100% Roster Availability Schedule for July 2020

Summoners –

If you plan on clearing some difficult content in Marvel Contest of Champions this July, perhaps the new Canadian Difficulty for the Side Quest, you’ll need to know when all your champs will be available. Here is the full schedule of 100% Roster Availability (no AQ/AW) for the month. All times are EST, 2pm is based off of the approximate end of AW attack.

Wednesday, July 1 at 3pm EST – Thursday, July 2 at 2pm EST

Friday, July 3 at 2pm EST – Saturday, July 4 at 3pm EST

Friday, July 10 at 2pm EST – Saturday, July 11 at 2pm EST

Friday, July 17 at 3pm EST – Saturday, July 18 at 2pm EST

Sunday, July 19 at 2pm EST – Monday, July 20 at 2pm EST

Sunday, July 26 at 2pm EST – Monday, July 27 at 2pm EST

-Dano357

Around The Battlerealm – June 25, 2020

Summoners!

Here’s your Marvel Contest of Champions news brief for Thursday, June 25, 2020.

Schedule Notes: Round 1 of the 4 Star Venompool and Hit Monkey Featured Arenas begin at 1pm EST. 100% Roster Availability ends at 2pm EST.

Part 2 of The Road Map “Amping Up Alliances” has been rescheduled for June 29 following CCP feedback.

Katy Candy looks at the comic book history of Tigra.

Seatin tests out the new synergy Black Bolt gets from being paired with Hit Monkey.

Arob10 and BDaniels streamed their Round 2 Incursions Tournament run.

INK MCOC pits Longshot vs Domino in a battle of luck.

Jason Voorhees has a guide to Vision Aarkus.

-Dano357

Around The Battlerealm – June 24, 2020

Summoners!

Here’s your Marvel Contest of Champions news brief for Wednesday, June 24, 2020.

Schedule Notes: 100% Roster Availability all day! The new Alliance War map goes live today. The Tier 4 Basic Arena begins at 6pm EST.

Part 1 of the Road Map, covering the future of Quest content, is now live. Read my break-down, and check out videos from Karatemike, Katy Candy, Supr Gaming, RichTheMan, Brian Grant, and Seatin.

Lagacy shares his thoughts on the AW rewards update.

-Dano357

MCOC Road Map – The Future of Quests – Breakdown and Analysis

Summoners!

Kabam has just released Part 1 of the 2020 Road Map – The Future of Quests. This is a very long blog post, and I recommend you read the entire post when you get a chance for more insight from the Developers, particularly when it comes to changes to design philosophy. That being said, let’s break it all down!


ACT 6 CHANGES

Release Date: Unknown

Important Notes: The big headline is the 6.2.6 Champion Boss Fight is being changed. The No Retreat node is being removed, damage taken from Nullify in the “Main Event” Phase is being reduced from 10% to 2%, The Champion’s Block Penetration is being cut in half, and the number of Dexterity triggers required in the Final Phase is being reduced from 5 to 3.

Regarding the rest of Act 6, attack values will see a big reduction. Attack values in 6.4 will come down 40-60%, which will put them in the 5K-9K range. Acts 6.1-6.3 will be scaled down accordingly. The attack values of the 6.4 final bosses will also see reductions of 60-75%, with corresponding drops to the earlier bosses as well.

Kabam will also be conducting a review of the Act 6 Boss Fights to identify “Pain Points” with a player focus group of 20-30 Summoners. The rest of the community can submit feedback via the official forums.

My Thoughts: As far as The Champion fight goes, I’m very happy. No Retreat had to go, that was a terrible node considering the requirements of the fight. The Dexterity reduction from 5 to 3 will help make the fight more accessible as well.

The reduction of attack values is great, as is the idea of a player focus group to help the Developers better understand the trouble spots in Act 6. The review of Act 6 looks like it will take a fair amount of time, so players choosing to hold off on further progress in Act 6 until the changes go live may be waiting a while.

Unfortunately, those hoping for a removal of gates and the lifting of the 4 star ban appear to be out of luck. There also isn’t any information on compensation for those who have already explored Act 6, other than options are being discussed.


BOOK 2 ACT 1

Release Date: December 2020 (Projected)

Important Notes: This section of the post has a good deal of developer information on how they want to change their fight design goals following the reaction to the Book 2 Beta.

As part of the new design of Book 2, Kabam is going to add in Path Rewards to smooth out the map exploration process, keep paths under 70 energy, reduce the time required to run a path, and reduce the need for specific champion counters.

There are also two new big features coming with Book 2. The first is that Quests will now feature multiple Final Bosses, which should significantly reduce the repetitive nature of beating a boss 6-10 times per quest. The second is that Champion Swapping (like we have in Incursions), will also be a feature available to players in Book 2.

Other design intention changes include a reduction in number and length of paths, reduction and simplification of Defender Nodes, and more clarity on which paths are the “easy paths” and which paths are the “hard paths.”

My Thoughts: There is a lot to take in here, and even more to execute. It looks like Kabam is moving in the right direction thanks to the Beta feedback. I really like that they are getting creative here, bringing multiple Bosses into play for the first time, which will make for some interesting strategy choices and should allow for easier initial completions. I’m very excited that they are stealing Champion Swapping from Incursions. Hopefully there will be a new Book 2 Beta in a few months and we’ll really get to see that Story Quest is headed in a more player-friendly direction.


BACK ISSUES #5 – BLOOD AND VENOM

Release Date: Sometime in August as part of v28.0.

Important Notes: Blood and Venom will have Champion requirements, as well as tag-specific buffs. Since this issue features Venom and Guillotine, I expect their enemies such as the various Spider-Man champions and possibly Morningstar to be the beneficiaries of these buffs. Maybe Classic Spider-Man will be the Sentinel of Back Issues #5! We’ll have to wait and see.

Variant 6 wasn’t officially confirmed. For those wondering, the 6th MCOC Event Quest was “Contamination,” and it featured Luke Cage, Netflix Daredevil, and an NPC version of Jessica Jones, so this will likely be the next Back Issue. Kabam hopes to have Variant 6 out by the end of 2020.

My Thoughts: What’s really interesting to note is that Kabam was planning on scaling back the release of Variants, which we already saw from the 9-month gap between Variants 4 and 5. It’s hard to understand how they interpreted the overwhelmingly positive reviews to past Variants and decided to slow down the release pace, but thankfully the community has bumped Back Issues up on the priority list.


BOSS RUSH

Release Date: Late July

Important Notes: Get ready for “The Summer Smackdown” which will feature not 1, but 5 Boss Rushes, each released weekly. Completing all 5 five weeks will grant you access to the OMEGA Quest, which will feature the Bosses from each of the previous 5 weeks.

My Thoughts: I’m very excited for this. I love Boss Rushes and this should make for some excellent community content. Between this and the Cavalier Side Quest, people should have enough to keep them busy in-game until Variant 5 drops.


CAVALIER DIFFICULTY

Release Date: September 2, 2020

Important Notes: As we learned from the Road To Cavalier Difficulty post, we’ll have Cavalier Side Quests in July and August, culminating in the first Cavalier Event Quest in September. The team will be gathering feedback during the months of July and August to help tune difficulty and rewards for the September Event Quest.

My Thoughts: We didn’t learn too much new here, but it’s great to finally have a confirmed go-live date for Cavalier Difficulty.


SUMMER OF PAIN

Release Date: Summer 2020

Important Notes: This is a new challenge for Endgame players. We don’t know much but expect a very difficult challenge that is geared toward the Top .1% of the player base.

My Thoughts: This sounds to me like The Maze 2.0. Could make for some interesting challenges and videos from our high-end content creators.


REWARDS UPDATE FOR EARLY ACTS

Release Date: Unknown, likely staggered per Act

Important Notes: In March of 2020, Kabam updated the rewards for Act 1 to bring them more in-line with where the game’s progression is at in 2020. The Act 2 update is imminent, and it is likely – although it was NOT confirmed – that Acts 3 & 4 will eventually be updated as well. If you have completed Act 2 within three months of the update, you will receive compensation.

What’s interesting here is that all players will have the option to rerun Act 2 to pick up new path-specific rewards.

My Thoughts: While this likely won’t change anything for the majority of players reading this post, it’s a nice update for newer players to smooth out their progression. I’m looking forward to seeing how it all plays out on my new account.


NEW MUSIC

Release Date: December 2020 (with Book 2)

Important Notes: We’re getting 4 new audio tracks added to the game with the release of Book 2. There will be new battle music, a special track for boss fights, another new track during quest exploration, and finally a new track on the champion selection screen.

My Thoughts: The addition of new music and audio wasn’t on anyone’s list, but why not? It’s been 5 years, we could use a little variety to the soundtrack.


That’s it for the Quest Road Map. Stay tuned for the release of the Alliance Road Map on June 25.

-Dano357

Alliance War Season 19 – Defense Tactics – Attacker Tactics – Rewards Update

Summoners!

Kabam has followed up last week’s Alliance War update, which included new maps and nodes, with additional information about the new Defense and Attacker Tactics for Season 19, as well as the updated Alliance War Season Rewards.

Before we get into the specifics of Tactics, it was also announced that all Hidden Nodes are being removed from the maps, and Alliance War fight timers are being extended to 5 minutes.


SCHEDULE NOTES:

New Maps Go Live: June 24

Defense Tactics Update Live: July 1

Alliance War Season 19 Starts: July 8


DEFENSE TACTICS

Removed: Dodge & Crush (due to lack of use)

Updated: Bulwark is being changed so that in addition to #Metal Defenders being immune to Armor Break Debuffs, they will also have the chance to go Indestructible. When a #Metal Defender loses more than 7/5/3% of their Max Health from a single hit, they gain an Indestructible Buff for 6/8/10 seconds. This Indestructible Buff is removed at the conclusion of the attacker’s Special Attack, and has a 10 second cool-down following the expiration of the Indestructible Buff.

New: Stubborn applies to #Defensive champions. Whenever a #Defensive champion’s attack fails to land (evade/dodge/miss), the defender gains Passive Indestructible stack (1/2/3). The attacker can remove the Indestructible by blocking a hit or being struck by the defender.

Protect applies to #L (Large) and #XL champions. When the attacker deals more than 300% of their Base Attack in a single hit, the Defender gains a stack of Protection, reducing all damage taken by 10/20/30%. The Defender can have up to 4 stacks of Protection. 2 Protection stacks can be removed by intercepting the Defender


ATTACKER TACTICS

Attacker Tactics are new for Season 19, and thankfully they will function a bit differently than we initially expected, which will make them more useful for players.

Basically, any attacker that has the same tag as the Defense Tactic selected by your opponent will also receive a bonus. They will receive this bonus whether or not they are entering a fight where the Defense Tactic is active on the defender, a positive change from the initial announcement.

Protect: #L & #XL champions will receive a Passive Unstoppable for 3 seconds whenever the Defender is knocked down.

Stubborn: #Defensive champions will have a %15 chance to Perfect Block for 10 seconds (max 2 stacks) after a Well-Timed Block (Parry).

Bulwark: #Metal champions will see an increase in the potency of their Damage of Time effects by +35% for each Damage over Time effect already on the opponent.

Flow: #Control champions can reduce the potency of the Defender’s Power Gain effects by -35% (max 3 stacks) for 15 seconds via the last hit of their Heavy Attack.

Siphon: #Villain champions gain +2,500 Block Proficiency for 15 seconds following a Special Attack


ALLIANCE WAR SEASONS REWARDS UPDATE

Rank 1: 40K 6 Star Shards, 50K 5 Star Shards, 2 T5CC (25%), 2 T5B

Rank 2: 37.5K 6 Star Shards, 50K 5 Star Shards, 1 T5CC (25%), 10 T5CC (2%), 2 T5B

Rank 3: 35K 6 Star Shards, 50K 5 Star Shards, 1 T5CC (25%), 6 T5CC (2%). 2 T5B

Master: 30K 6 Star Shards, 40K 5 Star Shards, 2 T5CC (10%), 5 T5CC (2%), 2 T5B

Platinum 1: 20K 6 Star Shards, 30K 5 Star Shards, 10 T5CC (2%), 1.75 T5B, 3 T2A

Platinum 2: 15K 6 Star Shards, 25K 5 Star Shards, 7 T5CC (2%), 1.5 T5B, 3 T2A

Platinum 3: 10K 6 Star Shards, 20K 5 Star Shards, 4 T5CC (2%), 1.25 T5B, 3 T2A

Platinum 4: 5K 6 Star Shards, 15K 5 Star Shards, 1 T5CC (2%), 1 T5B, 3 T2A

Gold 1: 2.5K 6 Star Shards, 10K 5 Star Shards, .75 T5B, 3 T2A, 3 T4CC

Gold 2: 1K 6 Star Shards, 8K 5 Star Shards, .5 T5B, 3 T2A, 3 T4CC

Gold 3: 6K 5 Star Shards, .25 T5B, 2 T2A, 3 T4CC

Silver 1: 3.5K 5 Star Shards, 6K 4 Star Shards, 1 T2A, 3 T4CC, 3 T4B

Silver 2: 3K 5 Star Shards, 5K 4 Star Shards, .5 T2A, 2 T4CC, 3 T4B

Silver 3: 2.5K 5 Star Shards, 4K 4 Star Shards, .25 T2A, 1 T4CC, 25 T4CC (2%), 3 T4B

Bronze 1: 2K 5 Star Shards, 3K 4 Star Shards, 1 T4CC, 15 T4CC (2%), 3 T4B

Bronze 2: 1.5K 5 Star Shards, 2K 4 Star Shards, 30 T4CC (2%), 2 T4B

Bronze 3: 1K 5 Star Shards, 1K 4 Star Shards, 5K 3 Star Shards, 15 T4CC (2%), 1 T4B

Stone 1: 500 4 Star Shards, 4K 3 Star Shards

Stone 2: 3K 3 Star Shards, 2K PHC Shards

Stone 3: 2K 3 Star Shards, 2K PHC Shards

Participation: 1K 3 Star Shards, 2K PHC Shards

-Dano357


Around The Battlerealm – June 23, 2020

Summoners!

Here’s your Marvel Contest of Champions news brief for Tuesday, June 23, 2020.

Schedule Notes: 100% Roster Availability beginning at 3pm EST following the conclusion of the Alliance Quest Series. Server Maintenance begins at 11 PM EST and will last up to 4 hours.

RichTheMan browses the Hotel M.O.D.O.K. Gift Shop looking for deals.

Supr Gaming recaps Round 1 and reveals the match-ups for Round 2 of the Incursions Tournament.

Lagacy takes Red Guardian into Variant 1.

Episode 13 of The Marvel Champions Lounge is now streaming on Soundcloud.

-Dano357

Around The Battlerealm – June 22, 2020

Summoners!

Here’s your Marvel Contest of Champions news brief for Monday, June 22, 2020.

Schedule Notes: Round 2 of the 4 Star Silver Surfer and M.O.D.O.K. Featured Arenas at 1pm EST. Summoner Sigil Owners, your Solo Event, Gold Quest, and items on a 7-day timer and the 5 Star Featured Crystal in the Black-ISO Market reset at 1pm EST. Incursions Milestones reset at 2pm EST. UMCOC Podcast, Live on Discord at 8pm EST.

Episode 22 of The Contest Realm Podcast with RichTheMan is now available!

Lagacy and DTMelodicMetal streamed their Round 1 match for the Incursions Tournament.

-Dano357

Contest Realm Podcast – Episode 22 – The Future of MCOC – Prelude To The Road Map

Summoners!

It’s Episode 22 of the Contest Realm Podcast! This week Rich and I breakdown the Prelude to the Road Map and make predictions on what is to come with the next several announcements.

Listen on Soundcloud
Listen on Spotify
Listen on iTunes

-Dano357

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