Next week in Marvel Contest of Champions the final chapter of the Baron’s War goes live, Squirrel Girl enters the Basic Pool, and Storm Pyramid X makes her official debut in the Contest as the Featured Arena champion.
I hope you and your family are staying safe during these difficult times.
Alliance Wars Seasons We are currently in Alliance War Season 17. Rewards will lock on Friday, April 24 at 6pm EST, and the season will end on Tuesday, May 5. Season 18 is set to begin on May 20.
Full Roster Availability (No AW/AQ): 100% champion availability on Tuesday, April 21 at 2pm EST through Thursday, April 23 at 2pm EST.
Sunday, April 19: Sunday Arenas begin at 1pm EST. The Alpha Arena begins at 6pm EST.
Monday, April 20: Round 2 of the 4* Man-Thing and Morningstar Featured Arenas at 1pm EST. Summoner Sigil Owners, your Solo Event, Gold Quest, and items on a 7-day timer and the Legendary Crystal in the Black-ISO Market reset at 1pm EST. The Alliance Quest Series ends at 3pm EST. UMCOC Podcast, Live on Discord at 8pm EST.
Tuesday, April 21: The Feelin’ Green Event ends at 1pm EST. Squirrel Girl enters the Basic Pool at 1pm EST. 100% roster availability following the conclusion of AW attack at 2pm EST.
Wednesday, April 22: 100% roster availability all day! The final week of the Baron’s War opens at 1pm EST. The Tier 4 Basic Arena begins at 6pm EST.
Thursday, April 23: Round 1 of the 4* King Groot and Storm Pyramid X Featured Arenas begin at 1pm EST. Incursions Milestones reset at 2pm EST. 100% roster availability until AW attack resumes at 2pm EST. The Alliance Quest Series begins at 3pm EST.
Friday, April 24: Alliance War Season 17 rewards lock at 6pm EST. You must be in an alliance by this time, play at least 5 Season 17 wars with your alliance, and remain in the alliance until rewards are distributed to receive Season Rewards.
Here’s your Marvel Contest of Champions news brief for Saturday, April 18, 2020.
Schedule Notes: Incursions Milestones reset at 2pm EST.
In unfortunate, but totally expected and understandable news, Kabam announced they will not attend New York Comic Con (assuming there is still going to be one) in 2020.
Craftygrinding has Arena Predictions for Round 1 of Morningstar and Man-Thing.
Here’s my guide for Act 6.2.1 in Marvel Contest of Champions.
General Thoughts: I know a lot of people don’t like Lifecycle, but I actually don’t think it’s a terrible node, unless it is paired with something like Aspect of War. I believe that because I made the choice to focus on my best counters for this chapter, instead of my hardest hitting champs, that I had an easier time with it. If you look at my champion list, Corvus only made the team for 1 out of 10 paths, and I only used Sunspot for the Mutant Gate path. While I brought Blade, he was really just an extra backup for the Dormammu Mini-Boss, and even Thing and Hyperion mostly stayed on the bench.
Instead, I chose to focus on countering Lifecycle to have an easy end to the fight. To do this you need 1 of 2 things, either heal block or stun. If you can get these debuffs from a knockdown (either a heavy attack or a special) they have significantly more value. Once I adjusted to the node and focused on countering it with Sentinel, Stark Spider-Man, and Hulk Ragnarok, I had a relatively straightforward time with minimal to no item use, except for the Aspect of War path, which I freely admit was a bit rough.
My Best Champs: Stark Spider-Man, Sentinel, Hulk Ragnarok
Other Options (Unavailable to me): Warlock, Void
Restrictions: 5* and 6* Champions Only
Global Nodes: Lifecycle – The Defender is immune from damage from debuffs and has a shield that prevents them from being knocked out. If the shield is not already disabled, knocking down the Defender disables it for .5 seconds. Each time the shield is disabled its downtime is increased by .5 seconds up to a maximum of 3.5 seconds. Every hit that would knock the Defender out while the shield is active heals 10% of their max health. +250% Attack & Health Champion Boost +500% Health Special 3 Attack Active
Boss: Symbiote Supreme
Nodes: Prey on the Weak, Pilfer, Force of Will, Opportunist
Notes: Stark Spider-Man is a monster for this fight. The ability to get 100% stun on the SP1, plus his damage output allows you to get the shield down and continue your attack for the easy KO. That being said, this isn’t one of those bosses that requires a super-specific counter, and overall, this boss feels much easier than most of the 6.1 bosses.
Mini Boss: Dormammu
Nodes: Burden of Might, Dismay, Soft Guard
Notes: As long as you don’t get hit, it’s an easy Dormammu to fight. I recommend turning off dexterity unless you have a ranked-up Huk Ragnarok. If not, go with Blade, or any champ that doesn’t trigger a lot of buffs.
PATH GUIDES
Note: I am listing the lanes in the order that I completed them.
Nodes: Pessimist (Path), Pilfer (Kamala Khan), +300% Cornered (Ms. Marvel), Bubble Shield (Captain Marvel), Energy Sensitive (Captain Marvel Movie), Aspect of Death (Ronan)
Team: Mephisto, Blade, Ghost-Rider, Stark Spider-Man, The Champion
Tips: This was my easy path, due to the easy nodes and cosmic defenders on the path. If you have any strong mystic options (in my case, Mephisto) you’ll breeze through and can save the rest of your roster spots for dealing with the mini and boss.
Nodes: Sadist (Lane), Spectre (Guillotine), Enhanced Special 1, Special 1 Bias (Proxima Midnight), Unblockable Finale (Corvus Glaive), Titan’s Favor, Titanic Conquest (Cull Obsidian), Critical Setup, Faltering Mind (Ebony Maw)
Team: Mephisto, Blade, Stark Spider-Man, Hulk Ragnarok, The Champion
Tips: So I was a bit fortunate here that I had two 6 stars that perfectly complemented both Mephisto, who I wanted to run for the main lane, and Blade, who I wanted for Ebony Maw.
Lifecycle aside, Guillotine is a straightforward fight, as is the Cull Obsidian further down the path. Proxima Midnight isn’t hard either, but she’s going to throw a lot of Special 1 attacks so make sure you’re good there. Corvus is where things get difficult. The combination of unblockable finale, Glaive Charges, and Lifecycle can be a bit much. I was able to solo with Mephisto, thanks to his natural power gain from the Aura of Incinerate. I had to intercept twice with Specials to end the fight. I think for most players, Hyperion is actually the best option for this fight, as his natural power gain allows you opportunities to quickly spam specials.
I started with Blade for the Maw fight but that didn’t go well. Hulk Ragnarok, on the other hand, was excellent. He can hang with Maw for a long time, and that’s what you need since it’s hard to blitz down opponents with Lifecycle. Highly recommend him for this fight.
Lane 3 – Upper Left
Gate: 2 Five Star Techs
Defenders: Sabretooth, Emma Frost, Omega Red, Magneto, Mr. Sinister
Nodes: Buffet (Lane), Brute Force (Sabretooth), Oscillate (Emma Frost), Force of Will (Omega Red), Masochism (Magneto), Dark Intellect (Mr. Sinister)
Team: Sentinel, Darkhawk, Stark Spider-Man, Blade, Ghost-Rider
Tips: Sentinel was an absolute stud for this lane, easily countering Buffet. I used him for every fight except for Magneto. Sentinel’s SP1 is an excellent all-around counter to Lifecycle because of the heal block. If you don’t have Sentinel for this lane, I would recommend Warlock for the same reason. Magneto was the toughest fight because he also has Masochism, which makes the parry timing with the Lifecycle Shield down a bit trickier.
Lane 4 – Bottom Center
Gate: 2 Five Star Mutants
Defenders: Hawkeye, Black Widow, Black Panther Civil War, Ronin, Nick Fury
Team: Sunspot, Iceman, Stark Spider-Man, Ghost Rider, Blade
Tips: You’ll want a bleed immune mutant for this path, so hopefully you have Iceman and/or Colossus. I used Sunspot for Hawkeye. Iceman took Black Widow (evade counter) and Black Panther Civil War (bleed immune), and then I used Stark Spider-Man for Ronin. For Nick Fury I used Sunspot to get through the LMD phase, and then finished with Iceman.
Team: Sentinel, Stark Spider-Man, Blade, Mephisto, Hulk Ragnarok
Tips: This is another easy path option. There is nothing really tricky beyond Lifecycle to deal with. I will say that Sentinel shined on this path, and that you probably don’t want to use Stark Spider-Man unless you are very confident with intercepting. The Fury buffs will build up while you’re gaining poise charges and you’ll take a ton of block damage on your first parry.
Lane 6 – Lower Right
Gate: 2 Five Star Cosmics
Defenders: Stark Spider-Man, War Machine, Iron Patriot, Iron Man, Iron Man Infinity War
Nodes: Arc Overload 2.0 (Path), Arc Converter (Stark Spider-Man), Unblockable Finale (War Machine), Tank Buster (Iron Patriot), Special Bias 1, Enhanced Special 1 (Iron Man), Kinetic Transference (Iron Man Infinity War).
Team: Hulk Ragnarok, Stark Spider-Man, Corvus Glaive, Sentinel, Hyperion
Tips: Tony Stark’s fingerprints are all over this path. I started off with Corvus against Stark Spider-Man to get two charges. Make sure you work in a few heavy attacks early to extend the Lifecycle cooldown. Next up was War Machine, which might be the second most difficult fight on the path, if not the worst. Luckily Stark Spider-Man is perfect for this fight. His auto-evade counters War Machine’s hard to dodge Special 1, and the stun on his Special 1 allows you to work around the Unblockable Finale node for an easy takedown. Iron Patriot was a simple fight, I used Sentinel. Iron Man is another easy one, and I used Corvus to get the Avengers charge to bring him to 3 going into the Iron Man Infinity War Fight. The final fight does make you work a little bit, because you’re going to feed Iron Man IW power via the blocked hits you take, but if your Corvus is at 3 charges and you can dodge his Special 1 you should be in good shape. Again, make sure you work in some Heavy counters to get that Lifecycle cooldown extended by the time he enters the final 15% phase.
Nodes: Vigor (Path), True Strike (Cable), Spiked Armor (Colossus), Spite (Juggernaut), Aspect of Evolution (Deadpool), Strike Back (Domino)
Team: Sentinel, Stark Spider-Man, Hyperion, Hulk Ragnarok, Symbiote Supreme
Tips: It’s the Deadpool 2 path! This one is a bit tricky, but I did manage to solo every fight. Vigor is present, so you’re going to want heal block, nullify, or big damage to overcome it. I brought a combination of all three. Cable is a straightforward fight, so I used Stark Spider-Man. Since I didn’t have a great counter to Spiked Armor (Crossbones, Namor, Omega Red) I just decided to “sacrifice” Hyperion, but he actually handled it ok and ended around 70% health. The Juggernaut fight is a challenging one, as between Vigor, Spite, and Unstoppable there is a lot to manage. I used Symbiote Supreme, which was a bit of a challenge until I got off my first SP3, then it was SP2 spam time. I think the newly released Sorcerer Supreme might actually be the best champion for this fight since she has Nullify and Slow. Deadpool was the usual Sentinel heal block gameplan, as was Domino, but of course the Domino fight was a lot more challenging. Make sure your health pool is in good shape for that fight. Overall these are some of the longer fights in 6.2.1. If you have Warlock or Void, they would be great options for this path.
Lane 8 – Lower Left, Portal C
Gate: None
Defenders: Hulk Ragnarok, Hulkbuster, She-Hulk, Hulk, Red Hulk
Nodes: Stun Immunity, Defensive (Path), Team Building Exercise (Hulk Ragnarok), Explosive Personality (Hulkbuster), Overreach (She-Hulk), Dismay (Hulk), Rage (Red Hulk)
Team: Darkhawk, Sentinel, Hyperion, Hulk Ragnarok, Stark Spider-Man
Tips: The stun immunity takes out one of your two big weapons against Lifecycle, so you need to rely on Heal Block. I tried Darkhawk for the first fight, planning on using the long SP3 Heal Block, but I didn’t play well and only took about 50% of Hulk Ragnarok’s health. I then switched to Sentinel, who I ran for the entirety of the path, and he finished with 50% health and I didn’t use any potions! Because these fights are so long, you can actually use the heal on Sentinel’s 2nd SP3. He gets an armor passive on the first SP1, and that combined with 100 Analysis makes him super tanky. After the 2nd SP3, switch over to spamming the SP1 and bring it home. Try to launch an SP1 when the opponent is at about 5% health to lock them at 1% health, then run in and punch block for the win. Sentinel’s SP1 is also great for removing those pesky armor buffs during the Hulkbuster fight.
Lane 9 – Lower Left, Portal B
Gate: None
Defenders: Thor Ragnarok, Heimdall, Hela, Hulk Ragnarok, Korg
Nodes: Oscillate, Ragnarok, (Path)
Team: Sentinel, Stark Spider-Man, Hulk Ragnarok, Thing, Mephisto
Tips: And now it’s the Thor Ragnarok lane! What’s nice about this lane is there are just the linked nodes, but no unique nodes you have to adjust to every fight. All of these defenders have a few quirks to them. Thor Ragnarok has his auto-block and power gain, Heimdall has auto-block, Hela has her Invulnerability at the end of the fight, Hulk Ragnarok can SMASH, and Korg is, well, Korg. I think for the most part though, load up with your best Lifecycle counters, and then bring one or two Korg counters and you’ll be ok. I actually used Mephisto and Thing as cannon fodder to chip Korg down, then finished him with Hulk Ragnarok. Having an Omega Red or Namor would have made things much easier. Oscillate makes these some pretty tanky fights overall, but at the end of the day, it’s nothing too difficult, just long fights.
Lane 10 – Upper Right, Portal C
Gate: None
Defenders: Symbiote Spider-Man, Venom, Carnage, Venom The Duck, Venompool
Nodes: Aspect of War (Path), Spry (Symbiote Spider-Man), Starburst (Venom), Masochism (Carnage), Extinction Protocol (Venom The Duck), Buffet (Venompool)
Team: Hulk Ragnarok, Stark Spider-Man, Sentinel, Venom, Symbiote Supreme
Tips: Save the worst for last, isn’t that how the saying goes? Aspect of War is always rough, so I boosted up to try to get through it all quickly. Venom I used to soften up Symbiote Spider-Man before finishing with Stark Spider-Man. Then on to Carnage, who is really tough to finish off with the combination of Lifecycle, Aspect of War, and Masochism. I managed to get him with Sentinel by intercepting with a Special 1 when Masochism was on cool-down, and then hitting into block for the win. Stark Spider-Man was able to solo Venom the Duck. Venompool was actually trickier than I thought he was going to be. That regen is really aggressive. This is where not having a Void or Warlock really hurt me. It did cost me a few revives but I did manage to eventually get him down with Stark Spider-Man. You just want to focus on minimizing triggering dexterity in that fight.
If you’re having issues with the Civil Warrior in the Baron’s War Week 3 event, try one of my favorites, Mephisto. His Soul Imprisonment will shut down Civil Warrior’s buffs, preventing him from going unblockable. Special thanks to RichTheMan for tipping me off to this.
In this video I break down why Hulk Ragnarok (Gladiator Hulk) is the best option for the 6.2.1 Dormammu Mini-Boss, and what makes him a beast for the Lifecycle Node.
Here’s your Marvel Contest of Champions news brief for Wednesday, April 15, 2020.
Schedule Notes: The first 2 Weeks of the Baron’s War will close at 1pm EST, and then you will have the opportunity to Double Cross your Faction before opening Week 3. The Alliance Quest Series begins at 3pm EST, ending 100% roster availability.