The Week Ahead in MCOC – October 20-26, 2019

Summoners!

This week in Marvel Contest of Champions Ronin makes his first appearance in the 4* basic arena, and Alliance War Season 13 kicks off on Wednesday, October 23. The Alliance War Season 13 rewards lockout date is Friday, November 8 at 6pm EST, and Season 13 concludes on Tuesday, November 19.

For daily updates and the latest news, please follow @FrontlineMCOC on Twitter.

View Full MCOC Calendar

Full Roster Availability (No AW/AQ): 100% champion availability on Sunday, October 20 following the conclusion of Alliance War attack until Alliance War attack resumes on Monday, October 21.

Sunday, October 20: UMCOC Podcast, Live On Discord, 8pm EST. 100% Champion availability following the conclusion of AW attack.

Monday, October 21: 100% Champion availability until Alliance War attack resumes. Round 2 of the 4* Star-Lord and Man-Thing Featured Arenas at 1pm EST. Summoner Sigil Owners, your Solo Event and Gold Quest reset at 1pm EST. Dungeons are projected to return at 1pm EST.

Tuesday, October 22: The Alliance Quest series begins at 3pm EST. The Alpha Arena starts at 6pm EST.

Wednesday, October 23: First matchmaking for Alliance War Season 13 at 6pm EST.

Thursday, October 24: Round 1 of the 4* Ronin and TBA Featured Arenas (Old Champ) at 1pm EST.

Friday, October 25: Tier 4 Basic Arena at 6pm EST.

Saturday, October 26: No schedule notes.

-Dano357

Around The Battlerealm – October 18, 2019

Summoners!

Here’s your Marvel Contest of Champions news brief for Friday, October 18, 2019.

Schedule Notes: No schedule notes.

On the heels of Seatin’s video highlighting Guillotine 2099’s A.I. Uprising synergy, a question was posed on the forum as to whether this synergy was working as intended with regards to certain nodes like Biohazard. According to Kabam Miike, the synergy is not working as intended and will be altered before the character is officially released.

Kabam released the official character video for Man-Thing.

Craftygrinding has Round 1 predictions for the Star-Lord and Man-Thing Arenas.

Seatin posted a How to Play MCOC Like a Pro Tutorial.

Be sure to follow me on Twitter @FrontlineMCOC for more updates!
-Dano357

Around The Battlerealm – October 17, 2019

Summoners!

Here’s your Marvel Contest of Champions news brief for Thursday, October 17, 2019.

Schedule Notes: Round 1 of the 4* Star-Lord and Featured Man-Thing Arenas at 1pm EST.

In a response to a forum question, Kabam Miike corrected an earlier announcement about the next Back Issues, which will now be Waning Moon (Moon Knight) instead of Blood and Venom. This does make sense as Waning Moon did come before Blood and Venom.

Episode #96 of the UMCOC Podcast is now streaming on Soundcloud.

Rich discusses AW Season 13, the Summoner Appreciation Calendar and more in MCOC News.

Katy Candy looks at the comic book history of Man-Thing.

Seatin tries out Warlock’s synergy with other robots.

Looking for expert Ghost gameplay? PandamanPete has you covered.

Dave has a quick video on donating units to the treasury.

Be sure to follow me on Twitter @FrontlineMCOC for more updates!
-Dano357

What We Learned About Marvel Realm of Champions at Comic Con

Summoners!

On the first day of New York Comic Con, Kabam unveiled their latest project, a new game called Marvel Realm of Champions. I was lucky enough to attend Comic Con on Saturday and Sunday, and I got the chance to go through the Realm of Champions introductory experience and score some sweet swag. I’m pretty excited about the new game and the prospect of a shared story with Marvel Contest of Champions, along with the ability to customize my own Marvel character.

Official Trailer for Realm of Champions

I’ve seen a lot of questions about Realm, and concerns about how it will impact Contest. A number of videos have come out about the launch of Realm of Champions, so I’ve decided to compile them all in one place for those who wish to learn more about the game.

If you have time, I strongly encourage you to check out the following videos and podcasts about Marvel Realm of Champions. Big thanks to all the content creators for putting out reactions and interviews, all of you did a great job finding out different bits of information about Realm of Champions.

Reactions & Interviews:
NYCC Livestream Announcement
RichTheMan Announcement Reaction
Seatin Announcement Reaction
RichTheMan Interview with Gabriel Frizzera
Dorky Dave Interview with Gabriel Frizzera
Brian Grant Interview with Gabriel Frizzera
Seatin Breakdown Video
Podcast of Champions Post-NYCC Episode
UMCOC Podcast #95
Comic Beat Interview

For those of you who don’t have the time to check out everything, here’s the quick rundown of what we know so far.

Marvel Realm of Champions:
– 2020 Release.
– There will be a Beta.
– Action/Adventure RPG with Real-Time Gameplay (no gameplay footage yet).
– 3v3 team play vs computer or real people in real time (not a turn-based game).
– The 3v3 gameplay is 3 players each controlling 1 character, vs 3 other players each controlling 1 character.
– 1v1 gameplay will also be offered
– Matches will be relatively short, they will not be the 15-20 minute matches you see in a MOBA
– Each MROC player will pledge to a House to begin their adventure.
– There will be 8 Houses available at launch. There are reportedly 15 total Houses almost ready to go, and even more will be added as the game grows.
– Each House has its own Baron (leader), culture and play style.
– The launch Houses and Barons are: Pyramid X (Apocalypse), Gamma Horde (Skaar), House of Iron (Iron Man), Spider-Guild (Madam Web), Asgardian Republic (Thor), Kingdom of Wakanda (Shuri), Temple of Vishanti (Ancient One) and Patriot Garrison (Peggy Carter).
– Each house will have a base hero with 6 areas of customization to choose from. For example, if you join House of Iron, you will be able to build an Iron Man from various pieces of armor from the character’s history, and these choices will impact the effectiveness and abilities of your character in combat.
– Eventually, Houses will have more than one base hero to choose from.
– Rumored additional Houses include Ant-Man, The Inhumans, and Deadpool.
– Based on the interviews, it does look like eventually, players will be able to switch Houses.  
– MROC is inspired by the 2015 Secret Wars comic series.
– MROC takes place on The Battleworld.
– The Battleworld is where Maestro ended up after his defeat by Thanos in Act 4 of MCOC.
– The mystery of who killed the Maestro is the starting point of the MROC story.
– Battleworld is the planet you see off in space on the MCOC home screen.

Other Important Information
MCOC is NOT ending.
– MCOC and MROC have different game teams which are housed in separate offices across the street from one another.
– The MCOC team has never been larger.
– MROC has been in the works for over two years.
– Gabriel Frizzera is overseeing the story of both games.
– Gabriel Frizzera has said he has at least two years of story plotted out for both games.
– Both games take place in the same universe.
– There will be crossover stories and characters.
– MROC grew out of an idea originally intended for MCOC, but was deemed too big.
– Expect monthly updates on MROC going forward.

-Dano357

Around The Battlerealm – October 16, 2019

Summoners!

Here’s your Marvel Contest of Champions news brief for Wednesday, October 16, 2019.

Schedule Notes: Tier 4 Basic Arena begins at 6pm EST.

Kabam announced that for Alliance War Season 13, the Defensive Tactics Flow and Siphon will be buffed. It was also confirmed that Season 13 will start on October 23 as expected.

KT1 posted a guide on how to best deal with the masochism node.

Seatin has a Rank-Up and Gameplay video for 5* Aarkus (Vision).

MetalSonicDude has a Guillotine 2099 solo of the 6.2.2 Mr. Sinister boss.

Be sure to follow me on Twitter @FrontlineMCOC for more updates!
-Dano357

Around The Battlerealm – October 15, 2019

Summoners!

Here’s your Marvel Contest of Champions news brief for Tuesday, October 15, 2019.

Schedule Notes: Server Maintenance at 11pm EST.

Dave sits down with Gabriel Frizzera to talk Marvel Realm of Champions.

Seatin revisits Morningstar to see how helpful the new Guillotine 2099 synergy is.

Hulkbuster was the runaway winner of the champion rework poll, so Katy Candy offers her ideas on how to fix him.

KT1 issued a permanent content progression guide.

Craftygrinding has Round 1 results, and Round 2 predictions for the Human Torch and Venom arenas.

Be sure to follow me on Twitter @FrontlineMCOC for more updates!
-Dano357

MCOC 101: Alliance Quest

Summoners!

If you’re a new player to the game, you may be wondering about all the different game modes available, particularly the alliance-based modes. In this post, we look at the purpose of Alliance Quest and how it can help you progress your account.

What is Alliance Quest?
Alliance Quest (AQ) is one of two competitive modes in Marvel Contest of Champions that alliances compete in (the other being Alliance War). In Alliance Quest, the 30 members of the alliance are divided into 3 battlegroups of 10 each, and each battlegroup works to clear the selected map to accumulate points and rewards that are shared by the alliance.

The main reason to play Alliance Quest is to progress your account by earning the numerous rank-up materials available as rewards.

What is the Play Cycle?
Alliance Quest runs on an 8-day cycle, 5 days of the AQ series followed by 3 days off. Once your alliance selects the maps you would like to play, you have 24 hours to complete the maps before the AQ day expires. At this point can you start a new set of maps. At the end of each 5-day series, Peak Milestone and Rank Rewards are distributed. All progress is then reset and every alliance starts at zero on Day 1 of the next series.

What are the different maps?
There are 7 different maps available, with Map 1 being the easiest and Map 7 being the hardest. Each map has its own set of nodes, mini bosses and a final boss. The higher level maps contain more difficult fights and require more alliance coordination, but also offer significantly better rewards.

Here are some of the key differences regarding the maps:
– Maps 1-2 do not lock your champs from questing content.
– Maps 1-4 are free to run.
– Map 5 costs Gold and Loyalty, while Maps 6 & 7 cost Gold, Battlechips and Loyalty to run. This requires your alliance to donate to the treasure to cover these map costs.

What Map Should I Play?
Maps 1-4 are for casual and beginning players who either do not have the rosters and experience yet for Maps 5-7, do not want to grind out donations, or are not looking for a more competitive experience.

Map 5 players tend to be serious players who are looking to progress their accounts and are in need of T4cc for rank-ups. Map 5 is also popular with players tired of the Map 6/7 grind but who still want decent AQ rewards. Map 5 is the last map that has backup available in every tier of the map, making it is a bit more forgiving than Map 6 and Map 7, and is the last map that can be run without set lane assignments.

Map 6 is where the difficultly and coordination really ramps up. Map 6 takes the longest of any of the AQ Maps to complete, and requires lane assignments, coordination and communication. There are some specific champion requirements, but it is not as intense as Map 7.

Map 7 can actually be completed in less time that Map 6, but it requires specific champion counters and strategies to complete effectively. Map 7 has some of the most difficult nodes in the game, and there is a responsibility for both officers and players to be coordinated and read nodes in order to successfully clear the Map.

How Does Scoring Work?
Every time you take health from an opponent in AQ, you earn points for your alliance. The more difficult the fight, the more points you score for your alliance. The points earned by every individual in the alliance accumulates over the course of the 5-day series for a final alliance score.

Why is Prestige Important?
Prestige is important because it determines the difficulty of the fights on the map. The higher your alliance’s prestige, the more difficult the fights and the more points your alliance can score.

Every alliance starts day one of the AQ series at their base prestige. This is simply the prestige of every member of the alliance averaged together. On the following days, the alliance’s AQ prestige will increase or decrease depending on whether or not the Alliance killed the final boss on each of the maps.

Because prestige directly impacts rewards available to alliances, many alliances have a minimum prestige needed to gain entry to the alliance.

What are the Rewards?
There are several different types of rewards available when playing Alliance Quest.

Map Rewards are earned daily. These are divided into Conquer Rewards, which are earned for defeating the final boss, and completion/exploration rewards earned for 100% completion of the map. These rewards and the contents of the map crystals differ based on the maps your alliance runs.

Note that while each Battlegroup has the option to run the map of its choosing, every member of the alliance shares in the rewards. For example, if BG1 runs Map 7, BG2 runs Map 6, and BG3 runs Map 5, and all three groups 100% their maps, every player in the alliance would receive 1 Map 7, 1 Map 6, and 1 Map 5 crystal, along with the completion/exploration rewards for each map. If your alliance runs the same map for all three battlegroups, and all three groups 100%, you’ll earn 3x the Map rewards that day. Map rewards are given out daily following the completion of each AQ day in the series.

Peak Milestones are given out following the conclusion of the AQ series. Much like the rank rewards in arena, you earn them by hitting the required score. Unlike arena though you do not earn them as you go, you simply get the highest level of Peak Milestone your alliance achieves during the AQ series. The Peak Milestone rewards glory (an in-game currency used to buy alliance potions and rank-up materials), and more Map crystals. The higher the milestone you hit, the better the map crystals and the more glory you receive.

The final reward for the week are the Rank Rewards. Every alliance participating in the AQ series is ranked by total points scored, and rewards are then issued several hours after the AQ series ends. These rewards escalate as scores increase, and at the top end include T5b, T2a, T4b, T4cc, and glory.

You must stay in your alliance for the entire 5 day series to be eligible for Peak Milestone and Rank Rewards.

What is expected of the player in Alliance Quest?
– Join the correct Battlegroup.
– If lanes are assigned, run your paths and bring the correct champions needed.
– If lanes are not assigned, bring at least one champion with multiple immunities, and do not double a path until all paths have been taken.
– Login and move in a timely fashion.
– Notify an alliance mate if you clear a linked node.
– Contribute to defeating the mini/bosses.
– Read all nodes and scout your paths.
– Ask all questions before you join the map for the day and begin to fight.
– Donate in a timely fashion.

What is expected of the officers in Alliance Quest?
– Assign lanes that match the roster/experience/availability of each member of the battlegroup. Put everyone in a position to succeed.
– Integrate new members of the battlegroup.
– Foster an atmosphere of teamwork and positive communication.
– Track donations to ensure fairness.
– Offer advice on lanes, difficult fights and champion selection.
– Keep the team moving.
– Provide consistent communication regarding alliance goals and expectations.
– Praise in public, address any issues privately.

What are Alliance Quest Modifiers?
AQ Modifiers were recently Beta-tested but are not currently live in the game. Once they do go live, alliances will be able to activate additional nodes on the defenders to make the fights more difficult and in turn access a separate track of additional AQ rewards.

-Dano357

Around The Battlerealm – October 14, 2019

Summoners!

Here’s your Marvel Contest of Champions news brief for Monday, October 14, 2019.

Schedule Notes: 100% Champion availability until Alliance War attack resumes. Round 2 of the 4* Human Torch and Venom Featured Arenas at 1pm EST. The Alliance Quest series begins at 3pm EST. Summoner Sigil Owners, your Solo Event and Gold Quest, as well as the Black ISO Market reset at 1pm EST.

The latest episode of Podcast of Champions is live with news from NYCC and a discussion on champion balancing.

Dave’s NYCC interview with Kabam Luke continues with a discussion on champion balancing vs champion reworks.

Hector shows how to use Domino’s critical failures to your advantage when playing as Captain Marvel Movie.

Be sure to follow me on Twitter @FrontlineMCOC for more updates!
-Dano357

Around The Battlerealm – October 13, 2019

Summoners!

Here’s your Marvel Contest of Champions news brief for Sunday, October 13, 2019.

Schedule NotesUMCOC Podcast, Live On Discord, 8pm EST. 100% Champion availability following the conclusion of AW attack. The Alpha Arena begins at 6pm EST.

As expected, Hulkbuster was the clear winner of the Champion update poll, with Daredevil (Netflix) finishing in second place.

Dave continues his NYCC series with Kabam Luke. The two discuss the future of the game, touching on Act 6 rewards, Disney+ tie-ins, and the possibility of 7* champions.

KT1 puts Human Torch’s full power on display in Act 6.

Seatin updated his list of Best Unawakened Champions.

Be sure to follow me on Twitter @FrontlineMCOC for more updates!
-Dano357

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