Here’s your Marvel Contest of Champions news brief for Friday, January 8, 2021.
Schedule Notes: The Tier 4 Basic Arena begins at 6pm EST. Season 23 rewards for Alliance War will lock at 6pm EST. You must be in an alliance for matchmaking today and play 5 wars with the Alliance you end the Season with to be eligible for Season Rewards.
If you are looking to acquire Jubilee and Stryfe in Marvel Contest of Champions here are some important dates to mark on your calendar. Please note that Kabam can make changes to the Arena and Basic Pool release schedules, and all these dates are based off my understanding of their champion release process.
Jubilee is headed off to the Arcade to punch her Prize Card and collect some sweet rewards. This event has multiple steps and prize options, and a few key rules to keep in mind, so read on! Read the Official Forum Post.
1st Voucher & Token Set: Wednesday, January 6 at 1pm EST
2nd Token Set: Wednesday, January 13 at 1pm EST
2nd Voucher & Objective Set, 3 Token Set: Wednesday, January 20 at 1pm EST
4th Token Set: Wednesday, January 27 at 1pm EST
Ends: Wednesday, February 3 at 1pm EST
IMPORTANT EVENT STATS
Total Vouchers – 2 Total Tokens – 32 Total Stamps – 96 Total Arcade Game Options – 3
Earn 10% of a Random Tier 5 Class Catalyst Fragment Crystal by collecting 80 Stamps from Legendary Difficulty Arcade Games.
Note that because the X-Men Arcade Game rewards 3 Stamps and the others reward 2 Stamps, you will need to play the X-Men Arcade a minimum of 16 times (and another 16 times split between the other 2) to end the event with 80 Stamps. Of course, you can play the X-Men Arcade more than 16 times if you wish to do so.
If you want the Cavalier Objective, it is highly recommended to only play the Legendary Difficulty and DO NOT BACK OUTof Arcade Quests.
HOW TO PLAY
First off, you will receive an in-game mail allowing you to collect your first Voucher. Then you need to go to the Featured Item Tab in the Store to purchase the Set 1Prize Card Bundle, which will allow you to select from two sets of Solo Objectives and give you 8 Tokens. Your second set of Tokens will arrive via in-game mail in week 2 of the event. The Solo Objectives will focus on either Crystal Shards or Catalysts, allowing you to target your desired set of rewards.
You will receive a second Voucher on January 20. You will then be able to purchase the Set 2 Prize Card Bundle, which will unlock the second set of Objectives and grant you 8 Tokens (third set). Your fourth and final set of Tokens will arrive via in-game mail in week 4 of the event.
Since you will receive 2 Vouchers, you can always choose to “switch sides” for the final two weeks.
Now that you have your Tokens, you can play the Arcade games. There are 4 difficulty levels: Heroic, Master, Epic, and Legendary. You will only receive 32 Tokens over the course of the event and each entry to the Arcade costs 1 Token.
You DO NOT have enough Tokens to play all difficulty levels. Furthermore, if you use a Token to begin a quest, you are committed. You WILL NOT get your Token back if you quit the quest, so don’t back out! This is very important, especially for players who want to achieve the Cavalier Special Objective.
There are three versions of Arcade Games to choose from: Spiders In Time – Hero Crystal Shards & 2 Stamps King of Avengers ’98 – Rank Up Resources & 2 Stamps Mutant Showdown – Mix of Shards & Catalysts & 3 Stamps
The Stamps you earn from these quests are important for achieving the Solo Objectives. If you earn 64 Stamps from any difficulty level you will receive a special profile pic.
Each Arcade Game has only one path, and the defenders will always remain the same. The Mutant Showdown is more difficult than the Spiders In Time or King of the Avengers ’98 Arcades.
Below are the potential rewards for the Solo Objectives. You will choose from the Set 1 Objectives on January 6 and the Set 2 Objectives on January 20. If you are Cavalier or above, and are going to switch sides for Set 2, I recommend going with Shards for Set 1 and the Rank-up rewards for Set 2. This is because there are T5CC Frags in Set 2 of the Rank-Up Objectives.
Solo Objectives Rewards are tied to your Stamp Collection. For example, if you want to achieve Legendary Objectives, you need to collect Legendary Stamps by playing the Legendary Arcade Difficulty.
There are additional Solo Objectives for Arena. These will require you to defeat 10 #X-Men Champions in Arena. Rewards for the Arena Objectives are 5K Gold and Continue Coins, which are special revives which will restore 1 champion to 25% health. Continue Coins will expire on February 3, 2021 at the end of the event.
This is an event with a lot of moving parts, so be careful and make sure you double-check your selections so you don’t miss out on rewards. I do like that players have the ability to target the rewards they find most impactful. I think once everyone gets the hang of it, it will be a solid event, depending on the difficulty of the Arcades.
Here’s my guide for Book 2 Act 7.1.1 “Reboot” in Marvel Contest of Champions
Welcome to Book 2, or Act 7 as the community commonly calls it. Originally slated to be released in the Summer of 2020, the first iteration of Book 2 was scrapped after the Beta was resoundingly panned by the player base for being a less entertaining version of Act 6. After a 6-month revamp, we received content that is a complete 180 from the original Beta and has been hailed as some of the most enjoyable content the Kabam team has released.
So what’s new for Act 7? Each quest is limited to 6 paths, each with a unique identity. While there are nodes that may restrict your play or options, there is usually a second node which presents an easier road to victory.
Book 2 is still restricted to 5-Star and 6-Star Champions. Significant bonuses are applied via Global Nodes to 6-Star champions, so keep that in mind when choosing your team.
Instead of 1 boss, there are now 3 Boss fights in each quest, with two paths leading to each respective boss. This breaks up the monotony of fighting the same boss half-a-dozen times and presents an easier path for initial completion, as you can target a path with the boss you believe will be the easiest for you to take down.
Finally, Act 7 borrows one of the best features Incursions: Champion Swapping. Just before the boss, you can choose to trade out one member of your team for another champion on your roster. The swapped in champion will have the same health level as the champion you are swapping out. This allows for much more flexibility when planning your attack team. There is no penalty for swapping a champ, so use it to bring an extra option for the boss or to add a key synergy to your team.
Best Champs: Corvus Glaive, Sunspot, Symbiote Supreme, Doctor Doom, Void, Human Torch, Thing
Restrictions: Only 5-Star & 6-Star Champions are eligible for Book 2 Quests.
Boss Notes: +150% Attack +500% Health Super-Masochism – Every 5 seconds the next Stun, Bleed, Poison, Shock, Incinerate, Coldsnap, or Rupture Debuff triggered on the defender is immediately Purified and applied to the Attacker. Each time this effect triggers, the Defender will Regenerate 5% of their Max Health. Knocking down the Defender refreshes the cooldown and increases future cooldown by 1 second. Feats of Power Rich Get Richer – 1 Foresight
Despite the unsettling sounding “Super-Masochism” node, Yondu is the easiest boss fight in 7.1.1. Just avoid bringing a champion that is going to deal Damage-Over-Time. The Foresight node will reward you for Intercepting Yondu. Corvus Glaive is a very popular choice for this fight, and I also soloed it with Star-Lord. In general, if you can play the fight parry-free by power cycling Yondu’s SP1 and bring a champion that won’t set off Super-Masochism, you’ll find this a simple fight.
Boss: Claire Voyant
Boss Notes: +150% Attack +500% Health Footloose Coolant Leak Juke Prey on the Weak – 4 Unblockable Specials
The key to this fight is managing the Footloose node. If you can do that, you shouldn’t have any problems here. Remember you can parry-stun Claire to burn the Unstoppable timer. I used Human Torch and Thing successfully in the fight. She-Hulk, Luke Cage, and Void are also potentially excellent options. Just don’t bring a robot!
Boss: Black Widow Deadly Origin
Boss Notes: +150% Attack +500% Health Bullet Time – Any time the Defender is Stunned, they immediately remove the Stun and gain an Evade Charge which grants a 100% Chance to Evade. 1 Evade Charge is removed if a hit is evaded. If the Attacker avoids a Basic Attack using the Dexterity Master, all Evade Charges are removed, and the Defender is Passively Stunned for 1.5 seconds per Charge Removed. Stun Vulnerability Tenacity – 3 Enhanced Shock
This is the most difficult boss fight in 7.1.1, but it is also the most fun and rewarding fight once you figure it out. The key is to trigger the Passive Stun on Black Widow. Do this by Parrying, which of course will not stun her but gives her an Evade Charge. Then you need to Dex her next Basic Attack to actually Stun her and go in for the big damage. Because of Tenacity 3, using a champion dependent on Debuffs to deal big damage is not advisable. That is, unless you have Sunspot, who may be the best option for this fight.
Lane 1 – Left & Up – Yondu Boss – Easy Path
Defenders: Ronan, Storm, Iron Fist, Red Guardian, Gwenpool, Ultron
Nodes: Flare, Colorblind (Entire Path)
Team: Corvus Glaive (5-Star Rank 5 Sig 200), Thor Ragnarok (5-Star Rank 5 Sig 200), Star-Lord (5-Star Rank 5 Sig 132), Colossus (5-Star Rank 5 Sig 40), Hulk Ragnarok (6-Star Rank 2 Sig 0)
Tips: This is a path with no hard counters required. There are 2-3 Corvus charges available (depending on Ultron’s mood), and since Corvus is great for the Yondu boss, he’s a prime option. Other than that, just mix up the class variety because of Colorblind.
None of these fights require any special notes. You just need to work really fast because of Flare, so bring some heavy-hitters. What’s also nice is all of these defenders have quite easy SP2s to evade, so you don’t have to waste time and health dancing around baiting too many specials.
This path ends with the Yondu boss, so make sure you have a champion that won’t have an issue with the Super Masochism node available.
Lane 2 – Right & Up – Yondu Boss
Defenders: Howard The Duck, Cull Obsidian, Doctor Octopus, Beast, Venom The Duck, Colossus
Nodes: Can’t Stop Won’t Stop, Muscle Wizard, Fight or Flight
Team: Doctor Doom (5-Star Rank 5 Sig 200), Symbiote Supreme (5-Star Rank 5 Sig 60), Star-Lord (5-Star Rank 5 Sig 132), Morningstar (6-Star Rank 2 Sig 0), Hyperion (5-Star Rank 5 Sig 100).
Tips: This path is all about being Unstoppable. This isn’t a very troublesome path, but you do need to watch the timers and use the nodes to your advantage because these aren’t quick fights.
Obviously, you want to play into the Fight or Flight node to gain Unstoppable and prevent your opponent from getting it. You can build on that by bringing Mystic Attackers to activate Muscle Wizard, which will give your attacker an Unstoppable Buff when the opponent is knocked down.
You can further ramp-up your damage by knocking down your opponent again while you are Unstoppable to gain up to 4 permanent furies. Since these are rather beefy health-pools and Mystics usually aren’t the heaviest of hitters, I recommend doing this as soon as you can at the top of the fight.
The defenders here are pretty simple. I used Symbiote Supreme for Howard, then Doom for everyone through Venom The Duck. I closed out with Morningstar against Colossus and she did quite well. I think the 6-Star boost really helped. Anyone with a 6-Star Doom will wreck this path.
Speaking of Doom, I had to get by with my max 5-Star. His heavy is great for preventing the opponent from gaining Unstoppable, so work that into your combos. Against Doctor Octopus and Venom The Duck I was alternating the SP1 and SP2 to prevent them from reaching their troublesome SP2s.
I used Star-Lord to solo the Yondu boss since he does big damage. Hyperion never got off the bench.
Lane 3 – Down & Left – Claire Voyant Boss – Hard Path
Defenders: Iron Man, Yellowjacket, X-23, Nova, Morningstar, Gwenpool
Team: Corvus Glaive (5-Star Rank 5 Sig 200), Symbiote Supreme (5-Star Rank 5 Sig 60), Killmonger (5-Star Rank 5 Sig 180), Thing (5-Star Rank 5 Sig 200), Void (5-Star Rank 5 Sig 200)
Tips: Whenever you see Invade, the goal is usually to hit into the block as much as possible because your blocked hits do more damage than your landed hits. With 2 Corvus charges available on the first fight, this looks like a great setup.
Unfortunately, the AI was super-aggressive for me and even though I took down Iron Man, Yellowjacket killed my Corvus. The block damage is crazy on this path. So just a warning, be on your toes, because I usually find Invade goes pretty smoothly, but not this time.
I decided to play a little more of a regular style going forward, using Void for X-23 and then Symbiote Supreme for Nova. That’s a tough fight and it cost me a couple revives. Once you get through him, Morningstar and Gwenpool are easy (I used Thing & Killmonger respectively.)
Once I reached the Boss Node I switched Symbiote Supreme for Human Torch and Nova Flamed my way to an easy victory.
Lane 4 – Left & Up – Claire Voyant Boss
Defenders: Nebula, Luke Cage, Vision AoA, Ghost-Rider, Ultron (Classic), King Groot
Nodes: Masochism, Double Down, Power Focus 2
Team: Ghost-Rider (5-Star Rank 5 Sig 20), Sunspot (5-Star Rank 5 Sig 200), Human Torch (5-Star Rank 5 Sig 1), Blade (5-Star Rank 5 Sig 200), Stark Spider-Man (5-Star Rank 5 Sig 200)
Tips: I prefer to use Debuff-Heavy champions to overpower Masochism, and Sunspot was excellent. You probably don’t want to do this unless you have a high signature level Sunspot, as you will likely run out of Solar Charges overwise. I used Sunspot very effectively during the first three fights, utilizing a Sp1-Sp2-Sp3 rotation and his clutch Perfect Block.
My plan for the second half of the lane was to rely on Blade, since he gains Danger Sense is all three fights. This was fine for Ghost-Rider and would have worked against Ultron except I got a text message and then the inevitable lag that follows, causing me to eat a special and die. I closed out the fight with Stark Spidey and the big anit-robot Sp2 finish. Then I Nova Flamed King Groot.
I switched out Ghost-Rider for Thing to solo Claire Voyant to finish off an item-free run.
Lane 5 – Down & Right – Black Widow Deadly Origin Boss
Defenders: Mysterio, Stealth Spider-Man, Sentinel, Emma Frost, Darkhawk, Archangel
Team: Corvus Glaive (5-Star Rank 5 Sig 200), Hyperion (5-Star Rank 5 Sig 100), Venom (5-Star Rank 5 Sig 40), The Champion (6-Star Rank 2 Sig 20), Captain Marvel Movie (6-Star Rank 2 Sig 0)
For this path you’ve got to remove the Armor Up buffs or be Bleed-Immune or you will die very quickly. You’ll have to fight a quick place to keep the Armor Breaks up. Once you adjust this isn’t too difficult of a path.
I used Corvus Glaive for Mysterio and Emma Frost, Captain Marvel Movie for Sentinel, Venom for Stealth Spider-Man and The Champion for Darkhawk and Archangel. The Champion was actually quite good, as I just tanked Darkhawk’s SP1 to keep him out of a mode, and then healed the damage back during the AA fight.
For the Black Widow Deadly Origin boss I switched in Sunspot for Venom. Sunspot is excellent for Tenacity fights because he regains Solar Charges from purified Incinerates. He also has Perfect Block which is handy. Just don’t get shocked because that shuts down his Flare State. If you have a way to bring Apocalypse and make him a Horseman he’ll be Unblockable much of the fight.
If Sunspot doesn’t work for you, I would use Corvus with Proxima or maybe Captain Marvel Movie.
For other options, consider Cosmics with Armor Break such as Medusa and Aarkus or potentially mystics that can stagger the Armor Up Buff. Morningstar has the potential to be very good here and could cheese the Armor-Up with her SP2. Cosmic Ghost-Rider is bleed-immune and could also be a fantastic option if you’ve acquired him.
Lane 6 – Up and Right – Black Widow Deadly Origin Boss
Nodes: Pleasure to Burn, Got a Light, Mighty Charge
Team: Human Torch (5-Star Rank 5 Sig 1), Sunspot (5-Star Rank 5 Sig 200), Thing (5-Star Rank 5 Sig 200), Iceman (5-Star Rank 5 Sig 200) Mephisto (5-Star Rank 5 Sig 200)
Tips: I just used Sunspot and Human Torch for this path. Thing, Iceman and Mephisto were on the team for synergies to support those two. This is a fairly easy path once you solve for the nodes. While you don’t have to bring champions that naturally deal Incinerate Debuffs because of the Got a Light? node, it certainly helps to accelerate your damage if you can. The Got A Light? node also allows you to utilize Human Torch’s Nova Flames despite the Pleasure to Burn Node.
The fights themselves are not too bad. All these defenders have SP1s that can be punished so you can power rotate them to get your ins. Thor Ragnarok is the only one who might trip you up with his Power Gain (he did get me once), and with Corvus you can’t take too many blocked hits. You can check out my solo of Black Widow Deadly Origin with Sunspot above in the “Boss Notes” section.
Here’s your Marvel Contest of Champions news brief for Monday, January 4, 2021.
Schedule Notes: Summoner Sigil Owners, your Solo Event, Gold Quest, and items on a 7-day timer and the 5-Star Featured Crystal in the Black-ISO Market reset at Noon EST. Round 2 of the 4-Star Guardian and Luke Cage Featured Arenas at 1pm EST. 100% Roster Availability ends at 2pm EST when Alliance War Attack resumes. The Alliance Quest Series begins at 3pm EST. UMCOC Podcast, Live on Discord at 8pm EST.
IMPORTANT: The Gifting Event ends at 1pm EST Today. Gifting Rewards will be delayed up to 7 days. If you leave your alliance prior to rewards being issued, you will NOT receive them.