Chapter Guide – Act 1.4.6 – Malice – Act 1 is 100%

Summoners!

Here’s my guide for Act 1.4.6 “Malice” in Marvel Contest of Champions.

General Thoughts:

It’s the final quest of Act 1! Initial completion of 1.4.6 will grant you the Challenger title. While that particular title isn’t a huge deal, later titles like Proven, Conqueror, Uncollected, and Cavalier have a big impact on your Daily Crystal rewards, Login Calendars, and the offers you’re allowed to buy in the store.

I also reached Level 21 during my Exploration of 1.4.6. Ideally I would have unlocked Recovery with that Mastery Point, but Recovery costs 6 Stony Cores, so I decided to add a point to Block Proficiency while I save up my units.

I did an opening following my 1.4.4-1.4.6 run, with the big pulls being 4-Star Vulture from a PHC, 4-Star Mole Man, and 4-Star Hulk Ragnarok from a 4-Star Nexus (sorry Joe Fixit). My account had a total of five 4-Star heroes at the end of Act 1.

The quest itself is nothing to worry about, as the defenders here actually present less of a challenge than those in Act 1.4.5.

If you have questions about the basic attack moves and combos in Marvel Contest of Champions, please check out my MCOC 101: Combos guide.


Best Champs: Any

Restrictions: 1 Cosmic Champ

Global Node: None

Boss: Star-Lord

Boss Notes: None


Lane 1 – Left

Gate: None

Defenders: Gamora, Nebula, Storm, Thor, Punisher 2099

Nodes: None

Team: 4-Star Sentry, 3-Star Colossus, 3-Star Guardian, 3-Star Gamora

Tips: Nothing to worry about here!


Lane 2 – Center Left

Gate: None

Defenders: Gamora, Magneto, Sunspot, Thor, Punisher 2099

Nodes: None

Team: 4-Star Sentry, 3-Star Colossus, 3-Star Guardian, 3-Star Gamora

Tips: Don’t take a #metal against Magneto.


Lane 3 – Center Right

Gate: 1 Cosmic

Defenders: Gamora, Iron Fist, Proxima Midnight, Punisher 2099

Nodes: None

Team: 4-Star Sentry, 3-Star Colossus, 3-Star Guardian, 3-Star Gamora

Tips: Nothing to worry about here!


Lane 4 – Right

Gate: None

Defenders: Gamora, Yondu, Archangel, Proxima Midnight, Punisher 2099

Nodes: None

Team: 4-Star Sentry, 3-Star Colossus, 3-Star Guardian, 3-Star Gamora

Tips: Yondu can cause a bleed through your block, so be careful if you are not using a Bleed-Immune champion. Also, if you are going to parry Yondu, you need to have him run at you from a distance. If you are close to him, his first attack will be with his Yaka Arrow, and there are only a few champs that can Parry-Stun a projectile attack.


My Roster:


Jump To:
Act 1.3.6 – “The Conqueror” – Level 17 & Unlocking Alliance Events
Act 1.4.1 – “Interrogation” – Enter Mojo
Act 1.4.2 – “Conflict” – More Mojo Merriment
Act 1.4.3 – “Deception” – 3-Star & Login Crystal Opening
Act 1.4.4 – “Revelation” – Beware The Panther
Act 1.4.5 – “Wrath” – Level 20
Act 1.4.6 – “Malice” – Act 1 is 100%

Act 2
Act 2.1.1 – “New Recruits – Level 22

-Dano357

11 thoughts on “Chapter Guide – Act 1.4.6 – Malice – Act 1 is 100%

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