Around The Battlerealm – January 21, 2020

Summoners!

Here’s your Marvel Contest of Champions news brief for Tuesday, January 21, 2020.

Schedule Notes: No schedule notes.

RichTheMan has the latest updates in Marvel Contest News.

KT1 asks “What is an Endgame MCOC Player?”

Arni2 brings Namor to the party for his latest AW video.

CraftyGrinding has Round 2 predictions for the Mysterio and Darkhawk arenas.

Be sure to follow me on Twitter @FrontlineMCOC or join the new Frontline MCOC Line Group for more updates!
-Dano357

Champion Review – Nova

Note: As a member of the Marvel Contest of Champions Content Creator program, I was granted early access to a 5* rank 3 Sig 200 Nova for the purposes of this review. I do not get to keep this champion and he has already been removed from my account.

Summoners!

A long requested fan-favorite, Nova (Richard Rider) first rose to prominence as a member of the New Warriors before leaving Earth to roam the stars, eventually becoming a leading player in the Annihilation War. His heroics saved the Universe from destruction at the hands of Annihilus and the Annihilation Wave, and led to the eventual formation of Peter Quill’s Guardians of the Galaxy. Now, it is time for him to join the Contest of Champions.

Review

With Nova, Kabam have added the first new defensive champion of 2020, although he may have some limited offense use, if you like his damage rank-up mechanic.

Art/Design: Once again, Kabam have delivered a gorgeous champion. This version of Nova is based off the Richard Rider from the Annihilation comic series (probably Nova’s finest moment), and his classic blue and gold uniform looks great. The energy blasts in the specials have tremendous color and detail. While not as fluid as Squirrel Girl, he’s fun to move around the battlefield and very easy to medium-intercept with.

Gameplay: Nova plays a bit like Ronin crossed with Silver Surfer, in that you are dashing around a lot, and also have to hit a tight window to ramp-up his damage. I think there will be some really high-end players that like this, but it’s not for me (much like Silver Surfer).

Damage: Nova’s damage output is highly contingent on the your ability to gain Fury Buffs. You can get some decent damage when he is at his maximum stack of 4, but it is a tight window to hit and I wouldn’t want to try it in a competitive situation. If you can’t ramp-up the Fury Buffs, he’s stuck in neutral for the whole fight.

Utility: Nova has quite a few bits of utility in his kit, including power generation, auto-block, and the ability to go unblockable, but he doesn’t have any immunities, which is fairly rare for a cosmic champion.

Fun Factor: Nova, like Silver Surfer, is another champion that requires a lot of clock-watching on the left side of the screen. This may be fun for some Summoners, but it’s just not for me.

Conclusion: All in all, Nova isn’t a champion I would look to invest in as an attacker except in some pretty select circumstances. I just don’t trust being able to ramp him up in competitive/end-game situations. He clearly has value as a defender, and with his high prestige some will want to rank him up for that reason (although at the top of the game, people have just ranked-up Surfer so they won’t care about Nova’s prestige).

That’s it for the editorial part of the review. Keep reading for an explanation on how to play the champion, tips, and additional pros and cons.

Gameplay Guide

View Champion on Auntm.ai

Key Information:

As you would expect, being a Nova Centurion, Nova gains his power from Nova Charges. These increase and are spent in a variety of ways throughout the fight. The maximum number of Nova Charges Richard can maintain is 100.

Nova charges start at 0 and will passively generate over the course of the fight. Dashing forward generates additional charges. The longer the dash, the more charges generated. 50 Nova Charges are also generated if Nova is struck with a True Strike, Unblockable, or guaranteed critical hit. If one of Nova’s buffs is nullified, he loses 25 Nova Charges and can’t generate Nova Charges for 6 seconds.

Nova Charges can be used multiple ways. Nova can consume 25 Charges on his second medium attack to deal an extra 20% energy burst damage. At 50+ charges, Auto-Block can be triggered while stunned, purifying the stun debuff. At 75+ Nova Charges, Nova gains a Fury Buff and refreshes his active Fury Buffs (max 4 stacks). At 100 Charges Nova becomes Unblockable for 2.50 seconds and then consumes all 100 Charges. Against tech champions, consuming Nova Charges inflicts a 24 second-long armor break. Nova Charges can also be consumed during special attacks, and that will be covered in the special attack section of this guide. Finally, when Nova has a Fury Buff, he can Auto-Block when dashing forward. This removes his Fury Buffs and consumes 25 Nova Charges.

Nova also has a number of passive abilities. He gains 30% less power from striking opponents, but gains up to 20% of a bar of power when dashing forward. Nova’s medium attacks are non-contact energy attacks. Nova gains a permanent Fury Buff at the start of the fight, and when struck with True Strike, Unblockable, or a guaranteed critical hit opponents suffer -70% attack rating.

Nova’s damage output is increased by gaining Fury Buffs, up to a maximum of 4. As mentioned earlier, Nova gains a Fury Buff at 75 Nova charges. The trick to quickly gaining Fury Buffs is after gaining a Fury, to immediately drop below 75 Nova charges (usually with a second medium attack) so you can then get back over 75 to gain another, until you are at 4 Fury Buffs.


Signature Ability:
Nova’s Signature ability is called “The Human Rocket.” It grants several abilities, including bonus damage to his medium dash attacks, auto-block at 75+ Nova Charges, and increased buff duration. The dupe is sufficient for AW Defense. Given there are both higher prestige and better attackers in the Cosmic Class, I can’t recommend using an awakening gem.

Team Building/Key Synergies:
Nova has a number of useful synergies. Unfortunately, his best synergy is with Rhino and Iron Fist, two champions you don’t want to waste roster spots with. This synergy is called “Full Speed Ahead” and allows Nova to generate an additional 5 Nova Charges when dashing back and then dashing forward (baiting/evading a special and then punishing). The “Phalanx Feud” (Annihilation Conquest call-back) with Drax and Gamora increases Nova’s Fury by 15%. “Maximum Output” with Havok and Bishop grants Nova an additional Nova Charge each time he takes energy damage. “Total Annihilation” with Annihilus grants Nova +40% perfect block change on Auto-Blocks, and “New Warrior Blood” with Night Thrasher and Darkhawk gives Nova’s heavy attacks a 50% change to refresh Surge Buffs.

If you’re a Dawkhawk player, check out the New Warrior Blood synergy. Darkhawk gets Permanent +45% Armor Buff, which will make him really tanky and a Havok counter.

Mastery Setup:
Nova doesn’t have any healing or immunities so suicides will really hurt Nova, which is too bad because he needs all the damage help he can get.

Alliance War Defense:
Nova has the potential to be a solid, possibly great alliance war defender. Any champion that has auto-block and can generate power is going to get a kill once-in-a-while. Furthermore, if struck with a true strike, unblockable or guaranteed critical hit, the opponent has -70% attack rating (sorry Corvus and Ghost). Combine that with energy-based projectile attacks and the ability to go unblockable, and Nova is a champion you’re going to want to bring a counter for if you see him on your path.

Special Attacks:
The SP1 pauses Fury Buffs for 3.5 seconds, and consumes 25 Nova Charges to gain an Energize Buff increasing power rate by 30% for 7 seconds. If at 75+ Nova Charges, gain a 7-second True Strike Buff. During testing, the damage of this special attack was very disappointing, with Act 5 defenders surviving the SP1 when they only had 5-10% health remaining.

The SP2 has the best damage for me during testing, although it was rarely impressive damage. The SP2 generates a Nova Surge Buff granting +100% additional Nova Charges for 9 seconds, and consumes up 50 Nova Charges to deal up to 50% of the damage done as burst energy damage for each hit of the special. In short, make sure you’re above 50 Nova Charges when you use the SP2.

The SP3 consumes all Nova Charges to deal up to 50% of the damage done as burst energy damage with each hit of the attack. Also it reactivates Nova’s permanent Fury Buff if it is on cooldown.

Pros:

His medium attack doesn’t make contact, and he deals energy damage so he can be used as Korg counter. Nova can take down Electro using only Medium attacks.

Designed to counter two of the dominant war attackers, Ghost and Corvais Glaive.

Ability to go unblockable will have some solid uses against more defensive opponents/AI.

Easy to control whether or not you are using your Nova Charges.

Auto-block can save you if you get too aggressive with the dash-intercepts.

Is able to generate power without making contact with the opponent or getting hit, which is very useful if you are on the verge of a full power bar.

Medium reach makes for easy intercepting.

Cons:

There are so many champions in the cosmic class that combine utility and high-end damage potential, and Nova isn’t one of them.

Window to hit Nova’s damage potential is narrow and requires understanding of his mechanics and a cooperative opponent. Not ideal for end-game or competitive content.

Requires synergies with weaker champions, and isn’t a strong enough champion on his own to warrant building a team around.

Doesn’t have the damage to capitalize when his utility grants him a favorable match-up.

No immunities or regeneration.

After maxing out at 100, the unblockable is triggered automatically, so if you haven’t timed it well, you may end up wasting a very valuable ability and have to restart the ramp-up.

While he has a good defensive kit, he is very vulnerable to mystic attackers who can nullify buffs or any nodes that will nullify his buffs.

Base attack, critical damage, and critical rate stats are mediocre.

Poor match-ups vs opponents like Bishop and Captain Marvel Movie that can use energy damage against you.

Pro Tips:

Be careful taking Nova against Dardevil, as he will evade all Nova’s medium attacks (unless you have a True Strike Buff)!

Ramp-up your Fury Buffs as soon as possible for a quicker fight. To hit the maximum Fury Buffs, you have to strategically use your medium attack during the ramp-up. Once you get over 75 Nova Charges, end your combo with a second medium to spend 25 Nova Charges before you hit 100. That way you can quickly cross the threshold of 75 again to again another Fury. Do this until you have 4 Fury Buffs.

-Dano357

Around The Battlerealm – January 20, 2020

Summoners!

Here’s your Marvel Contest of Champions news brief for Monday, January 20, 2020.

Schedule Notes: Round 2 of the 4* Mysterio, and Darkhawk Featured Arenas at 1pm EST. Summoner Sigil Owners, your Solo Event and Gold Quest, as well as the Black ISO Store, reset at 1pm EST. Dungeons return at 1pm. Alpha Arena at 6pm EST. UMCOC Podcast, Live On Discord, 8pm EST.

RichTheMan looks at 5 Amazing Non-Unique Synergies.

MSD compares the Abyss potential of Aegon vs Guillotine 2099.

Be sure to follow me on Twitter @FrontlineMCOC or join the new Frontline MCOC Line Group for more updates!
-Dano357

Around The Battlerealm – January 19, 2020

Summoners!

Here’s your Marvel Contest of Champions news brief for Sunday, January 19, 2020.

Schedule Notes: No schedule notes.

Arni2 showcases Massacre in his latest AW video.

Jason Voorhees has a Claire Voyant guide.

MCOC Doc reviews Nova.

Be sure to follow me on Twitter @FrontlineMCOC or join the new Frontline MCOC Line Group for more updates!
-Dano357

Around The Battlerealm – January 18, 2020

Summoners!

Here’s your Marvel Contest of Champions news brief for Saturday, January 18, 2020.

Schedule Notes: 100% Champion availability until AW attack resumes around 2pm EST. The AQ Series begins at 3pm EST.

KT1 reveals why he doesn’t like tier lists.

Seatin revisits Doctor Voodoo.

Lagacy has a Rank-Up and Game-Play video for Proxima Midnight.

RichTheMan looks at three rare in-game resources.

Craftygrinding has Round 1 predictions for the Mysterio and Darkhawk arenas.

Be sure to follow me on Twitter @FrontlineMCOC or join the new Frontline MCOC Line Group for more updates!
-Dano357

The Week Ahead in MCOC – January 19 – January 25, 2020

Summoners!

Are you ready to enter the Abyss of Legends? The new Everest of MCOC goes live on Wednesday, January 22 at 1pm EST, so be prepared for some epic live-streams. Other highlights of the week include the return of Dungeons and Nova’s debut as the Featured Arena Champion.

For daily updates and the latest news, please follow @FrontlineMCOC on Twitter or join the new Frontline: MCOC LINE Group.

View Full MCOC Calendar

Full Roster Availability (No AW/AQ): 100% champion availability on Friday, January 24 at 2pm EST through Saturday, January 25 at 2pm EST.

Sunday, January 19: No schedule notes.

Monday, January 20: Round 2 of the 4* Mysterio, and Darkhawk Featured Arenas at 1pm EST. Summoner Sigil Owners, your Solo Event and Gold Quest, as well as the Black ISO Store, reset at 1pm EST. Dungeons return at 1pm. Alpha Arena at 6pm EST. UMCOC Podcast, Live On Discord, 8pm EST.

Tuesday, January 21: No schedule notes.

Wednesday, January 22: Enter the Abyss of Legends at 1pm EST.

Thursday, January 23: Round 1 of the 4* Iceman and Nova Featured Arenas at 1pm EST. Dungeons reset at 1pm EST. The AQ Series ends at 3pm EST. Tier 4 Basic Arena at 6pm EST.

Friday, January 24: 100% Champion availability following the conclusion of AW attack around 2pm EST.

Saturday, January 25: 100% Champion availability until AW attack resumes around 2pm EST.

Looking for more content from Frontline: MCOC?

January Dungeon Schedule

Variant 4 Chapter 3.1 Guide

Contest Realm Podcast with RichTheMan – Episode 1

Squirrel Girl Review

-Dano357

Around The Battlerealm – January 17, 2020

Summoners!

Here’s your Marvel Contest of Champions news brief for Friday, January 17, 2020.

Schedule Notes: 100% Champion availability following the conclusion of AW attack around 2pm EST.

RichTheMan has the latest news, including that the AW Defense Bug will be fixed in the next update.

KT1 reviews the Tier 1 AW Defensive placements of Kenobi.

Seatin has a Level-Up and Game-Play video for 6* Miles Morales.

Lagacy takes on a Doctor Doom AW Boss with Ghost.

Be sure to follow me on Twitter @FrontlineMCOC or join the new Frontline MCOC Line Group for more updates!
-Dano357

Dungeon Schedule For January 2020

Summoners!

Here is the Marvel Contest of Champions Dungeons schedule for the upcoming two weeks.

Round 1: 1/20 – 1/23 – Mutant/Mystic

Round 2: 1/23 – 1/26 – Skill/Cosmic

Round 3: 1/26 – 1/29 – Science/Tech

Round 4: 1/29 – 2/1 – Mutant/Mystic

Round 5: 2/1 – 2/4 – Skill/Cosmic

All Dungeons start/reset at 1pm EST.

Need tips on how to build your Dungeon Teams? Check out my Roster Guide!

Be sure to follow me on Twitter @FrontlineMCOC for more updates!
-Dano357

Variant 4 – Chapter 3.2 Guide

Summoners!

Here’s my guide for Back Issues (Variant) 4 – Waning Moon – Chapter 3.2.

General Thoughts: This is really a tale of two halves of the map. The right side is fun, quick content that feels appropriate for the type of fights the few available 1* Champions can handle. The boss is an interesting fight that can be soloed once you figure it out. But the left half is a total slog that reduces your available options with nodes, and then further limits the effectiveness of the few champions that can actually run the lane with the defenders placed.

MVP Champs: Hulk, Vision, Black Panther

Global Node: +200% Attack and Health

Restrictions: 1* Champions only

Boss: Moon Knight with +200% Health, Will of Khonshu, Echo Barrier (must bleed/armor break to turn off the shield and do damage), Enchanced Special 2, Bleed Vulnerability, Force of Will

While any 1* can take the boss, Black Panther was the run away best choice for me (I do not have 1* Wolverine, but he should be excellent for this fight as well). The key is dealing with the Echo Barrier. You have a limited window to get the 15 charges down and deal damage before it resets. The trick is to not get caught baiting a special in the middle of bringing the charges down, because then you’ll miss your chance to actually do some damage to Moon Knight. Once you get into a rhythm, it’s a fun fight and I think this is one of the best designed bosses in Variant 4. Save up Black Panther’s SP2 for when the Echo Barrier is down.

Lane 1 – Far Left


Defenders: Jane Foster, Hulkbuster, X-23, Green Goblin, Iron Man, Civil Warrior, Heimdall, Mordo


Nodes: Bleed Vulnerability, Stun Immunity, Biohazard, Caustic Temper


Team: Colossus, OG Vision, Gamora, Black Panther, and Hulk


Tips: This is the longest path by far, and it’s a slog. Unfortunately Biohazard limits your options to Colossus and Vision. To make matters worse, the fights are stun-immune, so you need to bait specials to get openings, which takes Vision’s power draining specials out of the fight. Then you have the caustic temper Mordo to deal with at the end of the path.

Lane 2 – Middle Left

Defenders: Electra, Magneto, Magik, Beast, Mordo

Nodes: Bleed Vulnerability, Caustic Temper

Team: Colossus, OG Vision, Gamora, Black Panther, and Hulk

Tips: Hulk is the only option for this path, as he is the only poison immune 1* with a fury buff. If you don’t have Hulk, be prepared for a very frustrating experience. Electra, Magneto and Beast aren’t bad. Magik will probably get you once with Limbo damage. The biggest problem is the Mordo at the end of the path that you have to fight three times. It’s a really rough fight, I was averaging 4-5 revives. Again Hulk is the only option, and of course Mordo can’t be attacked when stunned, which takes away the best part of Hulk’s kit. On top of that, Mordo has power gain that Hulk can’t counter. Eventually he’s going to turtle and kill you with a SP3. Have fun.

Lane 3 – Center Left

Defenders: Juggernaut, Carnage, Vision AoA, Symbiote Supreme, Namor, Mordo

Nodes: Dash Vulnerability, Breakthrough, Caustic Temper

Team: Scarlet Witch, Hulk, OG Vision, Black Panther and Gamora

Tips: Power control Juggernaut with Vision. The rest is easy until you get to Mordo.

Lane 4 – Center Right

Defenders: Darkhawk, Hulk, Black Bolt, Iceman, Red Hulk,

Nodes: Dash Vulnerability, Strike Back

Team: Scarlet Witch, Hulk, OG Vision, Black Panther, and Gamora

Tips: Easy path, but that Iceman is going to eat up 80% of your attacker’s health on the initial Coldsnap.

Lane 5 – Middle Right

Defenders: Corvus Glaive, Stark Spider-Man, Mephisto, Gambit, Wasp

Nodes: Stun Vulnerability, Limber

Team: Scarlet Witch, Hulk, OG Vision, Black Panther, and Gamora

Tips: Scarlet Witch and Hulk have stuns, so those are the champions to focus on for this path. Pretty quick and easy.

Lane 6 – Far Right

Defenders: Thor Ragnarok, Guillotine 2099, Scarlet Witch, Human Torch, Groot

Nodes: Stun Vulnerability, Ragnarok

Team: Scarlet Witch, Hulk, Gamora, Black Panther, and OG Vision

Tips: Hulk gets a Fury and has stun on his specials, so he’ll do the most damage here. I did play it safe and use OG Vision for Thor Ragnarok.

Videos:
DarkZodiac – Mordo Solo Tips

Jump to Chapter Guides:
Chapter 1.1
Chapter 1.2
Chapter 2.1
Chapter 2.2
Chapter 3.1
Chapter 3.2

-Dano357

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