Summoners!
Here’s my guide for Act 1.3.2 “The Witch” in Marvel Contest of Champions.

General Thoughts:
Nothing new in this chapter to worry about. I did hit Level 15, and continued unlocking the Defensive Mastery Tree with Greater Vitality. This chapter is very straightforward and you shouldn’t have any issues.
If you have questions about the basic attack moves and combos in Marvel Contest of Champions, please check out my MCOC 101: Combos guide.
Best Champs: Any
Restrictions: None
Global Node: None
Boss: Black Panther
Lane 1 – Left
Gate: None
Defenders: Ronin, Falcon, Crossbones, Gambit
Nodes: None
Team: 4-Star Sentry, 3-Star Guardian, 3-Star Colossus, 3-Star Gamora
Tips: Nothing to worry about here!
Lane 2 – Center
Gate: None
Defenders: Ronin, Falcon, Nebula, Gambit
Nodes: None
Team: 4-Star Sentry, 3-Star Guardian, 3-Star Colossus, 3-Star Gamora
Tips: Nothing to worry about here!
Lane 3 – Right
Gate: None
Defenders: Ronin, Star-Lord, Sentinel, Gambit
Nodes: None
Team: 4-Star Sentry, 3-Star Guardian, 3-Star Colossus, 3-Star Gamora
Tips: Nothing to worry about here!
My Roster:

Jump To:
Act 1.2.6 – “Secrets” – Guardian Testing & First 4-Star Hero
Act 1.3.1 – “The Mystery” – 4-Star Sentry is OP
Act 1.3.2 – “The Witch” Sentry & Guardian Are OP
Act 1.3.3 – “The Warrior” – 2x 3-Star Opening
Act 1.3.4 – “The Panther” – Level 16
Act 1.3.5 – “The Genius” – More Sentry & Guardian Game-Play
Act 1.3.6 – “The Conqueror” – Level 17 & Unlocking Alliance Events
Act 1.4.1 – “Interrogation” – Enter Mojo
-Dano357
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