act 7.1.

Best Champs: Blade, Doctor Doom, Stark Spider-Man, Sentinel, Ronan, Archangel

Restrictions: Only 5-Star & 6-Star Champions

Global Nodes: Star Power, Adrenaline Rush, Hold the Line, +200% Champion Boost, +700% Health

Boss: Punishing Angel

Boss Notes: +150% Attack, +500% Health, Mercy, Mighty Charge 1, Extend, Power Buildup, Power Overflow

This boss looks like Angela but has Punisher’s kit and specials and is a Skill champion. The key for this fight is the Mercy node. You must trigger Dexterity to gain Mercy Charges, which you then transfer over to the boss by Parrying an attack. This will give you a window of 1.5 seconds per Mercy Charge on the defender to do damage to the opponent. Your specials will do +80% damage, so you want to have a special ready to go as soon as you transfer the Mercy charges. If you don’t have Mercy Charges on the boss, your attacks will do 90% less damage.

Once you account for the Mercy node this is a pretty easy boss fight. Stark Spider-Man is excellent because you can build Poise and Mercy at the same time. He can also auto-evade specials which is very helpful for this fight. Archangel is another great option. In general, I would say take a heavy-hitter who does big special damage.

Boss: Night Carnage

Boss Notes: +150 Attack, +500% Health, Energy Adoption: Lighting 1, Poison Vulnerability, Heal Reversal, Power Buildup, Power Overflow

This boss is Carnage with Nightcrawler’s evade and specials and is a Mutant champion. Because of the Energy Adoption node you will need a Shock-Immune champion or a champion with access to Poison Debuffs to turn off the Shock Debuffs.

Personally I went with Man-Thing (the King Groot synergy really helps), but I think Immortal Abomination will also be excellent for this fight. If you want to go the Shock-Immune route, Thing and Doctor Doom will work. Whoever you choose, be careful! Night Carnage has Nightcrawler’s evade, so it is safest to only hit him while stunned.

Boss: Electro Luke

Boss Notes: +150 Attack, +500% Health, Arrogance, Combo Party, Critical Setup, Power Buildup, Power Outflow

I found Electro Luke to be the most difficult of the three Act 7.1.5 Bosses. Electro Luke has Luke Cage’s body with Electro’s static shock and specials. On top of that, he will place a Falter Debuff on you every time you reach 10 hits on your combo meter.

A Sig 200 Namor can reflect all the damage, but you will have to play very slow to avoid being punished by the Falter. This is not a fight to just go charging in for big damage. Note that Namor’s SP1 has 5 hits, so if you begin your combo on a multiple of 10, you can 5 combo into a SP1 without triggering Falter.

Another great option for this fight is Omega Red. There are a couple of recommended videos at the bottom of this article if you need to research this fight further.

Lane 1 – Lower Left & Down – Electro Luke Boss

Gate: None

Defenders: Mr. Sinister, Ultron, Old Man Logan, Guillotine, Sabretooth, Guillotine 2099

Nodes: Lifecycle, Technical Suppression, Hurt Locker, Indomitable

Team: Warlock (5-Star Rank 5 Sig 0), Star-Lord (5-Star Rank 5 Sig 132), Stark Spider-Man (5-Star Rank 5 Sig 200), Darkhawk (5-Star Rank 5 Sig 200), Nick Fury (5-Star Rank 5 Sig 1)

Tips: This is a Lifecycle path, but you get the added bonus of Heal Block anytime you throw a Special Attack with a Tech champion. You should probably bring Warlock, Darkhawk, or Sentinel for Mr. Sinister, but other than that fight, you don’t need anything specific so just load up your best Tech Champions and go for it.

I used Warlock for Mr. Sinister, Star-Lord for Old Man Logan and Guillotine, Stark Spider-Man for Ultron and Guillotine 2099, and Darkhawk for Sabretooth.

I swapped Nick Fury out for the Namor for the Electro Luke Boss. It took a couple of tries but I got him down. He can be soloed but I was playing a little too recklessly.


Lane 2 – Down & Left, Left Paths – Electro Luke Boss – Hard Path

Gate: None

Defenders: Heimdall, Magneto, Tigra, War Machine, Magneto House of X, Ebony Maw

Nodes: Terminal Velocity, Dulled, Mighty Charge 1, Foresight

Team: Doctor Doom (5-Star Rank 5 Sig 200), Sunspot (5-Star Rank 5 Sig 200), OG Vision (5-Star Rank 5 Sig 125), Human Torch (5-Star Rank 5 Sig 21), Star-Lord (5-Star Rank 5 Sig 132)

Tips: This is a tricky path and you’ll have to be careful. You either need to be very good at intercepting or able to stay close to your opponent to Parry-Stun. You also have to watch the defender’s power bar closely.

Doctor Doom is a monster for this path. You can spam his SP1 to keep the opponent’s power under control. Sunspot was also fantastic, thanks to his Perfect Block and big SP2 damage. Remember that Mighty Charge purifies Debuffs, which means Sunspot will actually regain Solar Charges when the opponent dashes forward.

I used Doom for Heimdall, and then to finish the Tigra and War Machine fights. Sunspot took out both of the Magnetos. I used OG Vision for the first half of the Tigra fight (trying to power control her specials) and Star-Lord for the first half of the War Machine fight. I thought OG Vision was actually pretty effective, but Star-Lord wasn’t a great choice. Should have brought Warlock instead.

Human Torch was on the team for the Ebony Maw fight. Flame On is great since Passive Damage doesn’t get Purified, but you still have to be careful about the Falter and Degen.

I then swapped Namor in for the Electro Luke Boss and a couple revives later I was done. My advice for that fight is to really slow down and watch the hit counter so the Falter doesn’t get you, and make sure you are spacing well so you don’t get caught by an SP1. Don’t be afraid to cut off your combo either.


Lane 3 – Upper Left Portal – Energy Adoption Fire Lanes – Punishing Angela Boss

Gate: None

Defenders: The Hood, Invisible Woman, Vulture, Abomination, Symbiote Supreme, Yellowjacket

Nodes: Energy Adoption Fire – 2, Shake It Off, Poison, Bleed Vulnerability

Team: Blade (5-Star Rank 5 Sig 200), Ghost-Rider (5-Star Rank 5 Sig 40), Archangel (5-Star Rank 5 Sig 80), Nick Fury (5-Star Rank 5 Sig 21), Stark Spider-Man (5-Star Rank 5 Sig 200)

Tips: For this lane you are looking for Skill champions that can place a high number of bleeds, or champions that are both Poison- and Incinerate-Immune, such as Red Hulk, Iceman, and Mephisto.

I decided to play into the Shake It Off Node by breaking out the Blade Trinity, using Blade for every fight but Invisible Woman. Blade is excellent for this lane. He has bleed on-demand from Parry and can spam more Bleed Debuffs from his SP1. He can also heal which is nice considering the amount of Debuffs you encounter during these fights.

Nick Fury is another great champion for this lane. I only used him to counter Invisible Woman’s Miss mechanic, but that fact that he has a guaranteed Bleed on his first Medium attack is perfect for this lane.

Other than all the dashing around to clear the Debuffs, these are otherwise fairly standard encounters for the given defenders.

You may want to consider bringing a true Poison-Immune champion for the Abomination fight, because that was the one fight where the Debuffs really started to take some health away. Also Willpower is a great Mastery to have turned on for this quest.

For Punishing Angel I used a combo of Archangel and Stark Spider-Man to get the KO.


Lane 4 – Upper Left Portal – Spite Paths – Punishing Angel Boss

Gate: None

Defenders: Guardian, Hulk Ragnarok, Magik, Captain America Infinity War, Omega Red, Dormammu

Nodes: Spite, Tranquility 2, Counterstrike

Team: Doctor Doom (5-Star Rank 5 Sig 200), Blade (5-Star Rank 5 Sig 200), Stark Spider-Man (5-Star Rank 5 Sig 200), Sentinel (5-Star Rank 5 Sig 157), Hulk Ragnarok (6-Star Rank 2 Sig 0)

Tips: Spite is balanced out by Tranquility on this path. I wouldn’t say it completely neutralizes the risk of taking an SP3 to the face, but it significantly reduces the danger. This lane also has Counterstrike, so if you play the fights correctly by letting Tranquility power control your opponent you can sit at 9 Fury Passives for most of the fight.

This lane does have both Magik and Dormammu so you’ll want either Blade or Hulk Ragnarok (or both in my case) to handle their passive damage. Guardian is probably the hardest fight on the path, and is the one fight that I do think you want to have a power control attacker because otherwise you’ll be dodging SP1s the entire fight and he’ll go Unblockable a lot. In my case, I used Doom and an SP1 spam strategy.

I used Stark Spider-Man for Hulk Ragnarok, Blade for Magik and Cap IW, Sentinel for Omega Red, and Hulk Ragnarok for Dormammu. If you choose to go the Sentinel route for Omega Red, just Parry/Heavy after you hit 100 Analysis instead of going for the big Sp2.

I threw the whole team at Punishing Angel, but once again Stark Spider-Man did most of the work. His natural playstyle of building Poise plays quite well with also building Mercy charges. Then you just have to reflect them back at the right time for a few big SP2s and it’s game over.


Lane 5 – Right then Left Lanes – Night Carnage Boss

Gate: None

Defenders: Iron Patriot, Man-Thing, Bishop, Mole Man, Corvus Glaive, Quake

Nodes: Do Not Go Gentle, Foresight, Oscillate 1

Team: Namor (5-Star Rank 5 Sig 200), Killmonger Namor (5-Star Rank 5 Sig 200), Sentinel (5-Star Rank 5 Sig 157), Archangel (5-Star Rank 5 Sig 80), Void (Namor (5-Star Rank 5 Sig 200)

Tips: Unless you are an ace interceptor you won’t find much relief from the Do Not Go Gentle node. Focus on champs that can do damage with as few hits as possible and rely on Heavy attacks. For me, Archangel and Sentinel are excellent for these reasons. Void is also great because you can let his Debuffs do most of the work, and if you have the Killmonger synergy you can heal back the block damage you take from Parrying.

Two other considerations to make when picking your team are that you’ll want a Poison Immune for Man-Thing and a Mutant for Mole Man.

I used Void for Iron Patriot and Bishop, Archangel for Quake, Namor for Mole Man, and Sentinel for Man-Thing and Corvus. I basically played Corvus as a regular fight, choosing to ignore the Do Not Go Gentle charges and sacrifice Sentinel once Corvus got to 1% health. I figured since Corvus does so much damage when he hits into the block, it just wasn’t worth the trouble to play around the node. I just brought Killmonger in for a simple Parry-Heavy KO after that.

I swapped in Man-Thing for the Night Carnage Boss. He’s great for this fight because of Poison Vulnerability, but because of the Heal Reversal on the fight, an unduped Man-Thing is actually better than an awakened one. This is because an awakened Man-Thing regenerates on Specials when below 50% Health, so he can actually kill himself in this fight, as you do need to throw specials to place a Poison on Night Carnage. If you do have a duped Man-Thing, make sure to start the fight at full health, as you will take a few Shock Debuffs before you can Poison Night Carnage. Once you get the first Poison on him it’s an easy fight.

This is one of the more difficult paths, so don’t be afraid to boost to shorten the fight lengths.


Lane 6 – Right Then Right Lanes – Night Carnage Boss – Easy Path

Gate: None

Defenders: Terrax, Civil Warrior, Angela, Storm Pyramid X, Groot, Iron Man Infinity War

Nodes: Unlimited Power, Mystic Ward, Buffet, Mystic Curse

Team: Ronan (5-Star Rank 4 Sig 100), Thing (5-Star Rank 5 Sig 200), Man-Thing (5-Star Rank 5 Rig 60), Man-Thing (6-Star Rank 1 Sig 0), King Groot (5-Star Rank Rank 3 Sig 60)

Tips: A duped Ronan can cheese this entire path due to his increased stun duration, which when combined with Unlimited Power creates a Stun Lock. If you have a duped Ronan, that’s all you need. Every fight is over on your second SP1. If you don’t have Ronan, Longshot is great for this path, but you’ll probably need Hulk Ragnarok to get through the Terrax fight.

With Ronan about to take every fight I was about to bring the full Man-Thing Synergy team for the boss. Bringing King Groot makes the fight much easier, because then Man-Thing places Poison Debuffs on Parry.

Recommended Videos:

Lizer – Electro Luke Solo & Counters

Karatemike – Omega Red vs Electro Luke

Joel MCOC Gaming – Stark Spider-Man vs Punishing Angel

Jump To:
Act 7.1.1 – “Reboot” – So This Is Actually Fun
Act 7.1.2 – “Break Out” – Return of Archangel
Act 7.1.3 – “Recycle” – Blazing Along
Act 7.1.4 – “Usurp” – Weapon X
Act 7.1.5 – “Mashup” – They’re Back
Act 7.1.6 – “Remix” – Return of Ice Phoenix

-Dano357

6 thoughts on “Chapter Guide – Book 2 – Act 7.1.5 – Mashup – They’re Back

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