Around The Battlerealm – October 8, 2019

Summoners!

Here’s your Marvel Contest of Champions news brief for Tuesday, October 8, 2019.

Schedule Notes:  Final Alliance War of Season 12 ends. Dungeons end at 1pm EST.

Kabam announced the choices the community will be able to vote on for the next champion rework. Voting begins on Friday, October 11 at 4pm EST. The choices are:

Abomination
Daredevil (Netflix)
Hulkbuster
Iron Man
Ms. Marvel (Kamala Khan)
Black Panther

Craftygrinding has arena results for Round 1 and predictions for Round 2 of the Spider-Man (Classic) and Elsa Bloodstone Arenas.

KT1 posted a full Road to the Labyrinth walkthrough.

MCOC Doc has a CCP review for Man-Thing.

Analyzer has a rank-up and gameplay video for 6* Havok.

Be sure to follow me on Twitter @FrontlineMCOC for more updates!
-Dano357

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Around The Battlerealm – October 7, 2019

Summoners!

Here’s your Marvel Contest of Champions news brief for Monday, October 7, 2019.

Schedule Notes: Round 2 of the 4* Spider-Man (Classic) and Featured Elsa Bloodstone arenas at 1pm EST. Tier 4 Basic arena begins at 6pm EST. Final Alliance War attack of Season 12 begins. Summoner Sigil Owners, your Solo Event and Gold Quest reset at 1pm EST. 

NYCC Tournament Champion MetalSonicDude debuts his awakened 6* Guillotine 2099.

Kam has a CCP review for Man-Thing, who will be released on October 17.

KT1 has a new alliance war video versus ISO8A, and features an Invisible Woman boss fight.

Katy Candy uploaded her guides for Act 5.2.5 and Act 5.2.6.

Be sure to follow me on Twitter @FrontlineMCOC for more updates!
-Dano357

Around The Battlerealm – October 6, 2019

Summoners!

Here’s your Marvel Contest of Champions news brief for Sunday, October 6, 2019.

Schedule NotesUMCOC Podcast, Live On Discord, 8pm EST. AQ Series begins at 3pm EST. New York Comic Con ends at 5pm EST.

It’s the final day of New York Comic Con, and I’ll be hanging around the Kabam booth all day, so hope to see you there!

Stay tuned to my Twitter feed @FrontlineMCOC for updates from the Kabam booth.
-Dano357

Around The Battlerealm – October 5, 2019

Summoners!

Here’s your Marvel Contest of Champions news brief for Saturday, October 5, 2019.

Schedule Notes:  Daily championship for the NYCC tournament will livestream at 3pm EST. NYCC Tournament finals livestream at 4:30pm EST. Final Dungeon round begins at 1pm EST. Dungeon Days begin at 1pm EST. 100% champion availability until AW attack resumes around 2pm EST.

I’m about to head down to New York for Comic Con as this post goes live. Hopefully I’ll make it in for the NYCC Tournament Championship, and I’ll be at the Meet-Up tonight. If you’re there, hopefully we get a chance to say hi.

Congratulations to DTMelodicMetal for winning the Summoner Showdown!

Seatin won Day 2 of the daily NYCC Tournament, and has already posted exclusive 6* Guillotine 2099 footage.

MCOC Droid Does covers the latest rewards for Marvel Insider.

Katy Candy’s Act 5 series continues with a 5.2.4 walkthrough.

Craftygrinding has predictions of Round 1 of the Elsa Bloodstone and Spider-Man Classic arenas.

Be sure to follow me on Twitter @FrontlineMCOC for more updates!
-Dano357

Crystal Opening and The Week Ahead Oct 6-12 Video

It’s another big opening as I have the 5* awakening gem crystal from the calendar, the Unified 5* crystal and 5* featured from the Sigil.

All the calendar info I talk about in the video is available in The Week Ahead in Marvel Contest of Champions for October 6-12, 2019.

-Dano357

The Week Ahead in MCOC – October 6-12, 2019

Summoners!

Highlights of the upcoming week in Marvel Contest of Champions include the conclusion of Alliance War Season 12 and Human Torch’s first run in the 4* Basic Arena.

Important Note: We are currently in the Season 12 Alliance War Rewards Lockout period. If you leave your alliance prior to season rewards being issued (likely on October 9), you will NOT be eligible to receive season rewards.

For daily updates and the latest news, please follow @FrontlineMCOC on Twitter.

View Full MCOC Calendar

Full Roster Availability (No AW/AQ): 100% champion availability on Friday, October 11 following the conclusion of AQ at 3pm EST until AW attack resumes on Saturday, October 12.

Sunday, October 6: UMCOC Podcast, Live On Discord, 8pm EST. AQ Series begins at 3pm EST. New York Comic Con ends at 5pm EST.

Monday, October 7: Round 2 of the 4* Spider-Man (Classic) and Featured Elsa Bloodstone arenas at 1pm EST. Tier 4 Basic arena begins at 6pm EST. Final Alliance War attack of Season 12 begins. Summoner Sigil Owners, your Solo Event and Gold Quest reset at 1pm EST.

Tuesday, October 8: Final Alliance War of Season 12 ends. Dungeons end at 1pm EST.

Wednesday, October 9: Expected drop date for Alliance War season rewards.

Thursday, October 10: 4* Human Torch and TBA Featured Arena Champion Round 1 at 1pm EST.

Friday, October 11: 100% champion availability following the conclusion of the AQ Series at 3pm EST.

Saturday, October 12: 100% champion availability until AW attack resumes around 2pm EST.

-Dano357

Around The Battlerealm – October 4, 2019

Summoners!

Here’s your Marvel Contest of Champions news brief for Friday, October 4, 2019.

Schedule Notes:  Summoner Showdown Finals at NYCC at 11:45pm EST. Daily championship for the NYCC tournament will livestream at 5:30pm EST. The Alpha Arena begins at 6pm EST. 100% champion availability following the conclusion of AW attack on Friday afternoon.

Kabam shook the Multiverse yesterday by announcing their next game, Realm of Champions. This new action-adventure RPG will be set on Battleworld, and will share some stories with Marvel Contest of Champions.

Here’s what we know so far (this is cobbled together from various tweets, forum posts and the NYCC livestream):

MCOC is NOT ending
-Action/adventure RPG
-Same universe as MCOC
-2020 release
-Inspired by 2015 Secret Wars comic series
-Gabriel Frizzera is overseeing the story of both games.
-Separate game development teams
-Will be crossover stories with MCOC
-The Battleworld is where Maestro ended up after Act 4
-Battleworld is the planet you see off in space on the MCOC home screen
-Pick a house and customize your character based on the different variations of said character across Marvel history
-3×3 team play vs computer and real people in real time

The Content Creators were at NYCC, and RichTheMan and Seatin were among the first to upload reactions.

Back in the Battlerealm, KT1 posted a guide on how to handle Uncollected Mephisto, while Katy Candy added her Act 5.2.3 guide.

Be sure to follow me on Twitter @FrontlineMCOC for more updates!
-Dano357

Around The Battlerealm – October 3, 2019

Summoners!

Here’s your Marvel Contest of Champions news brief for Thursday, October 3, 2019.

Schedule Notes:  Round 1 of the 4* Spider-Man Classic and Elsa Bloodstone Featured Arenas at 1pm EST. The AQ Series concludes at 3pm EST.

New York Comic Con kicks off today, and runs through Sunday. Kabam is expected to make a major announcement at 1:00pm EST. The Daily Championship for the NYCC Tournament will livestream at 5:30pm.

Marvel Insider activities and rewards for October are now live at Marvel.com.

KT1 jumped right into Uncollected this month, and already has videos out on how to defeat Guillotine 2099 and Elsa Bloodstone.

Looking for Alliance War videos? Check out the latest from Arni2 and Lagacy.

Katy Candy issued her Act 5.2.2 guide.

Be sure to follow me on Twitter @FrontlineMCOC for more updates!
-Dano357

Around The Battlerealm – October 2, 2019

Summoners!

Here’s your Marvel Contest of Champions news brief for Wednesday, October 2, 2019.

Schedule Notes: The Boss Rush, Time After Time, and Amazing Fantasy Event Quest all end at 1pm EST. The New Event Quest, Guillotine: Future Prometheus begins at 1pm EST. Dungeons reset at 1pm EST.

Guillotine: Future Prometheus begins as 1pm EST today.

Kabam posted the rewards information and legends run dates for October’s event quest.

Kabam released the Motion Comic for Guillotine: Future Prometheus.

MCOC DroidDoes reminds you to redeem your Marvel Insider Points for September’s quest before it is too late.

Podcast of Champions, with special guest Cade, released their latest episode, breaking down the October Champions. Kam also released an Elsa Bloodstone test video vs Thing.

It’s on to Act 5.2.1 as Katy Candy continues her guide series.

Be sure to follow me on Twitter @FrontlineMCOC for more updates!
-Dano357

Champion Guide – Blade

Blade’s entrance to The Contest in October of 2017 was a meta-shifting event. The Community was hyped for the character, largely due to the love for the Wesley Snipes movies. Blade did not disappoint and instantly became the must-have character in everyone’s roster. The Holy Trinity (Blade, Sparky, and Ghost-Rider) quickly became ubiquitous on Alliance War attack, eliminating Magik and Dormammu as top defenders. Those unlucky in their attempt to pull him initially hoarded shards for the long-awaited “Blade Day,” when he returned for the final addition of the old featured 5* crystal, which had a 20% drop rate for the featured champion. While there has been a lot of talk about Blade being “nerfed” by new nodes and champion counters, I would argue he is still as valuable as ever in almost all areas of the Contest. There are certainly a few ways to slow him down, but it’s really hard to stop him from a design standpoint, especially without hurting other champions to a far greater degree.

View Champion on Auntm.ai

Key Information:
One of the biggest reasons why Blade is useful and difficult to counter (and why attempts to counter him usually end up de-valuing other champs like Gwenpool) is that he has an extensive tool kit, and it’s all on demand. The player has an incredible amount of control over the champion. Blade’s bleeds are not random, so if you get in a situation where it would hurt you to bleed the defender, such as a cornered node or again a Cable, you simply don’t throw specials or parry.

It is Blade’s Danger Sense, though, that truly makes him a must-have champion for any Summoner. Danger Sense reduces the ability accuracy of the opponent and grants Blade an additional attack bonus versus Dimensional Beings, taking away the defensive utility of champions like Magik, Dormammu and Mephisto. With the Ghost-Rider Synergy this extends to all villains, with Mephisto it extends to all mystics, and with Stark Spider-Man Danger Sense gains a 45% additional potency (total of 58%).

So what’s so special about ability accuracy reduction from Danger Sense? Basically, it will stop positive effects from activating on your opponent and negative effects from activating on Blade. There is an incredibly long list of interactions that benefit the Summoner, including the chance to prevent buffs from triggering on opponents (like Juggernaut’s unstoppable), Magik’s Limbo, Mephisto’s Aura of Incineration and healing, Electro’s damage on-contact, and thorns damage. Danger Sense can also prevent debuffs from Void from sticking, and can actually turn off nodes like auto-bleed and poison at the start of the fight.

Blade can generate energy at an increased rate by standing near or attacking into a bleeding opponent. If the opponent is not bleed-immune, it is recommended to keep them bleeding for as much of the fight as possible either through parry or the SP1 or SP2.

Blade can also reduce the duration of debuffs placed on him by up to 95% based on stored energy. This greatly increases his sustainability and effectiveness on Alliance War Defense.

Signature Ability:
Another of Blade’s great features is his sig ability. If you have to play Blade unduped you still have access to all his damage mechanics, but the signature ability is what makes Blade so valuable in questing and AQ, as he will save you on units/potions/revives. By holding block, Blade consumes his stored power to heal back up to 71%. Again, this is another of Blade’s key benefits, totally controlled and on-demand when needed by the Summoner. While not required, Blade does benefit from a max sig level, simply because if you can heal faster for less power, you can start using your energy for special attacks sooner.

Team Building/Key Synergies:
Yet another reason why Blade is so valuable is his synergy team, which includes a character in Stark Spider-Man which is arguably more valuable than Blade, and who can take fights that Blade might struggle in. As mentioned above, Stark Spider-Man boosts the effectiveness of Danger Sense, and Ghost-Rider extends Danger Sense to all villains. These two champions are basically a must-have on any Blade team. Mephisto and Dormummu extend Danger Sense to all mystics. Blade already gets Danger Sense versus many of the most difficult mystic defenders naturally, but if you’re going up against a tricky Scarlet Witch, Ebony Maw, or Claire Voyant it will be a big help, so scout your lane.

If you don’t need Mephisto or Dormammu, or other champions to handle specific fights, I find Blade benefits most from an increased power gain synergy. Psylocke and Archangel is one such pairing that accomplishes this.

For Dungeons, save Blade for the Mystic path and run him with Stark Spider-Man and Mephisto or Dormammu, and you’ll have max Danger Sense every single fight.

Mastery Setup:
Blade greatly benefits from a build that includes max ranks in Deep Wounds, Glass Cannon, and Recovery. Because of his healing ability and reduced debuff timer, Blade is a suicide friendly champion.

Alliance War Defense:
Blade can be a sneaky Alliance War defender, especially when placed on a Limber node and with the Limber mastery maxed out. Combined with Blade’s ability to clear debuffs faster, stun duration will be greatly reduced and an attacker trying to punish a parry or SP1 can run into an attack.

Special Attacks:
The SP1 is a solid attack to use, especially early on in longer fights as you build up to the SP2. In match-ups where you need to keep some distance or push back the opponent it also useful. The throwing discs can inflict bleed.

The SP2 is Blade’s best special attack, as it receives a greatly increased critical rating, inflicts bleeds on critical hits, and for all bleeds inflicted generates 6% of a bar a power. All things equal, this is the special you want to rely on.

The SP3 inflicts bleed as well, and has a 70% chance to stun for 3 seconds. Given the effectiveness of the SP2, it’s not any attack you will want to use in most situations.

Pros:
With Danger Sense active, Blade counters many of the trickiest defenders in the game including Annihilus, Killmonger, Magik, Dormammu, Mordo, Diablo, Ebony Maw, Juggernaut, M.O.D.O.K. and Void.

Blade is an excellent Invisible Woman counter because his bleeds are not based on RNG.

Blade is extremely valuable for a progressing player, as all the bosses in Act 5.4 trigger Danger Sense.

While fights are not always quick with Blade when compared to a true glass cannon such as Stark Spider-Man, he will save you a lot of potions and revives if you are a patience fighter.

Blade requires absolutely no ramp-up.

Cons:
Not available as a 6* character. Although Kabam has never officially weighed in, most of the community feels it would be very surprising if he is ever released as a 6*.

Requires 2-3 synergies to reach maximum potential, but all of his synergies are with other high quality characters.

No power control or true strike.

Playing Blade against a reverse healing node (Spectre) is tricky especially if combined with a stun immune node, as you can’t hold block/take blocked hits without taking damage from the healing from your signature ability.

Many of the newer defenders like Korg, Iron Man Infinity War, and Domino where designed to limit Blade’s effectiveness, particularly on AW attack.

Pro Tips:
Use Blade’s parry and SP1 to control Thing’s Rock Stacks. Note this will work even on a bleed/debuff immune node, as Thing is already bleed-immune.

If you accidentally fill up your power bar to full, and are under 71% health, just dash back and heal up a bit so you can then launch the SP2.

Blade has a multi-hit heavy attack that is very useful in situations where you have to bait a heavy and counter with one. He is a surprisingly good option for fighting IMIW in Variant 1, for instance, because of this heavy and ability to heal throughout the fight. This tactic can also be used against Mephisto in Variant 2.

If you a going against a thorns node or an Electro and don’t have Danger Sense active, you can often simply parry the opponent to death unless they are bleed-immune.

Play Cable and Omega Red fights as stun-immune and do not use specials other than to finish the fight.

Blade’s Danger Sense will prevent Sentinel from gaining Analysis Charges at the normal rate.

Blade has no active buffs (other than the dexterity mastery) so he is an excellent choice for Buffet Nodes.

Recommended Videos:
Seatin – Blade Act 6 and Variant Gameplay
Lagacy – Blade Guide
RichTheMan – Blade Awakened vs Un-Awakened

-Dano357