Summoners!
Here’s my guide for Act 2.3.2 “In Shadows” in Marvel Contest of Champions.

General Thoughts:
This was the final quest of Act 2 that I ran before the maps were updated. The new defenders are listed in the paths below. Once again, no progression updates to share.
If you have questions about the basic attack moves and combos in Marvel Contest of Champions, please check out my MCOC 101: Combos guide.
Best Champs: Any
Restrictions: Need 1 Cosmic
Global Node: None
Boss: Iron Man
Boss Notes: This is the first 1,000 PI Boss in the story mode.
Lane 1 – Left
Gate: None
Defenders: War Machine, Civil Warrior, Iron Patriot, Howard The Duck, Ultron, Juggernaut
Nodes: None
Team: 5-Star Hulk, 4-Star Sentry, 4-Star Drax, 3-Star Mojo, 3-Star Guardian
Tips: This is the easier of the two paths.
Lane 2 – Right
Gate: Need 1 Cosmic
Defenders: Guillotine, Heimdall, Colossus, Iron Patriot, Rhino, Angela, Ultron, Punisher 2099
Nodes: None
Team: 5-Star Hulk, 4-Star Sentry, 4-Star Drax, 3-Star Mojo, 3-Star Guardian
Tips: This is the harder path, because of Punisher 2099. His specials are hard to dodge, and if you block them you can take quite a bit of chip damage.
My Roster:

Jump To:
Act 2.2.6 – “The Alliance” – Hulk Is The Strongest There Is
Act 2.3.1 – “Escalation” – Lots of Venoms
Act 2.3.2 – “Escalation” – First 1K Boss
Act 2.3.3 – “Warnings” – Level 27
Act 2.3.4 – “Immune” – Learning About Immunities
Act 2.3.5 – “The Tide” – 3K Hulk
Act 2.3.6 – “Whispers” – Rhino Charge!
Act 2.4.1 – “Benefactor” – Level 28
-Dano357
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